My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Mega Minion Battle Ram Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Battle Ram Hog Rider Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Hog Rider Royal Hogs
Giant Snowball
Bats Mega Minion Battle Ram Hog Rider Royal Hogs
Zap
Bats Battle Ram Royal Hogs
Barbarian Barrel
Rascals Battle Ram Royal Hogs
The Log
Rascals Battle Ram Hog Rider Royal Hogs
Earthquake
Hog Rider Royal Hogs
Arrows
Bats Rascals Royal Hogs
Royal Delivery
Bats Rascals Mega Minion Battle Ram Hog Rider Royal Hogs
Fireball
Rascals Mega Minion Battle Ram Hog Rider Royal Hogs
Poison
Bats Rascals Mega Minion Royal Hogs
Lightning
Mega Minion Battle Ram
Rocket
Rascals Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Battle Ram Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Mega Minion Hog Rider Battle Ram Rascals Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Giant Snowball Mega Minion Hog Rider

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Mega Minion Battle Ram Rascals Royal Hogs
Hog Rider
Bats Giant Snowball Mega Knight Rascals
Mega Minion
Bats Mega Knight Rascals Giant Snowball
Mega Knight
Bats Hog Rider Mega Minion Royal Hogs Giant Snowball
Battle Ram
Giant Snowball Bats Rascals Royal Hogs
Rascals
Bats Hog Rider Mega Minion Battle Ram
Royal Hogs
Giant Snowball Bats Mega Knight Battle Ram
Giant Snowball
Hog Rider Battle Ram Royal Hogs Mega Minion Mega Knight

Defense Synergies 1 6

Bats
Mega Knight Rascals Giant Snowball
Hog Rider
Mega Minion
Mega Knight Giant Snowball
Mega Knight
Giant Snowball Bats Mega Minion
Battle Ram
Rascals
Bats Giant Snowball
Royal Hogs
Giant Snowball
Mega Knight Bats Mega Minion Rascals

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion
Bats Mega Minion Mega Knight Rascals
Mega Knight Bats Mega Minion Rascals Giant Snowball
Bats Mega Minion Mega Knight Rascals
Mega Knight
Bats Mega Minion Mega Knight Rascals Giant Snowball
Bats Mega Minion Giant Snowball Rascals
Mega Knight Rascals
Rascals
Mega Knight Rascals Giant Snowball
Bats Mega Minion Mega Knight Rascals Giant Snowball
Mega Minion Bats Rascals Giant Snowball
Mega Knight Bats Rascals Giant Snowball
Mega Knight Bats Mega Minion Rascals Giant Snowball
Mega Knight Rascals
Mega Knight Rascals Giant Snowball
Mega Knight Bats Rascals
Mega Knight Bats Mega Minion Rascals Giant Snowball
Giant Snowball Bats Mega Minion Mega Knight Rascals
Mega Knight Rascals Bats Giant Snowball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Rascals Giant Snowball
Mega Minion Mega Knight Giant Snowball
Mega Knight Bats Rascals
Mega Knight Bats Rascals
Mega Knight Rascals
Bats Rascals Giant Snowball
Rascals Bats Mega Minion
Mega Knight Rascals
Mega Knight Bats Mega Minion Giant Snowball
Mega Minion
Mega Knight Bats Mega Minion Rascals
Mega Knight Giant Snowball
Mega Knight Rascals
Mega Knight Rascals
Rascals Bats Mega Minion
Bats Mega Knight Mega Minion Rascals Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals
Giant Snowball
Rascals
Mega Knight Giant Snowball
Bats Mega Minion Giant Snowball
Giant Snowball
Giant Snowball
Bats Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Mega Knight
Giant Snowball
Bats
Mega Minion Mega Knight Giant Snowball
Mega Knight Giant Snowball
Mega Knight
Giant Snowball
Giant Snowball
Giant Snowball Mega Knight
Mega Minion
Giant Snowball
Mega Knight Giant Snowball
Bats Giant Snowball
Bats Mega Minion Giant Snowball
Mega Minion Giant Snowball
Mega Knight Giant Snowball
Giant Snowball
Mega Knight
Giant Snowball
Bats
Mega Minion Giant Snowball
Mega Minion Mega Knight Rascals
Giant Snowball
Giant Snowball
Mega Minion Mega Knight
Bats Rascals Giant Snowball
Bats Giant Snowball
Mega Knight Giant Snowball

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