My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Baby Dragon Golem Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Inferno Dragon Night Witch
Giant Snowball
Minions Baby Dragon Inferno Dragon Night Witch
Zap
Minions Inferno Dragon Night Witch
Barbarian Barrel
Night Witch
The Log
Earthquake
Elixir Collector
Arrows
Minions Night Witch
Royal Delivery
Minions Baby Dragon Inferno Dragon Night Witch
Fireball
Minions Elixir Collector Baby Dragon Inferno Dragon Night Witch
Poison
Minions Elixir Collector Night Witch
Lightning
Elixir Collector Baby Dragon Inferno Dragon Night Witch
Rocket
Elixir Collector Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Elixir Collector Tornado Baby Dragon Golem Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Tornado Baby Dragon Inferno Dragon Night Witch Elixir Collector Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Tornado Baby Dragon Inferno Dragon

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Baby Dragon
Golem Tornado Inferno Dragon Minions
Golem
Baby Dragon Night Witch Minions Rocket Tornado
Inferno Dragon
Baby Dragon Minions
Minions
Baby Dragon Golem Inferno Dragon
Night Witch
Golem Tornado
Elixir Collector
Rocket
Tornado Golem
Tornado
Baby Dragon Rocket Golem Night Witch

Defense Synergies 1 4

Baby Dragon
Inferno Dragon Minions Tornado
Golem
Inferno Dragon
Baby Dragon Tornado
Minions
Baby Dragon
Night Witch
Elixir Collector
Rocket
Tornado
Tornado
Rocket Baby Dragon Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Baby Dragon Minions
Inferno Dragon Minions Night Witch
Rocket Tornado Inferno Dragon Minions Night Witch
Inferno Dragon Night Witch Minions
Rocket Tornado
Tornado Baby Dragon Minions Night Witch
Inferno Dragon Minions Rocket Tornado Baby Dragon Night Witch
Rocket Baby Dragon
Inferno Dragon Minions Night Witch Tornado
Tornado Night Witch
Minions Baby Dragon Night Witch Tornado
Inferno Dragon Minions Baby Dragon Night Witch Tornado
Night Witch Minions Rocket
Rocket Baby Dragon Minions Night Witch Tornado
Inferno Dragon
Rocket Tornado Inferno Dragon
Minions Night Witch Tornado
Baby Dragon Minions Night Witch Tornado
Baby Dragon Tornado Inferno Dragon Minions
Inferno Dragon Tornado
Baby Dragon Minions Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Baby Dragon Inferno Dragon Rocket
Minions Rocket
Rocket Night Witch Tornado
Inferno Dragon Night Witch
Rocket Baby Dragon Minions Tornado
Rocket Minions Night Witch
Inferno Dragon
Rocket Baby Dragon Inferno Dragon Minions Tornado
Inferno Dragon
Inferno Dragon Minions
Rocket Tornado
Rocket Night Witch
Baby Dragon
Baby Dragon Inferno Dragon Minions Night Witch Rocket Tornado
Minions Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Rocket
Baby Dragon Tornado
Rocket Baby Dragon
Rocket
Rocket Baby Dragon
Baby Dragon Minions Rocket Tornado
Baby Dragon Tornado
Baby Dragon Tornado
Tornado
Rocket Minions Night Witch Tornado
Rocket Tornado
Baby Dragon Rocket Tornado
Rocket Baby Dragon
Baby Dragon Minions Rocket
Baby Dragon
Rocket Baby Dragon
Baby Dragon Rocket
Rocket Tornado
Minions Night Witch Rocket
Rocket Baby Dragon
Rocket Baby Dragon Tornado
Rocket Baby Dragon Minions Night Witch
Rocket Tornado
Rocket Tornado
Rocket Baby Dragon
Tornado Baby Dragon
Inferno Dragon
Baby Dragon Tornado
Baby Dragon Tornado
Rocket Baby Dragon Tornado
Baby Dragon Night Witch Tornado
Rocket Minions
Night Witch
Night Witch Rocket
Rocket
Rocket
Minions Night Witch Rocket
Rocket Baby Dragon Tornado
Baby Dragon Rocket
Baby Dragon
Rocket Tornado
Baby Dragon Minions Rocket Tornado
Rocket Tornado
Baby Dragon Rocket Tornado

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