My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Minion Horde Battle Ram Three Musketeers
Giant Snowball
Minions Goblin Gang Minion Horde Battle Ram Three Musketeers
Zap
Minions Goblin Gang Minion Horde Battle Ram Three Musketeers
Barbarian Barrel
Goblin Gang Battle Ram Three Musketeers
The Log
Goblin Gang Battle Ram Three Musketeers
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang Minion Horde
Royal Delivery
Minions Goblin Gang Minion Horde Battle Ram Three Musketeers P.E.K.K.A
Fireball
Minions Goblin Gang Minion Horde Battle Ram Three Musketeers
Poison
Minions Goblin Gang Minion Horde Three Musketeers
Lightning
Battle Ram Three Musketeers
Rocket
Minion Horde Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Minion Horde Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Minions Fireball Battle Ram Minion Horde P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Minions Fireball

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Three Musketeers
Goblin Gang Battle Ram Zap
Fireball
Zap Battle Ram
Goblin Gang
Three Musketeers P.E.K.K.A Battle Ram
Minion Horde
Battle Ram Zap
Minions
P.E.K.K.A Battle Ram Zap
P.E.K.K.A
Zap Goblin Gang Minions Battle Ram
Battle Ram
Zap Three Musketeers Fireball Goblin Gang Minion Horde Minions P.E.K.K.A
Zap
Fireball P.E.K.K.A Battle Ram Three Musketeers Minion Horde Minions

Defense Synergies 1 7

Three Musketeers
Zap
Fireball
Zap
Goblin Gang
P.E.K.K.A Zap
Minion Horde
Zap
Minions
P.E.K.K.A Zap
P.E.K.K.A
Goblin Gang Minions Zap
Battle Ram
Zap
Fireball Three Musketeers Goblin Gang Minion Horde Minions P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Minion Horde Minions Zap
Minion Horde P.E.K.K.A Three Musketeers Goblin Gang Minions Zap
Three Musketeers Goblin Gang Minion Horde P.E.K.K.A Minions
Three Musketeers Minion Horde P.E.K.K.A Goblin Gang Minions
Fireball P.E.K.K.A
Fireball Goblin Gang Minions Zap
Three Musketeers Minion Horde Minions Fireball Goblin Gang Zap
Fireball P.E.K.K.A Zap
Three Musketeers Minion Horde P.E.K.K.A Goblin Gang Minions
Goblin Gang Minion Horde
Goblin Gang Minion Horde Minions Fireball Zap
Three Musketeers Minion Horde Minions Fireball Goblin Gang Zap
Minion Horde P.E.K.K.A Three Musketeers Fireball Goblin Gang Minions Zap
Three Musketeers Fireball Goblin Gang Minion Horde Minions P.E.K.K.A Zap
P.E.K.K.A Three Musketeers Goblin Gang Minion Horde
Minion Horde Three Musketeers Fireball Goblin Gang P.E.K.K.A Zap
Three Musketeers Minion Horde Fireball Goblin Gang Minions P.E.K.K.A
Fireball Three Musketeers Goblin Gang Minion Horde Minions Zap
Zap Fireball Minions
P.E.K.K.A Three Musketeers
Goblin Gang Fireball Minion Horde Minions P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball P.E.K.K.A Zap
Fireball Goblin Gang Zap
Goblin Gang P.E.K.K.A Minion Horde Minions Zap
Goblin Gang P.E.K.K.A Fireball Minion Horde Zap
P.E.K.K.A Three Musketeers Goblin Gang Minion Horde
Fireball Three Musketeers Goblin Gang Minion Horde Minions Zap
Goblin Gang P.E.K.K.A Fireball Minion Horde Minions
P.E.K.K.A Minion Horde
Minion Horde P.E.K.K.A Zap Fireball Minions
P.E.K.K.A Three Musketeers Goblin Gang Minion Horde
P.E.K.K.A Minion Horde Minions
P.E.K.K.A Fireball Zap
P.E.K.K.A Three Musketeers Fireball Goblin Gang Minion Horde
Three Musketeers Fireball Minion Horde
Goblin Gang Three Musketeers Fireball Minion Horde Minions P.E.K.K.A Zap
Minions Fireball Minion Horde P.E.K.K.A Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Zap
Fireball Minion Horde
Fireball
Fireball Minion Horde Zap
Fireball Minion Horde Minions Zap
Minion Horde
Fireball Zap
Fireball Zap
Three Musketeers Fireball Goblin Gang Minion Horde Minions
Fireball Minion Horde Zap
Fireball Zap
Three Musketeers Fireball
Fireball Minion Horde Minions
Fireball Zap
Three Musketeers Fireball Minion Horde Zap
Three Musketeers Fireball Minion Horde
Three Musketeers Fireball
Minion Horde Minions
Three Musketeers Fireball Zap
Fireball Zap
Fireball Minion Horde Minions
Fireball
Fireball Minion Horde Zap
Zap Fireball
Minion Horde
Fireball Zap
Fireball Zap
Fireball Zap
Fireball Minion Horde Zap
Zap Fireball Minion Horde Minions
Fireball Minion Horde
Fireball Minion Horde Zap
Zap Fireball Minion Horde
P.E.K.K.A Minion Horde
Fireball
Minion Horde Zap Fireball Goblin Gang Minions
Fireball Three Musketeers Zap
Fireball
Fireball Three Musketeers Goblin Gang Minion Horde
Fireball Zap
Fireball Zap
Three Musketeers Minion Horde P.E.K.K.A
Zap Fireball Goblin Gang Minion Horde Minions
Fireball Zap
Fireball Zap

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