Deck rating Rating

Defense Defensive potential Good
Attack Offensive potential Good
Versatility Deck versatility Great!
Synergy Deck synergy Good

1 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mega Minion Battle Ram P.E.K.K.A Royal Ghost Magic Archer

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Magic Archer

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Royal Ghost Magic Archer

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Skeletons Battle Ram
Giant Snowball Skeletons Mega Minion Battle Ram
Zap Skeletons Battle Ram
Barbarian Barrel Skeletons Battle Ram Royal Ghost Magic Archer
The Log Skeletons Battle Ram
Earthquake Skeletons
Arrows Skeletons
Royal Delivery Skeletons Mega Minion Battle Ram P.E.K.K.A Royal Ghost Magic Archer
Fireball Mega Minion Battle Ram Magic Archer
Poison Mega Minion Magic Archer
Lightning Mega Minion Battle Ram Magic Archer
Rocket Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log Royal Ghost Magic Archer

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram Poison P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Royal Ghost Mega Minion Magic Archer Poison Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Royal Ghost Mega Minion

Synergies   4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Ghost + P.E.K.K.A Battle Ram
The Log + Poison P.E.K.K.A Battle Ram
Mega Minion + Skeletons P.E.K.K.A
Magic Archer + Skeletons P.E.K.K.A Battle Ram
+ Poison The Log Mega Minion Royal Ghost Magic Archer
+ Battle Ram P.E.K.K.A The Log
+ Poison The Log Royal Ghost Magic Archer
+ Mega Minion Magic Archer

Counters   68 83

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

The Log
Mega Minion The Log Poison Royal Ghost
Poison Magic Archer Mega Minion The Log Royal Ghost
Poison The Log Royal Ghost Magic Archer
Poison Magic Archer The Log
P.E.K.K.A Mega Minion Poison Battle Ram
Magic Archer Mega Minion Poison
Poison Mega Minion P.E.K.K.A The Log
Poison Mega Minion Magic Archer
Poison Royal Ghost P.E.K.K.A Magic Archer The Log Mega Minion
P.E.K.K.A The Log Skeletons Mega Minion
P.E.K.K.A Battle Ram The Log Mega Minion Skeletons
The Log Poison
Mega Minion Skeletons Poison
Poison The Log Royal Ghost Magic Archer Skeletons Mega Minion
P.E.K.K.A
Mega Minion Skeletons P.E.K.K.A
P.E.K.K.A Royal Ghost Poison Skeletons The Log Mega Minion
P.E.K.K.A Skeletons The Log Mega Minion
Mega Minion P.E.K.K.A
P.E.K.K.A Mega Minion Skeletons The Log
Poison Magic Archer Skeletons Battle Ram The Log Royal Ghost
Poison Mega Minion
Battle Ram Magic Archer Poison Mega Minion P.E.K.K.A
Poison P.E.K.K.A Royal Ghost The Log
P.E.K.K.A Magic Archer Mega Minion
Poison
P.E.K.K.A Mega Minion Skeletons
Poison The Log Battle Ram Magic Archer Mega Minion
Battle Ram Mega Minion
Mega Minion Royal Ghost Poison The Log
P.E.K.K.A The Log Mega Minion Royal Ghost Poison
Poison
Mega Minion P.E.K.K.A Battle Ram Poison The Log
Poison P.E.K.K.A
The Log P.E.K.K.A Royal Ghost Poison
The Log Poison Skeletons Magic Archer
The Log Skeletons Mega Minion Royal Ghost
Poison Skeletons The Log Royal Ghost Mega Minion
Poison Magic Archer The Log
Mega Minion Poison
Poison Skeletons
The Log P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion The Log Skeletons
Poison The Log Mega Minion Royal Ghost Magic Archer
Mega Minion Poison
P.E.K.K.A Mega Minion
P.E.K.K.A Royal Ghost Mega Minion The Log
Magic Archer Poison Mega Minion
Mega Minion Royal Ghost P.E.K.K.A
P.E.K.K.A Skeletons Royal Ghost Mega Minion
P.E.K.K.A Battle Ram Mega Minion Poison
P.E.K.K.A Mega Minion
Mega Minion P.E.K.K.A Skeletons Battle Ram The Log
Mega Minion P.E.K.K.A
P.E.K.K.A
Mega Minion Skeletons Royal Ghost P.E.K.K.A The Log
The Log Mega Minion Magic Archer Royal Ghost Skeletons Poison
P.E.K.K.A Poison Royal Ghost Battle Ram Mega Minion Skeletons
Skeletons P.E.K.K.A Mega Minion Poison
P.E.K.K.A Skeletons Poison
Poison The Log Royal Ghost Mega Minion
Poison Magic Archer P.E.K.K.A Mega Minion Royal Ghost
Mega Minion Skeletons Poison
P.E.K.K.A Mega Minion
Poison P.E.K.K.A The Log Mega Minion Royal Ghost Magic Archer
The Log P.E.K.K.A
Poison Mega Minion The Log
P.E.K.K.A Mega Minion Skeletons
Mega Minion Poison
P.E.K.K.A Mega Minion Royal Ghost

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Poison Magic Archer The Log Royal Ghost
The Log Skeletons Poison Mega Minion Royal Ghost
The Log Mega Minion Magic Archer Poison Skeletons Royal Ghost
The Log Magic Archer Royal Ghost Poison Mega Minion
Poison Mega Minion Magic Archer
The Log Royal Ghost Magic Archer Poison Mega Minion Skeletons
Poison Mega Minion Royal Ghost Magic Archer The Log
Mega Minion Skeletons Magic Archer Royal Ghost
Poison Mega Minion Magic Archer
Mega Minion Poison Battle Ram
Battle Ram
The Log
Skeletons Mega Minion
Poison The Log Battle Ram Mega Minion
Royal Ghost The Log Poison Mega Minion
Mega Minion Poison P.E.K.K.A Royal Ghost The Log Magic Archer