My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Miner Inferno Dragon
Giant Snowball
Bats Balloon Miner Inferno Dragon
Zap
Bats Balloon Inferno Dragon
Barbarian Barrel
Valkyrie Wizard
The Log
Earthquake
Arrows
Bats
Royal Delivery
Bats Valkyrie Wizard Balloon Miner Inferno Dragon
Fireball
Wizard Balloon Inferno Dragon
Poison
Bats Wizard Balloon
Lightning
Valkyrie Wizard Balloon Inferno Dragon
Rocket
Valkyrie Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Freeze Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Miner Freeze Inferno Dragon Valkyrie Balloon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Miner Freeze

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Balloon
Bats Freeze Miner Valkyrie Zap Wizard
Bats
Balloon Miner Valkyrie Inferno Dragon Zap
Freeze
Balloon Zap
Inferno Dragon
Bats Miner
Miner
Balloon Bats Zap Inferno Dragon Wizard
Valkyrie
Balloon Bats Wizard Zap
Wizard
Balloon Miner Valkyrie
Zap
Balloon Miner Bats Freeze Valkyrie

Defense Synergies 0 10

Balloon
Bats
Freeze Inferno Dragon Valkyrie Zap
Freeze
Bats Valkyrie Wizard
Inferno Dragon
Bats Zap
Miner
Zap
Valkyrie
Bats Freeze Wizard Zap
Wizard
Freeze Valkyrie
Zap
Bats Inferno Dragon Miner Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Zap
Inferno Dragon Bats Valkyrie Zap
Bats Freeze Inferno Dragon Valkyrie
Inferno Dragon Bats Valkyrie
Valkyrie
Freeze Bats Valkyrie Zap
Bats Inferno Dragon Freeze Wizard Zap
Valkyrie Zap
Inferno Dragon
Miner Valkyrie
Bats Valkyrie Freeze Wizard Zap
Inferno Dragon Bats Wizard Zap
Bats Freeze Valkyrie Wizard Zap
Valkyrie Wizard Bats Freeze Zap
Inferno Dragon
Freeze Inferno Dragon Zap
Wizard Bats Valkyrie
Bats Valkyrie Wizard Zap
Freeze Valkyrie Wizard Zap Bats Inferno Dragon
Inferno Dragon
Valkyrie Wizard Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap
Inferno Dragon Miner Valkyrie Wizard Zap
Bats Valkyrie Zap
Valkyrie Bats Zap
Inferno Dragon Valkyrie
Wizard Bats Freeze Zap
Bats Valkyrie
Inferno Dragon Valkyrie
Freeze Zap Bats Inferno Dragon Valkyrie
Inferno Dragon
Inferno Dragon Bats Valkyrie
Valkyrie Zap
Valkyrie Wizard
Wizard Valkyrie
Bats Freeze Inferno Dragon Valkyrie Zap
Bats Valkyrie Freeze Inferno Dragon Wizard Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Valkyrie
Miner Zap
Miner
Freeze Valkyrie
Wizard Valkyrie Zap
Wizard Bats Freeze Zap
Wizard
Freeze Wizard Zap
Miner Wizard Zap
Bats
Miner Valkyrie Wizard Zap
Wizard Zap
Miner
Freeze
Zap
Wizard Zap
Wizard
Freeze
Bats
Wizard Zap
Miner Valkyrie Wizard Zap
Wizard
Zap
Freeze Zap Valkyrie Wizard
Inferno Dragon
Miner Wizard Zap
Miner Wizard Zap
Miner Zap
Bats Wizard Zap
Zap Bats Freeze Wizard
Miner Wizard Zap
Zap Freeze
Wizard
Zap Bats Freeze
Wizard Zap
Freeze
Miner Valkyrie Wizard
Wizard Zap
Zap
Zap Bats Freeze
Bats Zap
Freeze Miner Zap

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: