Deck 3.5


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Good
Versatility Deck versatility Good
Synergy Deck synergy Mediocre

Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Musketeer Giant Witch

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Giant

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Knight

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Spear Goblins Giant
Giant Snowball Spear Goblins Witch
Zap Goblins Spear Goblins Witch
Barbarian Barrel Goblins Spear Goblins Musketeer Witch
The Log Goblins Spear Goblins Witch
Earthquake Witch
Arrows Goblins Spear Goblins Witch
Royal Delivery Goblins Spear Goblins Musketeer Witch
Fireball Musketeer Witch
Poison Musketeer Witch
Lightning Musketeer Witch
Rocket Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblins Arrows Knight Fireball Musketeer Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Goblins Arrows Knight

Synergies   5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins + Knight
Goblins + Knight Giant
Arrows + Knight Giant
Knight + Spear Goblins Musketeer Goblins Arrows
+ Giant
+ Knight Giant
+ Musketeer Witch Arrows Fireball Goblins
+ Giant

Counters   49 81

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Musketeer Witch Goblins Knight Spear Goblins
Musketeer Knight Fireball Goblins Spear Goblins
Witch Musketeer Goblins Knight
Musketeer Witch Knight Goblins
Fireball Musketeer Witch Giant Knight
Fireball Arrows Witch
Arrows Fireball Witch Spear Goblins
Fireball Arrows Musketeer Goblins
Musketeer Witch Knight
Knight Witch Musketeer Fireball
Knight Goblins Witch Spear Goblins

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Arrows Spear Goblins Goblins Knight Witch Musketeer
Arrows Knight Goblins Spear Goblins Musketeer Witch
Fireball Arrows Goblins Musketeer Knight Witch
Musketeer Knight Spear Goblins Witch Goblins
Arrows Musketeer Spear Goblins Witch Fireball