Deck 3.9


Deck rating Rating

Defense Defensive potential Godly!
Attack Offensive potential Great!
Versatility Deck versatility Good
Synergy Deck synergy RIP

1 problems Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Zappies Magic Archer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Ice Golem Zappies Magic Archer Inferno Dragon Lumberjack

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Ice Golem Magic Archer Lumberjack

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Ice Golem Magic Archer Lumberjack

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Giant Snowball
Zap Inferno Dragon
Tornado Royal Recruits Inferno Dragon
The Log
Arrows
Fireball Zappies Magic Archer Inferno Dragon Lumberjack
Poison Royal Recruits Zappies Magic Archer
Lightning Magic Archer Inferno Dragon Lumberjack
Rocket Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball The Log Magic Archer

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Ice Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Fireball Inferno Dragon Lumberjack Magic Archer Zappies Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem The Log Fireball Inferno Dragon

Synergies   0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball + The Log
Ice Golem + Lumberjack
Inferno Dragon +
The Log + Fireball
+ Ice Golem
+
+ Zappies
+ Royal Recruits

Counters   46 84

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Ice Golem Magic Archer Fireball The Log Zappies
The Log Lumberjack Royal Recruits Fireball Ice Golem Magic Archer
Fireball Magic Archer The Log
Ice Golem Inferno Dragon Lumberjack Fireball
Ice Golem Royal Recruits The Log Fireball
Fireball Ice Golem Magic Archer
Fireball Lumberjack Royal Recruits The Log Ice Golem Zappies Magic Archer
Lumberjack Inferno Dragon The Log
Ice Golem Royal Recruits The Log
Royal Recruits The Log Zappies
Inferno Dragon Ice Golem Fireball Zappies
The Log Fireball Ice Golem Magic Archer
Royal Recruits Lumberjack Zappies
Royal Recruits Lumberjack Ice Golem Inferno Dragon
Fireball Royal Recruits Ice Golem The Log Lumberjack
Lumberjack Inferno Dragon The Log Royal Recruits
Ice Golem Inferno Dragon
Lumberjack The Log Fireball
Ice Golem Magic Archer The Log Fireball
Fireball
Fireball Zappies The Log Royal Recruits
Royal Recruits Magic Archer Lumberjack Inferno Dragon
Fireball
Inferno Dragon Lumberjack
Fireball The Log Magic Archer Ice Golem
Ice Golem Fireball Lumberjack The Log
Fireball Royal Recruits The Log Zappies
Fireball
Fireball The Log
Royal Recruits Fireball Ice Golem
Fireball The Log Royal Recruits Zappies Lumberjack
Ice Golem The Log Magic Archer Fireball
Fireball The Log Lumberjack
The Log Royal Recruits Ice Golem Lumberjack
Ice Golem Fireball The Log Magic Archer
Ice Golem Inferno Dragon
Fireball Royal Recruits
Lumberjack The Log Inferno Dragon Ice Golem Zappies
Ice Golem Royal Recruits Zappies The Log
Magic Archer Ice Golem Lumberjack Fireball The Log
Fireball Inferno Dragon
Inferno Dragon Ice Golem Royal Recruits
Ice Golem The Log Zappies
Magic Archer Fireball
Lumberjack Inferno Dragon Ice Golem
Ice Golem Royal Recruits Zappies Inferno Dragon
Ice Golem Inferno Dragon
Inferno Dragon Zappies Royal Recruits Lumberjack
Ice Golem Inferno Dragon Royal Recruits The Log
Inferno Dragon Lumberjack
Ice Golem Lumberjack Royal Recruits Zappies The Log
The Log Magic Archer Fireball Lumberjack Ice Golem
Ice Golem Lumberjack Royal Recruits
Lumberjack Inferno Dragon Royal Recruits
Lumberjack Royal Recruits Ice Golem
Fireball Lumberjack Ice Golem The Log
Lumberjack Royal Recruits Fireball Magic Archer Ice Golem
Zappies Fireball Ice Golem
Royal Recruits Lumberjack Fireball Ice Golem
Ice Golem The Log Royal Recruits Magic Archer Fireball Lumberjack
Royal Recruits Lumberjack Zappies The Log
Lumberjack Ice Golem Royal Recruits The Log
Royal Recruits Zappies Lumberjack Ice Golem
Inferno Dragon Ice Golem Fireball
Inferno Dragon Royal Recruits Ice Golem Lumberjack

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

The Log Magic Archer Zappies Fireball Ice Golem
The Log Zappies Ice Golem
The Log Lumberjack Magic Archer Zappies Ice Golem
The Log Ice Golem Magic Archer Lumberjack Zappies
Ice Golem Magic Archer Fireball Zappies
The Log Ice Golem Magic Archer
Fireball Magic Archer Lumberjack The Log Ice Golem
Lumberjack Inferno Dragon Ice Golem Royal Recruits
Fireball Ice Golem Zappies Magic Archer
Fireball The Log Ice Golem
Fireball Ice Golem
Ice Golem Inferno Dragon
Lumberjack
Fireball The Log Ice Golem
Inferno Dragon Magic Archer
Zappies Ice Golem Fireball
Lumberjack Ice Golem Zappies
The Log Fireball
Ice Golem
Fireball

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