My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Goblin Hut Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Goblin Hut Barbarian Hut Royal Ghost Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Zappies Goblin Hut
Zap
Zappies Goblin Hut Bandit
Barbarian Barrel
Zappies Goblin Hut Barbarian Hut Royal Ghost Bandit Magic Archer
The Log
Zappies Goblin Hut Barbarian Hut Bandit
Earthquake
Zappies Goblin Hut Barbarian Hut
Arrows
Zappies Goblin Hut
Royal Delivery
Zappies Goblin Hut Royal Ghost Bandit Magic Archer
Fireball
Zappies Goblin Hut Barbarian Hut Bandit Magic Archer
Poison
Zappies Goblin Hut Barbarian Hut Magic Archer
Lightning
Goblin Hut Barbarian Hut Bandit Magic Archer
Rocket
Goblin Hut Barbarian Hut Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Bandit Royal Ghost Fireball Magic Archer Zappies Goblin Hut Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Bandit Royal Ghost Fireball

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bandit
Barbarian Hut Royal Ghost Goblin Hut The Log Magic Archer Zappies
Barbarian Hut
Bandit Royal Ghost Goblin Hut Magic Archer
Fireball
The Log Magic Archer
Royal Ghost
Bandit Barbarian Hut Goblin Hut Magic Archer Zappies
Goblin Hut
Bandit Barbarian Hut Royal Ghost The Log Magic Archer Zappies
The Log
Bandit Fireball Goblin Hut Magic Archer
Magic Archer
Bandit Barbarian Hut Fireball Royal Ghost Goblin Hut The Log
Zappies
Bandit Royal Ghost Goblin Hut

Defense Synergies 1 15

Bandit
Fireball Goblin Hut The Log Magic Archer Zappies
Barbarian Hut
Fireball Goblin Hut The Log Magic Archer
Fireball
The Log Bandit Barbarian Hut Goblin Hut Zappies
Royal Ghost
Goblin Hut The Log
Goblin Hut
Bandit Barbarian Hut Fireball Royal Ghost
The Log
Fireball Bandit Barbarian Hut Royal Ghost Magic Archer Zappies
Magic Archer
Bandit Barbarian Hut The Log
Zappies
Bandit Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Fireball Goblin Hut The Log Magic Archer Zappies
Barbarian Hut Bandit Goblin Hut The Log Zappies
Barbarian Hut Goblin Hut Bandit Zappies
Barbarian Hut Goblin Hut Bandit Zappies
Fireball The Log
Fireball The Log Bandit Royal Ghost Magic Archer Zappies
Barbarian Hut Fireball Goblin Hut Magic Archer Zappies
Barbarian Hut Bandit Fireball The Log Magic Archer
Barbarian Hut Zappies Goblin Hut
Bandit Royal Ghost Zappies
Bandit Fireball Royal Ghost Goblin Hut The Log Magic Archer Zappies
Barbarian Hut Fireball Goblin Hut Magic Archer Zappies
Barbarian Hut Goblin Hut Bandit Fireball The Log Zappies
Barbarian Hut Fireball Royal Ghost Goblin Hut The Log Magic Archer Zappies
Barbarian Hut Bandit Goblin Hut Zappies
Barbarian Hut Bandit Fireball Goblin Hut The Log Zappies
Barbarian Hut Fireball Goblin Hut Zappies
Fireball Bandit Barbarian Hut Royal Ghost Goblin Hut The Log Magic Archer Zappies
The Log Bandit Barbarian Hut Fireball Royal Ghost Goblin Hut Magic Archer Zappies
Barbarian Hut Goblin Hut Zappies
Royal Ghost Bandit Fireball The Log Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Bandit Fireball Royal Ghost Goblin Hut Zappies
Bandit Fireball Royal Ghost The Log Magic Archer
Bandit Zappies Barbarian Hut Goblin Hut The Log
Bandit Barbarian Hut Fireball The Log Zappies
Barbarian Hut Bandit Goblin Hut Zappies
Fireball Goblin Hut Magic Archer Zappies
Bandit Barbarian Hut Fireball Goblin Hut Zappies
Barbarian Hut Zappies
Bandit Barbarian Hut Fireball Goblin Hut The Log Magic Archer Zappies
Barbarian Hut Goblin Hut Zappies
Goblin Hut Zappies
Fireball The Log
Bandit Barbarian Hut Fireball Zappies
Barbarian Hut Fireball Magic Archer Zappies
Goblin Hut Zappies Barbarian Hut Fireball The Log Magic Archer
Barbarian Hut Fireball Royal Ghost Goblin Hut The Log Magic Archer Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Bandit Barbarian Hut Royal Ghost The Log
Fireball Bandit Royal Ghost The Log Magic Archer
Bandit Barbarian Hut Fireball Goblin Hut The Log Magic Archer
Barbarian Hut Fireball The Log
Fireball The Log Magic Archer
Fireball Magic Archer
The Log Magic Archer
Fireball The Log Barbarian Hut Magic Archer
Fireball The Log Bandit
Fireball
Bandit Fireball The Log Magic Archer
Fireball Magic Archer
Bandit Barbarian Hut Fireball Goblin Hut The Log Magic Archer
Bandit Fireball Magic Archer
Barbarian Hut Fireball Goblin Hut The Log Magic Archer
Bandit Barbarian Hut Fireball Goblin Hut The Log Magic Archer
Magic Archer Bandit Barbarian Hut Fireball Goblin Hut The Log
Fireball
Bandit Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball
The Log
Barbarian Hut Fireball The Log
The Log Fireball Magic Archer
Fireball The Log Bandit Royal Ghost Magic Archer
Fireball Bandit The Log Magic Archer
Fireball Bandit The Log Magic Archer
Fireball Magic Archer
Fireball Goblin Hut Zappies
Fireball
Bandit Fireball The Log Magic Archer
Fireball Magic Archer Zappies
Fireball The Log Magic Archer
Bandit Barbarian Hut Fireball Goblin Hut Magic Archer Zappies
Fireball Magic Archer Zappies
The Log Fireball
Fireball Magic Archer
The Log Fireball Magic Archer
Fireball
Fireball The Log Magic Archer Zappies
Fireball Magic Archer Zappies
Bandit Fireball Royal Ghost The Log Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: