Deck rating Rating

Defense Defensive potential Mediocre
Attack Offensive potential Good
Versatility Deck versatility Good
Synergy Deck synergy Good

2 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Spirit Minions Ice Golem Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Ice Golem Three Musketeers Royal Ghost

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Hog Rider Royal Ghost

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Hog Rider Royal Ghost

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Minions Hog Rider Three Musketeers
Giant Snowball Minions Hog Rider Three Musketeers
Zap Minions Three Musketeers
Barbarian Barrel Ice Spirit Three Musketeers Royal Ghost
The Log Ice Spirit Hog Rider Three Musketeers
Earthquake Hog Rider
Arrows Ice Spirit Minions
Royal Delivery Ice Spirit Minions Hog Rider Three Musketeers Royal Ghost
Fireball Minions Hog Rider Three Musketeers
Poison Minions Three Musketeers
Lightning Ice Golem Three Musketeers
Rocket Hog Rider Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Ice Golem The Log Royal Ghost

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Ice Golem Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Ice Golem The Log Zap Royal Ghost Minions Hog Rider Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Ice Golem The Log Zap

Synergies   6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Three Musketeers + Ice Golem Hog Rider Ice Spirit
Royal Ghost + Ice Golem Hog Rider
Hog Rider + Ice Spirit Zap Ice Golem The Log Minions Three Musketeers Royal Ghost
Ice Golem + Hog Rider Three Musketeers Ice Spirit Zap Royal Ghost
+ Zap Hog Rider Ice Golem Three Musketeers
+ Hog Rider Zap
+ Hog Rider
+ Ice Spirit Hog Rider Ice Golem The Log

Counters   39 80

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Minions The Log Ice Golem Royal Ghost
Minions Ice Spirit Royal Ghost Ice Golem Zap Three Musketeers The Log
Zap The Log Ice Golem Royal Ghost Ice Spirit
The Log
Ice Golem Minions Hog Rider
Minions Ice Spirit Ice Golem The Log
Three Musketeers Ice Golem Ice Spirit Minions Zap
Royal Ghost Ice Golem The Log
Ice Spirit The Log Minions
Ice Golem The Log Ice Spirit Minions
The Log Three Musketeers
Ice Spirit Zap Minions Ice Golem Three Musketeers
The Log Zap Royal Ghost Ice Golem
Ice Spirit Ice Golem Minions
Ice Golem Minions Ice Spirit The Log Royal Ghost
The Log Ice Spirit Minions
Minions Ice Golem
Ice Spirit Three Musketeers Zap The Log Minions
Ice Golem Royal Ghost Hog Rider The Log Ice Spirit
Minions Ice Spirit
Minions
Zap The Log Royal Ghost
Minions
Minions Three Musketeers
Ice Golem The Log Hog Rider
Zap Minions Ice Golem Ice Spirit
Royal Ghost The Log Ice Golem
The Log Royal Ghost Three Musketeers Ice Spirit
Minions Three Musketeers The Log
Three Musketeers Ice Golem
Royal Ghost Zap The Log
Ice Golem Minions The Log Zap Ice Spirit
The Log Royal Ghost Three Musketeers Zap Minions
Minions Royal Ghost Ice Spirit Ice Golem The Log
Zap Ice Golem Three Musketeers The Log
Ice Golem Ice Spirit Minions
Minions Zap Ice Spirit Ice Golem The Log
Ice Spirit Zap Ice Golem Minions The Log
The Log Ice Golem Royal Ghost Ice Spirit
Minions Zap Ice Spirit
Minions Ice Golem
Ice Golem The Log Minions Royal Ghost
Three Musketeers Minions
Ice Golem Ice Spirit Royal Ghost
Ice Golem Royal Ghost
Three Musketeers Ice Golem Hog Rider Minions
Minions Ice Golem Three Musketeers The Log
Three Musketeers Minions
Ice Spirit Ice Golem Royal Ghost Minions The Log
The Log Minions Royal Ghost Ice Golem
Ice Golem Royal Ghost Minions Zap
Minions Ice Spirit Zap
Ice Golem
Ice Spirit Royal Ghost Minions The Log Ice Golem Zap
Ice Golem Three Musketeers Minions Zap Royal Ghost Ice Spirit
Minions Zap Ice Spirit Ice Golem
Ice Golem Minions Ice Spirit
Ice Spirit Royal Ghost The Log Ice Golem Minions
The Log Zap
Ice Golem Minions The Log Zap
Minions Zap Ice Spirit Ice Golem
Minions Zap Three Musketeers Ice Golem
Minions Royal Ghost Ice Golem

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Ice Spirit The Log Zap Minions Ice Golem Royal Ghost
The Log Ice Golem Royal Ghost Ice Spirit
Zap The Log Royal Ghost Ice Golem Minions Ice Spirit
Ice Golem Zap The Log Royal Ghost
Ice Golem Zap Ice Spirit Minions Three Musketeers
The Log Ice Golem Zap Ice Spirit Royal Ghost
Ice Spirit Ice Golem The Log Royal Ghost
Minions Ice Golem Ice Spirit Royal Ghost Three Musketeers
Minions Ice Golem Ice Spirit
Minions Three Musketeers Ice Golem
Ice Golem
The Log Ice Spirit
The Log Ice Golem Zap Minions
Ice Spirit Royal Ghost