My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Flying Machine P.E.K.K.A Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram
Giant Snowball
Minions Battle Ram Flying Machine
Zap
Minions Battle Ram Flying Machine
Barbarian Barrel
Battle Ram Royal Ghost Electro Wizard
The Log
Battle Ram
Earthquake
Arrows
Minions Flying Machine
Royal Delivery
Minions Battle Ram Flying Machine P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Minions Battle Ram Flying Machine Electro Wizard
Poison
Minions Flying Machine Electro Wizard
Lightning
Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Poison P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Royal Ghost Minions Flying Machine Poison Battle Ram Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Royal Ghost Minions Flying Machine

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Flying Machine
Royal Ghost P.E.K.K.A Battle Ram Zap
Royal Ghost
Flying Machine Poison Battle Ram Zap Electro Wizard
Minions
P.E.K.K.A Battle Ram Zap
P.E.K.K.A
Poison Zap Electro Wizard Flying Machine Minions Battle Ram
Poison
P.E.K.K.A Battle Ram Royal Ghost Zap
Battle Ram
Poison Zap Flying Machine Royal Ghost Minions P.E.K.K.A Electro Wizard
Zap
P.E.K.K.A Battle Ram Electro Wizard Flying Machine Royal Ghost Minions Poison
Electro Wizard
P.E.K.K.A Zap Royal Ghost Battle Ram

Defense Synergies 1 14

Flying Machine
Royal Ghost Minions P.E.K.K.A Zap Electro Wizard
Royal Ghost
Flying Machine Zap Electro Wizard
Minions
Flying Machine P.E.K.K.A Zap Electro Wizard
P.E.K.K.A
Flying Machine Minions Zap Electro Wizard
Poison
Zap Electro Wizard
Battle Ram
Zap
Electro Wizard Flying Machine Royal Ghost Minions P.E.K.K.A Poison
Electro Wizard
Zap Flying Machine Royal Ghost Minions P.E.K.K.A Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Minions Zap Electro Wizard
P.E.K.K.A Flying Machine Minions Zap Electro Wizard
P.E.K.K.A Minions Electro Wizard
P.E.K.K.A Minions Electro Wizard
P.E.K.K.A Poison
Flying Machine Royal Ghost Minions Zap Electro Wizard
Minions Electro Wizard Flying Machine Poison Zap
Flying Machine P.E.K.K.A Poison Zap Electro Wizard
P.E.K.K.A Minions
Royal Ghost Electro Wizard
Minions Poison Electro Wizard Flying Machine Royal Ghost Zap
Minions Flying Machine Poison Zap Electro Wizard
P.E.K.K.A Flying Machine Minions Zap Electro Wizard
Royal Ghost Minions P.E.K.K.A Poison Zap Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Zap Electro Wizard
Minions P.E.K.K.A Poison Electro Wizard
Flying Machine Royal Ghost Minions Zap Electro Wizard
Poison Zap Flying Machine Royal Ghost Minions Electro Wizard
P.E.K.K.A Electro Wizard
Royal Ghost Flying Machine Minions P.E.K.K.A Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Ghost P.E.K.K.A Zap Electro Wizard
Poison Electro Wizard Flying Machine Royal Ghost Zap
P.E.K.K.A Minions Zap Electro Wizard
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A
Poison Flying Machine Minions Zap Electro Wizard
P.E.K.K.A Flying Machine Minions Electro Wizard
P.E.K.K.A
P.E.K.K.A Zap Electro Wizard Flying Machine Minions Poison
P.E.K.K.A
P.E.K.K.A Flying Machine Minions
P.E.K.K.A Poison Zap Electro Wizard
P.E.K.K.A
Flying Machine
Electro Wizard Flying Machine Minions P.E.K.K.A Poison Zap
Minions Poison Flying Machine Royal Ghost P.E.K.K.A Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Royal Ghost
Poison Flying Machine Royal Ghost Zap Electro Wizard
Flying Machine Poison
Flying Machine Poison
Poison Zap
Poison Flying Machine Minions Zap
Flying Machine Poison
Poison Flying Machine Zap
Poison Flying Machine Zap
Minions Poison Electro Wizard
Poison Flying Machine Zap Electro Wizard
Poison Flying Machine Zap
Flying Machine Poison
Flying Machine Minions Poison
Flying Machine Poison Zap
Flying Machine Poison Zap
Flying Machine Poison
Poison
Minions
Flying Machine Poison Zap Electro Wizard
Flying Machine Poison Zap
Minions Poison
Poison
Flying Machine Poison Zap
Poison Zap
Poison Flying Machine Royal Ghost Zap Electro Wizard
Flying Machine Poison Zap
Poison Zap
Poison Flying Machine Zap Electro Wizard
Zap Electro Wizard Flying Machine Minions Poison
Poison Zap
Zap Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Flying Machine Minions
Poison Flying Machine Zap Electro Wizard
Poison Flying Machine Electro Wizard
Flying Machine Poison Zap
Poison Zap
Flying Machine P.E.K.K.A
Zap Flying Machine Minions Poison Electro Wizard
Flying Machine Poison Zap Electro Wizard
Poison Flying Machine Royal Ghost Zap Electro Wizard

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