Deck 3.0


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Mediocre
Versatility Deck versatility Godly!
Synergy Deck synergy Mediocre

2 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferrably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Spirit Bats Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Ice Wizard

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rocket

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Knight

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Bats
Giant Snowball Bats
Zap Bats
Barbarian Barrel Ice Spirit
The Log Ice Spirit
Earthquake
Arrows Bats
Royal Delivery Bats
Fireball
Poison Bats
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Rocket Tornado Poison The Log Ice Wizard

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Knight Rocket Tornado Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Ice Wizard Knight Tornado Poison Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Ice Wizard

Synergies   0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats + Knight Ice Spirit
Ice Spirit + Tornado Bats
Ice Wizard + Tornado
Knight + Tornado Bats
+ Poison
+ Tornado The Log
+ Tornado
+ Rocket Poison Ice Wizard Ice Spirit Knight

Counters   52 83

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Ice Wizard Poison Tornado Bats Ice Spirit The Log Rocket Knight
Poison Tornado The Log Knight Ice Spirit Ice Wizard
Poison The Log
Knight Ice Wizard Rocket Poison Bats
Poison Ice Wizard Tornado Knight Ice Spirit The Log Rocket
Poison Ice Wizard Tornado Rocket Ice Spirit
Poison Knight The Log Rocket
Knight Bats The Log Ice Wizard Ice Spirit
Tornado Rocket Knight Ice Wizard The Log Ice Spirit
Poison The Log
Tornado Ice Spirit Poison Bats Ice Wizard
Poison The Log Tornado Knight Ice Wizard
Ice Spirit Tornado Knight Bats Ice Wizard
Rocket Poison Tornado Ice Spirit Knight Bats The Log
Rocket Tornado Bats Ice Wizard Knight Ice Spirit The Log
Knight Bats Ice Wizard
Ice Spirit The Log Tornado Ice Wizard Knight
Poison Ice Spirit The Log Knight Ice Wizard Rocket
Poison Tornado Ice Wizard Rocket Bats Ice Spirit
Poison The Log Ice Wizard Tornado
Bats
Rocket Poison
Tornado Knight Ice Wizard Bats
Ice Wizard The Log Rocket Poison Knight
Knight The Log Ice Wizard Tornado Rocket Poison
Tornado Poison Ice Spirit The Log
Rocket Poison
Rocket The Log Ice Wizard Poison
Poison Rocket Tornado
The Log Tornado Poison Ice Wizard
The Log Poison Tornado Ice Wizard Ice Spirit Bats
Tornado The Log Bats
Tornado Poison Knight The Log Ice Wizard Bats Ice Spirit
Poison Tornado Ice Wizard The Log
Tornado Poison Ice Wizard Ice Spirit
Knight Poison Rocket
Knight The Log Ice Wizard Ice Spirit Tornado
Rocket The Log Knight Ice Spirit Ice Wizard
Knight Poison Ice Spirit Tornado Rocket Ice Wizard The Log
Rocket Ice Spirit Bats Poison Tornado Ice Wizard
Rocket Bats Knight Ice Wizard
Knight Rocket The Log
Rocket Ice Wizard Poison
Knight Ice Wizard Rocket Ice Spirit
Tornado Knight Ice Wizard
Rocket Knight Poison
Knight
Knight The Log Ice Wizard Bats Tornado
Bats Knight Tornado
Ice Spirit Knight Tornado Bats The Log Ice Wizard
The Log Knight Bats Tornado Ice Wizard Poison
Knight Ice Wizard Bats Poison
Bats Ice Spirit Rocket Knight Poison
Poison Tornado Ice Wizard Knight
Poison The Log Knight Ice Spirit
Ice Wizard Poison Rocket Tornado Knight Ice Spirit
Poison Ice Spirit Tornado Rocket Bats Ice Wizard
Knight Tornado Ice Wizard Ice Spirit
Knight Rocket The Log Tornado Poison Ice Spirit
Rocket Ice Wizard The Log Tornado
Ice Wizard Poison Tornado Bats Knight The Log
Rocket Ice Spirit Ice Wizard Knight
Bats Ice Wizard Tornado Poison
Knight Bats

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

The Log Ice Spirit Tornado Poison Ice Wizard Bats Knight
The Log Poison Knight Ice Spirit Bats
Knight The Log Tornado Ice Spirit Poison Ice Wizard Bats
Tornado The Log Poison Ice Wizard Knight
Tornado Ice Wizard Poison Ice Spirit Bats
Tornado The Log Knight Ice Spirit Ice Wizard Poison
Knight Poison Ice Wizard Ice Spirit The Log Tornado
Knight Tornado Ice Spirit Ice Wizard Bats
Poison Ice Wizard Tornado Ice Spirit
Knight Tornado Bats Poison The Log
Poison
Knight
Poison Rocket The Log Tornado
Tornado Knight
Poison The Log
Ice Spirit Ice Wizard Bats
Knight Bats
Tornado Ice Spirit The Log
Knight
Ice Spirit Poison Knight Ice Wizard