Deck 3.3


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Great!
Versatility Deck versatility Good
Synergy Deck synergy Good

Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Hunter

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Miner

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Giant Miner
Giant Snowball Guards
Zap
Barbarian Barrel
The Log Guards
Earthquake Guards
Arrows Guards
Royal Delivery
Fireball Mega Minion Hunter
Poison Guards Hunter
Lightning Hunter
Rocket Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Hunter The Log

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Zap Guards Mega Minion Miner Fireball Hunter Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 The Log Zap Guards Mega Minion

Synergies   5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball + Zap The Log Giant Miner
Giant + Mega Minion The Log Guards Zap Fireball Miner Hunter
Guards + Giant Miner
Hunter + Giant Miner
+ Fireball Giant Zap
+ Zap Giant Miner
+ Zap Guards Mega Minion Fireball Giant Hunter
+ Mega Minion Fireball Miner Giant The Log

Counters   56 82

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Zap Fireball Mega Minion Guards The Log Hunter
The Log Zap Hunter Fireball Guards
Fireball Miner The Log
Giant Mega Minion Fireball Miner Guards
Mega Minion Fireball The Log
Fireball Mega Minion Hunter Zap
Guards Mega Minion The Log Hunter Fireball
Mega Minion The Log
Guards Mega Minion The Log
The Log Hunter
Mega Minion Fireball Zap
The Log Mega Minion Fireball Miner Zap
Hunter
Mega Minion Guards Miner
Mega Minion Miner The Log Fireball Guards
The Log Hunter Mega Minion Guards
Mega Minion Guards
Guards The Log Zap Mega Minion Fireball
The Log Miner Fireball Giant
Fireball Mega Minion
Fireball The Log Guards Hunter Zap
Mega Minion Hunter
Fireball
Mega Minion Guards Hunter
Fireball Giant The Log Mega Minion Miner
Mega Minion Fireball Miner The Log
Fireball Hunter Mega Minion The Log Guards
Fireball Miner
Mega Minion Giant Fireball The Log
Fireball Guards
Fireball Guards Hunter Zap The Log
The Log Zap Guards Hunter Fireball
Fireball The Log Guards Mega Minion Hunter Zap
Guards Hunter The Log Mega Minion
Zap Fireball The Log
Mega Minion Hunter
Fireball
The Log Guards Zap Miner Mega Minion
Guards Zap The Log Mega Minion
The Log Hunter Mega Minion Fireball
Mega Minion Zap Hunter Fireball
Mega Minion Miner
The Log Mega Minion Hunter Guards
Mega Minion Fireball
Mega Minion Miner
Guards Mega Minion Hunter
Giant Miner Mega Minion
Mega Minion Hunter
Guards Mega Minion The Log
Mega Minion
Mega Minion Guards The Log
Miner Fireball The Log Mega Minion Guards Hunter
Guards Zap Mega Minion
Mega Minion Zap Hunter Guards
Hunter Guards
Fireball Zap Mega Minion The Log
Guards Mega Minion Fireball Zap Hunter
Zap Mega Minion Fireball
Guards Mega Minion Fireball
Guards The Log Hunter Fireball Mega Minion
Zap The Log Hunter
Guards Zap Mega Minion The Log
Zap Mega Minion Guards Miner
Mega Minion Zap Hunter Fireball
Mega Minion Hunter Guards

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Zap Hunter The Log Fireball
The Log Hunter Mega Minion
The Log Zap Hunter Guards Mega Minion
Zap The Log Mega Minion Hunter Guards
Zap Fireball Hunter Mega Minion
Zap The Log Hunter Mega Minion
Fireball Mega Minion Guards The Log
Mega Minion Guards
Mega Minion Fireball
Fireball Mega Minion The Log
Mega Minion Fireball
Guards
Fireball The Log Zap
Mega Minion
The Log Fireball Mega Minion Zap
Mega Minion
Zap Fireball Miner Guards Mega Minion
Guards Hunter
Zap The Log Fireball
Mega Minion Fireball