Deck 3.4


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Great!
Versatility Deck versatility Mediocre
Synergy Deck synergy Mediocre

Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Magic Archer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Dark Prince Royal Ghost Magic Archer Inferno Dragon

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Battle Ram Dark Prince Royal Ghost Magic Archer

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Ice Golem Dark Prince Royal Ghost Magic Archer

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Battle Ram Dark Prince Inferno Dragon
Giant Snowball Battle Ram
Zap Battle Ram Dark Prince Inferno Dragon
Barbarian Barrel Magic Archer
The Log Battle Ram Dark Prince
Earthquake
Arrows
Royal Delivery Magic Archer
Fireball Battle Ram Magic Archer Inferno Dragon
Poison Magic Archer
Lightning Battle Ram Magic Archer Inferno Dragon
Rocket Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Fireball Dark Prince Royal Ghost Magic Archer

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Dark Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Zap Royal Ghost Dark Prince Fireball Inferno Dragon Magic Archer Battle Ram

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Zap Royal Ghost Dark Prince

Synergies   2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dark Prince + Zap
Fireball + Zap
Royal Ghost + Battle Ram Ice Golem
Ice Golem + Zap Royal Ghost
+
+ Battle Ram
+ Zap Royal Ghost Magic Archer
+ Fireball Ice Golem Dark Prince Battle Ram

Counters   44 81

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Fireball Royal Ghost Magic Archer Zap Ice Golem
Zap Ice Golem Dark Prince Magic Archer Fireball Royal Ghost
Fireball Magic Archer
Ice Golem Fireball Inferno Dragon Battle Ram
Ice Golem Fireball
Fireball Zap Magic Archer Ice Golem
Royal Ghost Magic Archer Dark Prince Ice Golem Fireball
Inferno Dragon
Ice Golem Battle Ram Dark Prince
Dark Prince
Zap Ice Golem Fireball Inferno Dragon
Fireball Zap Ice Golem Magic Archer Royal Ghost
Dark Prince
Dark Prince Inferno Dragon Ice Golem
Dark Prince Ice Golem Royal Ghost Fireball
Inferno Dragon Dark Prince
Ice Golem Inferno Dragon
Zap Fireball Dark Prince
Magic Archer Ice Golem Battle Ram Fireball Royal Ghost
Fireball
Fireball Royal Ghost Zap
Magic Archer Inferno Dragon
Fireball
Inferno Dragon
Fireball Battle Ram Ice Golem Magic Archer
Royal Ghost Dark Prince Fireball Ice Golem
Fireball Dark Prince Royal Ghost
Fireball
Fireball Battle Ram
Fireball Ice Golem
Fireball Dark Prince Royal Ghost Zap
Zap Ice Golem Magic Archer Fireball
Fireball Zap Royal Ghost
Ice Golem Royal Ghost
Ice Golem Fireball Zap Magic Archer
Ice Golem Inferno Dragon
Fireball
Dark Prince Inferno Dragon Zap Ice Golem
Dark Prince Zap Ice Golem
Royal Ghost Fireball Magic Archer Ice Golem Dark Prince
Zap Inferno Dragon Fireball
Ice Golem Inferno Dragon Dark Prince
Ice Golem Royal Ghost Dark Prince
Fireball Magic Archer
Ice Golem Inferno Dragon Royal Ghost Dark Prince
Ice Golem Inferno Dragon Dark Prince Royal Ghost
Inferno Dragon Dark Prince Ice Golem Battle Ram
Inferno Dragon
Ice Golem Inferno Dragon Battle Ram
Inferno Dragon
Ice Golem Royal Ghost
Fireball Magic Archer Ice Golem Royal Ghost
Ice Golem Dark Prince Royal Ghost Battle Ram Zap
Zap Inferno Dragon Dark Prince
Dark Prince Ice Golem
Fireball Zap Ice Golem Dark Prince Royal Ghost
Magic Archer Zap Royal Ghost Ice Golem Dark Prince Fireball
Zap Ice Golem Fireball
Fireball Dark Prince Ice Golem
Royal Ghost Ice Golem Fireball Dark Prince Magic Archer
Zap Dark Prince
Ice Golem Zap
Zap Ice Golem Dark Prince
Inferno Dragon Zap Fireball Ice Golem
Inferno Dragon Ice Golem Dark Prince Royal Ghost

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Zap Magic Archer Ice Golem Dark Prince Fireball Royal Ghost
Royal Ghost Ice Golem
Zap Royal Ghost Ice Golem Magic Archer Dark Prince
Ice Golem Zap Magic Archer Royal Ghost Dark Prince
Zap Ice Golem Fireball Magic Archer
Zap Ice Golem Magic Archer Royal Ghost
Fireball Magic Archer Dark Prince Royal Ghost Ice Golem
Dark Prince Ice Golem Royal Ghost Magic Archer Inferno Dragon
Ice Golem Fireball Magic Archer
Fireball Ice Golem Royal Ghost
Fireball Ice Golem Battle Ram
Battle Ram Ice Golem Inferno Dragon
Dark Prince
Fireball Zap Ice Golem Battle Ram
Magic Archer Dark Prince Battle Ram Fireball
Zap Battle Ram Ice Golem Fireball
Dark Prince Ice Golem Royal Ghost
Zap Fireball
Battle Ram Ice Golem
Royal Ghost Fireball