My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Elixir Collector Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Night Witch
Giant Snowball
Guards Lumberjack Night Witch
Zap
Guards Night Witch
Barbarian Barrel
Ice Spirit Guards Lumberjack Night Witch
The Log
Ice Spirit Guards Lumberjack
Earthquake
Elixir Collector Guards
Arrows
Ice Spirit Guards Night Witch
Royal Delivery
Ice Spirit Guards Lumberjack Night Witch
Fireball
Elixir Collector Lumberjack Night Witch
Poison
Elixir Collector Guards Night Witch
Lightning
Elixir Collector Lumberjack Night Witch
Rocket
Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Elixir Collector Guards Poison Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Guards Lumberjack Night Witch Poison Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Guards Lumberjack

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Golem
Night Witch Poison Ice Spirit Lumberjack Zap
Guards
Ice Spirit Lumberjack Zap
Ice Spirit
Zap Golem Guards Lumberjack Night Witch
Lumberjack
Golem Guards Ice Spirit Night Witch Zap
Night Witch
Golem Ice Spirit Lumberjack Poison Zap
Poison
Golem Night Witch Zap
Elixir Collector
Zap
Ice Spirit Golem Guards Lumberjack Night Witch Poison

Defense Synergies 1 10

Golem
Guards
Ice Spirit Lumberjack Poison Zap
Ice Spirit
Zap Guards Lumberjack Night Witch Poison
Lumberjack
Guards Ice Spirit Zap
Night Witch
Ice Spirit Zap
Poison
Guards Ice Spirit Zap
Elixir Collector
Zap
Ice Spirit Guards Lumberjack Night Witch Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Lumberjack Ice Spirit Night Witch Zap
Lumberjack Night Witch
Lumberjack Night Witch Guards
Lumberjack Poison
Guards Lumberjack Night Witch Zap
Ice Spirit Night Witch Poison Zap
Poison Zap
Lumberjack Night Witch
Guards Ice Spirit Lumberjack Night Witch
Guards Poison Lumberjack Night Witch Zap
Night Witch Poison Zap
Lumberjack Night Witch Guards Ice Spirit Zap
Guards Ice Spirit Lumberjack Night Witch Poison Zap
Lumberjack
Ice Spirit Lumberjack Zap
Lumberjack Night Witch Poison
Ice Spirit Guards Lumberjack Night Witch Zap
Poison Zap Guards Ice Spirit Lumberjack
Lumberjack
Guards Lumberjack Night Witch Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap
Poison Lumberjack Zap
Guards Lumberjack Ice Spirit Zap
Guards Lumberjack Night Witch Zap
Guards Lumberjack Night Witch
Poison Ice Spirit Zap
Guards Lumberjack Night Witch
Lumberjack
Zap Ice Spirit Poison
Guards
Guards Lumberjack
Guards Poison Zap
Guards Lumberjack Night Witch
Guards Ice Spirit Lumberjack Night Witch Poison Zap
Poison Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards
Poison Zap
Poison
Guards Poison
Poison Zap
Poison Ice Spirit Zap
Poison
Poison Ice Spirit Zap
Poison Zap
Guards Lumberjack Night Witch Poison
Poison Zap
Poison Zap
Poison
Poison
Poison Zap
Poison Zap
Poison
Poison
Night Witch
Poison Zap
Poison Zap
Night Witch Poison
Poison
Poison Zap
Poison Zap Ice Spirit
Poison Zap
Poison Zap
Poison Zap
Poison Night Witch Zap
Zap Guards Ice Spirit Poison
Night Witch
Poison Night Witch Zap
Zap Ice Spirit Poison
Poison
Zap Guards Ice Spirit Night Witch
Poison Zap
Poison Lumberjack
Poison Zap
Poison Zap
Zap Guards Ice Spirit Poison
Poison Zap
Poison Zap

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: