Deck 3.5


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Great!
Versatility Deck versatility Good
Synergy Deck synergy Good

Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Inferno Dragon Mega Knight

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Mega Knight

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mega Knight

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Miner

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Bats Skeleton Barrel Miner Inferno Dragon
Giant Snowball Bats Skeleton Barrel Guards
Zap Bats Skeleton Barrel Inferno Dragon
Barbarian Barrel Skeleton Barrel
The Log Skeleton Barrel Guards
Earthquake Guards
Arrows Bats Skeleton Barrel Guards
Royal Delivery Bats
Fireball Inferno Dragon
Poison Bats Skeleton Barrel Guards
Lightning Inferno Dragon
Rocket Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Mega Knight

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Poison Miner Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Guards Miner Skeleton Barrel Inferno Dragon Poison Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Guards Miner

Synergies   5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats + Miner Skeleton Barrel Mega Knight
Guards + Miner
Inferno Dragon + Mega Knight
Mega Knight + Zap Bats Miner Inferno Dragon Skeleton Barrel
+ Poison Zap Bats Skeleton Barrel Guards Mega Knight
+ Miner Zap
+ Miner Bats Zap Mega Knight
+ Miner Poison Mega Knight Skeleton Barrel

Counters   50 78

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Poison Zap Bats Guards
Poison Zap Mega Knight Skeleton Barrel Guards
Poison Miner
Guards Miner Mega Knight Poison Inferno Dragon Bats
Poison Mega Knight
Poison Zap
Poison Mega Knight Guards
Bats Inferno Dragon
Guards Mega Knight
Mega Knight Poison
Zap Inferno Dragon Poison Bats
Poison Zap Miner Mega Knight
Mega Knight
Guards Miner Mega Knight Inferno Dragon Bats
Poison Mega Knight Guards Miner Bats
Inferno Dragon Bats Guards Mega Knight
Inferno Dragon Guards Bats Mega Knight
Mega Knight Guards Zap
Poison Skeleton Barrel Miner
Poison Bats
Poison Mega Knight Guards Zap
Inferno Dragon Bats
Poison
Inferno Dragon Bats Guards
Poison Miner
Poison Miner Mega Knight
Mega Knight Poison Guards
Miner Poison
Poison
Poison Mega Knight Guards
Mega Knight Zap Guards Poison
Mega Knight Zap Poison Bats Guards
Mega Knight Zap Bats Guards
Guards Poison Bats Mega Knight
Poison Zap
Inferno Dragon Poison
Poison Mega Knight
Zap Inferno Dragon Miner Guards Mega Knight
Guards Mega Knight Zap
Poison Mega Knight
Inferno Dragon Poison Zap Bats
Bats Miner Mega Knight Inferno Dragon
Mega Knight Guards
Poison
Miner Mega Knight Inferno Dragon
Guards Mega Knight Inferno Dragon
Miner Inferno Dragon Poison Mega Knight
Inferno Dragon Mega Knight
Guards Inferno Dragon Bats
Inferno Dragon Bats
Guards Bats Mega Knight
Miner Poison Guards Bats Mega Knight
Guards Zap Bats Mega Knight Poison
Poison Mega Knight Bats Guards Inferno Dragon Zap
Guards Mega Knight Poison
Poison Mega Knight Zap
Poison Zap Guards Mega Knight
Zap Poison Bats Skeleton Barrel
Guards Mega Knight
Mega Knight Poison Guards
Zap Mega Knight
Poison Guards Zap Mega Knight Bats
Zap Guards Miner Mega Knight
Inferno Dragon Bats Poison Zap
Inferno Dragon Bats Mega Knight Guards

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Zap Mega Knight Poison Bats
Mega Knight Poison Bats
Zap Mega Knight Guards Poison Bats
Zap Mega Knight Poison Guards Skeleton Barrel
Zap Poison Bats Skeleton Barrel
Zap Skeleton Barrel Poison
Mega Knight Poison Guards
Guards Mega Knight Bats Inferno Dragon
Poison
Mega Knight Bats Poison
Skeleton Barrel Poison
Guards Inferno Dragon
Mega Knight
Poison Zap
Inferno Dragon
Zap Skeleton Barrel Guards Miner Bats
Mega Knight Guards Bats
Zap
Mega Knight Poison