Deck 2.9


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Good
Versatility Deck versatility Great!
Synergy Deck synergy Great!

1 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Mega Minion Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Mega Minion Magic Archer

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider Magic Archer

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Ice Golem Hog Rider Magic Archer

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Skeletons Hog Rider
Giant Snowball Skeletons Hog Rider
Zap Skeletons
Barbarian Barrel Skeletons Magic Archer
The Log Skeletons
Earthquake
Arrows
Royal Delivery Skeletons Hog Rider Magic Archer
Fireball Mega Minion Magic Archer
Poison Magic Archer
Lightning Magic Archer
Rocket Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Tornado Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Tornado Poison The Log Magic Archer

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeletons Ice Golem Mega Minion Tornado Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem The Log Mega Minion Tornado Hog Rider Magic Archer Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Golem The Log Mega Minion

Synergies   7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider + Skeletons Ice Golem The Log Poison Tornado Magic Archer
Ice Golem + Mega Minion Hog Rider Skeletons Tornado
The Log + Hog Rider Poison
Mega Minion + Skeletons Ice Golem Tornado
+ Skeletons Tornado Hog Rider
+ Hog Rider Tornado The Log
+ Mega Minion Hog Rider Ice Golem Magic Archer Tornado
+ Mega Minion Poison Ice Golem Hog Rider Skeletons Magic Archer

Counters   56 86

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Poison Ice Golem Magic Archer The Log Tornado Mega Minion
The Log Poison Tornado Ice Golem Magic Archer
Poison The Log Magic Archer
Mega Minion Ice Golem Poison Hog Rider
Mega Minion Poison Tornado Ice Golem The Log
Poison Tornado Ice Golem Mega Minion Magic Archer
Poison Mega Minion Ice Golem Magic Archer The Log
Mega Minion The Log Skeletons
Ice Golem Tornado Skeletons The Log Mega Minion
Poison The Log
Mega Minion Skeletons Ice Golem Tornado Poison
The Log Poison Tornado Mega Minion Ice Golem Magic Archer Skeletons
Mega Minion Tornado Ice Golem Skeletons
The Log Ice Golem Skeletons Mega Minion Tornado Poison
Tornado The Log Mega Minion Skeletons
Mega Minion Ice Golem
The Log Skeletons Mega Minion Tornado
Poison Ice Golem Magic Archer Skeletons Hog Rider The Log
Poison Tornado Mega Minion
Poison The Log Tornado
Magic Archer Mega Minion
Poison
Mega Minion Tornado Skeletons
Poison Hog Rider The Log Mega Minion Magic Archer Ice Golem
Mega Minion Poison Ice Golem The Log Tornado
Mega Minion Poison The Log Tornado
Poison
Mega Minion Poison The Log
Poison Tornado Ice Golem
Poison Tornado The Log
Ice Golem The Log Poison Tornado Skeletons Magic Archer
Tornado The Log Mega Minion Skeletons
Poison Tornado Ice Golem The Log Skeletons Mega Minion
Tornado Ice Golem Poison The Log Magic Archer
Mega Minion Tornado Ice Golem Poison
Poison Skeletons
Tornado Ice Golem The Log Mega Minion
Skeletons Mega Minion The Log Ice Golem
Poison Mega Minion Tornado Magic Archer Ice Golem The Log
Mega Minion Poison Tornado
Mega Minion Ice Golem
Ice Golem The Log Mega Minion
Poison Mega Minion Magic Archer
Mega Minion Ice Golem
Ice Golem Skeletons Mega Minion Tornado
Poison Mega Minion Hog Rider Ice Golem
Mega Minion
Mega Minion Ice Golem The Log Skeletons Tornado
Mega Minion Tornado
Ice Golem Tornado Mega Minion The Log Skeletons
The Log Mega Minion Magic Archer Skeletons Tornado Poison Ice Golem
Ice Golem Mega Minion Poison Skeletons
Skeletons Poison Mega Minion
Ice Golem Tornado Skeletons Poison
Poison The Log Mega Minion Ice Golem
Poison Magic Archer Tornado Mega Minion Ice Golem
Mega Minion Ice Golem Skeletons Poison Tornado
Ice Golem Tornado Mega Minion
Mega Minion Poison The Log Tornado Ice Golem Magic Archer
Tornado The Log
Poison Ice Golem The Log Mega Minion Tornado
Mega Minion Skeletons Ice Golem
Mega Minion Ice Golem Tornado Poison
Ice Golem Mega Minion

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Poison The Log Tornado Magic Archer Ice Golem
The Log Mega Minion Skeletons Ice Golem Poison
The Log Magic Archer Mega Minion Ice Golem Skeletons Poison Tornado
Ice Golem Tornado The Log Magic Archer Mega Minion Poison
Tornado Poison Ice Golem Magic Archer Mega Minion
Ice Golem The Log Tornado Mega Minion Poison Magic Archer Skeletons
Mega Minion Poison The Log Tornado Magic Archer Ice Golem
Mega Minion Skeletons Tornado Magic Archer Ice Golem
Mega Minion Poison Magic Archer Ice Golem Tornado
Mega Minion Tornado Poison The Log Ice Golem
Mega Minion Ice Golem Poison
Poison Mega Minion Magic Archer
Ice Golem
The Log Tornado
Tornado Skeletons Mega Minion
Poison The Log Ice Golem Mega Minion
Magic Archer Mega Minion Poison
Ice Golem Mega Minion
Ice Golem Skeletons
Tornado The Log
Ice Golem
Poison Mega Minion