My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Prince Royal Ghost Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Prince Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Prince
Giant Snowball
Mega Minion
Zap
Prince
Barbarian Barrel
Royal Ghost Electro Wizard Magic Archer
The Log
Prince
Earthquake
Arrows
Royal Delivery
Mega Minion Prince Royal Ghost Electro Wizard Magic Archer
Fireball
Mega Minion Electro Wizard Magic Archer
Poison
Mega Minion Electro Wizard Magic Archer
Lightning
Mega Minion Prince Electro Wizard Magic Archer
Rocket
Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Poison Prince Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Royal Ghost Mega Minion Magic Archer Poison Electro Wizard Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Royal Ghost Mega Minion Magic Archer

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Ghost
Giant Magic Archer Poison Prince Zap Electro Wizard
Giant
Mega Minion Poison Prince Zap Royal Ghost Magic Archer Electro Wizard
Mega Minion
Giant Zap Poison
Magic Archer
Royal Ghost Giant Prince Zap Electro Wizard
Poison
Giant Royal Ghost Mega Minion Prince Zap
Prince
Giant Zap Royal Ghost Magic Archer Poison Electro Wizard
Zap
Giant Mega Minion Prince Electro Wizard Royal Ghost Magic Archer Poison
Electro Wizard
Zap Royal Ghost Giant Magic Archer Prince

Defense Synergies 2 10

Royal Ghost
Zap Electro Wizard
Giant
Mega Minion
Zap Electro Wizard
Magic Archer
Prince Zap Electro Wizard
Poison
Zap Electro Wizard
Prince
Magic Archer Zap Electro Wizard
Zap
Mega Minion Electro Wizard Royal Ghost Magic Archer Poison Prince
Electro Wizard
Zap Royal Ghost Mega Minion Magic Archer Poison Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Magic Archer Zap Electro Wizard
Mega Minion Prince Zap Electro Wizard
Prince Mega Minion Electro Wizard
Prince Mega Minion Electro Wizard
Poison Prince
Royal Ghost Mega Minion Magic Archer Zap Electro Wizard
Mega Minion Electro Wizard Magic Archer Poison Zap
Magic Archer Poison Zap Electro Wizard
Prince
Royal Ghost Prince Electro Wizard
Poison Electro Wizard Royal Ghost Mega Minion Magic Archer Zap
Mega Minion Magic Archer Poison Zap Electro Wizard
Prince Zap Electro Wizard
Royal Ghost Mega Minion Magic Archer Poison Prince Zap Electro Wizard
Prince Electro Wizard
Prince Zap Electro Wizard
Poison Prince Electro Wizard
Royal Ghost Mega Minion Magic Archer Prince Zap Electro Wizard
Poison Zap Royal Ghost Mega Minion Magic Archer Electro Wizard
Prince Electro Wizard
Royal Ghost Poison Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Ghost Prince Zap Electro Wizard
Poison Electro Wizard Royal Ghost Mega Minion Magic Archer Prince Zap
Prince Zap Electro Wizard
Prince Zap Electro Wizard
Prince
Poison Magic Archer Zap Electro Wizard
Prince Mega Minion Electro Wizard
Prince
Zap Electro Wizard Mega Minion Magic Archer Poison Prince
Mega Minion
Mega Minion Prince
Poison Prince Zap Electro Wizard
Prince
Magic Archer
Electro Wizard Mega Minion Magic Archer Poison Prince Zap
Poison Royal Ghost Mega Minion Magic Archer Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Poison Royal Ghost
Poison Royal Ghost Magic Archer Zap Electro Wizard
Magic Archer Poison
Poison Prince
Poison Magic Archer Zap
Poison Mega Minion Magic Archer Zap
Magic Archer Poison
Poison Magic Archer Zap
Poison Zap
Poison Prince Electro Wizard
Poison Magic Archer Prince Zap Electro Wizard
Poison Magic Archer Zap
Poison Magic Archer
Magic Archer Poison
Magic Archer Poison Prince Zap
Magic Archer Poison Zap
Magic Archer Poison
Poison
Mega Minion Magic Archer Poison Prince Zap Electro Wizard
Magic Archer Poison Zap
Magic Archer Poison Prince
Poison
Prince
Poison Zap
Poison Zap Magic Archer
Mega Minion
Poison Royal Ghost Magic Archer Zap Electro Wizard
Magic Archer Poison Prince Zap
Poison Magic Archer Zap
Poison Magic Archer Zap Electro Wizard
Zap Electro Wizard Mega Minion Poison
Mega Minion
Poison Magic Archer Zap
Zap Magic Archer Poison Electro Wizard
Prince
Magic Archer Poison
Zap Electro Wizard Magic Archer Prince
Poison Mega Minion Magic Archer Zap Electro Wizard
Poison Mega Minion Magic Archer Prince Electro Wizard
Magic Archer Poison Zap
Poison Zap
Mega Minion Prince
Zap Magic Archer Poison Electro Wizard
Magic Archer Poison Zap Electro Wizard
Poison Royal Ghost Magic Archer Prince Zap Electro Wizard

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