My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Knight Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Inferno Dragon
Giant Snowball
Archers Inferno Dragon
Zap
Archers Mortar Inferno Dragon
Barbarian Barrel
Ice Spirit Archers Knight Mortar
The Log
Ice Spirit Archers
Earthquake
Archers Mortar
Arrows
Ice Spirit Archers
Royal Delivery
Ice Spirit Archers Knight Inferno Dragon
Fireball
Archers Mortar Inferno Dragon
Poison
Archers Mortar
Lightning
Knight Mortar Inferno Dragon
Rocket
Mortar Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Mortar Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Archers Arrows Knight Fireball Inferno Dragon Mortar

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Archers Arrows

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Ice Spirit Inferno Dragon Mortar
Arrows
Fireball Archers Knight Mortar
Fireball
Arrows Knight The Log Mortar
Ice Spirit
Knight Archers Inferno Dragon Mortar
Inferno Dragon
Archers Ice Spirit
Knight
Archers Ice Spirit Mortar Arrows Fireball The Log
The Log
Fireball Knight Mortar
Mortar
Knight Archers Arrows Fireball Ice Spirit The Log

Defense Synergies 2 18

Archers
Knight Ice Spirit The Log Mortar
Arrows
Fireball Knight Mortar
Fireball
The Log Arrows Ice Spirit Knight Mortar
Ice Spirit
Archers Fireball Inferno Dragon Knight The Log Mortar
Inferno Dragon
Ice Spirit The Log Mortar
Knight
Archers Arrows Fireball Ice Spirit The Log Mortar
The Log
Fireball Archers Ice Spirit Inferno Dragon Knight Mortar
Mortar
Archers Arrows Fireball Ice Spirit Inferno Dragon Knight The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Knight The Log Mortar
Inferno Dragon Ice Spirit Knight The Log Mortar
Mortar Archers Inferno Dragon Knight
Inferno Dragon Knight Mortar
Arrows Fireball The Log
Arrows Fireball The Log Archers
Inferno Dragon Archers Arrows Fireball Ice Spirit Mortar
Arrows Fireball The Log
Inferno Dragon Mortar
Knight Archers Ice Spirit
Archers Arrows Fireball Knight The Log
Arrows Inferno Dragon Archers Fireball
Mortar Fireball Ice Spirit Knight The Log
Fireball Arrows Ice Spirit The Log Mortar
Inferno Dragon Knight Mortar
Fireball Ice Spirit Inferno Dragon The Log Mortar
Arrows Fireball Knight Mortar
Arrows Fireball Ice Spirit Mortar Archers Knight The Log
Arrows The Log Mortar Archers Fireball Ice Spirit Inferno Dragon Knight
Inferno Dragon Mortar
Archers Arrows Fireball Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball
Fireball Archers Arrows Inferno Dragon Knight The Log Mortar
Ice Spirit Knight The Log
Fireball Knight The Log
Inferno Dragon Knight
Arrows Fireball Archers Ice Spirit
Archers Fireball Knight
Inferno Dragon Knight
Fireball Ice Spirit Inferno Dragon Knight The Log Mortar
Inferno Dragon
Inferno Dragon Knight
Arrows Fireball The Log
Fireball Knight
Archers Fireball
Archers Fireball Ice Spirit Inferno Dragon Knight The Log Mortar
Arrows Archers Fireball Inferno Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight The Log Mortar
Arrows Fireball Mortar The Log
Arrows Fireball The Log
Arrows Fireball Knight The Log
Fireball Arrows The Log Mortar
Arrows Fireball Ice Spirit
Archers Arrows The Log Mortar
Arrows Fireball The Log Ice Spirit
Arrows Fireball The Log Mortar
Fireball
Arrows Fireball Knight The Log Mortar
Fireball Archers Arrows
Fireball Knight The Log Mortar
Arrows Fireball Mortar
Arrows Fireball The Log Mortar
Arrows Fireball The Log Mortar
Arrows Fireball The Log Mortar
Arrows Fireball Mortar
Archers Arrows Fireball The Log Mortar
Arrows Fireball The Log Mortar
Fireball The Log
Arrows Fireball
The Log
Arrows Fireball The Log Mortar
Arrows The Log Fireball Ice Spirit Mortar
Inferno Dragon
Arrows Fireball The Log Mortar
Fireball Arrows The Log Mortar
Fireball Arrows The Log Mortar
Archers Arrows Fireball
Fireball Ice Spirit
Fireball
Arrows Fireball The Log Mortar
Arrows Fireball Ice Spirit
Arrows Fireball The Log
Archers Fireball Ice Spirit
Fireball Archers Arrows
Arrows The Log Fireball
Fireball Knight
Arrows The Log Fireball Mortar
Arrows Fireball
Fireball Ice Spirit The Log
Fireball
Fireball The Log Mortar

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