Deck 3.8


Deck rating Rating

Defense Defensive potential Godly!
Attack Offensive potential Good
Versatility Deck versatility Godly!
Synergy Deck synergy Good

1 problems 1 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferrably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Giant Skeleton Electro Wizard

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Valkyrie Giant Skeleton Electro Wizard

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Giant Snowball Bats
Zap Bats
Tornado Bats Giant Skeleton
The Log
Arrows Bats
Fireball Wizard Electro Wizard
Poison Bats Wizard Electro Wizard
Lightning Valkyrie Wizard Electro Wizard
Rocket Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Tornado The Log

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Tornado Fireball Valkyrie Electro Wizard Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Tornado Fireball

Synergies   4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats + Valkyrie Giant Skeleton
Fireball + Tornado The Log
Giant Skeleton + Tornado Wizard Valkyrie Bats
The Log + Fireball
+ Fireball Wizard Giant Skeleton Electro Wizard Valkyrie
+ Wizard Tornado Giant Skeleton Electro Wizard Bats
+ Tornado Giant Skeleton Valkyrie
+ Tornado Valkyrie

Counters   53 83

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Electro Wizard Valkyrie Wizard Tornado Bats Fireball The Log
Electro Wizard The Log Wizard Valkyrie Tornado Giant Skeleton Fireball
Fireball Electro Wizard The Log
Wizard Valkyrie Giant Skeleton Fireball Bats Electro Wizard
Wizard Valkyrie Giant Skeleton The Log Electro Wizard Tornado Fireball
Wizard Fireball Electro Wizard Tornado
Valkyrie Electro Wizard Giant Skeleton Wizard Fireball The Log
The Log Wizard Electro Wizard Bats
Valkyrie Tornado Wizard Electro Wizard Giant Skeleton The Log
The Log Valkyrie Giant Skeleton Wizard
Wizard Fireball Bats Tornado Electro Wizard
The Log Electro Wizard Valkyrie Wizard Tornado Fireball
Wizard Valkyrie
Electro Wizard Valkyrie Tornado Bats
Tornado The Log Fireball Bats Electro Wizard Giant Skeleton Valkyrie
Tornado Bats Electro Wizard The Log
Valkyrie Wizard Bats Electro Wizard
Electro Wizard Valkyrie Tornado Wizard Fireball Giant Skeleton The Log
Electro Wizard Wizard Fireball The Log
Fireball Wizard Tornado Bats Electro Wizard
Fireball Electro Wizard Wizard Tornado Valkyrie The Log Giant Skeleton
Bats
Fireball
Tornado Bats Electro Wizard Valkyrie
Fireball The Log Electro Wizard
Valkyrie Tornado Giant Skeleton Electro Wizard Fireball The Log Wizard
Wizard Valkyrie Fireball Electro Wizard The Log Tornado
Fireball
The Log Electro Wizard Fireball Valkyrie
Fireball Valkyrie Giant Skeleton Tornado Wizard
Fireball Tornado The Log Wizard Electro Wizard Valkyrie
Wizard The Log Electro Wizard Tornado Bats Fireball Valkyrie
The Log Tornado Electro Wizard Fireball Wizard Valkyrie Bats
Valkyrie Tornado Wizard Bats Electro Wizard The Log
Tornado Fireball The Log Electro Wizard Wizard
Electro Wizard Wizard Tornado
Fireball Valkyrie Wizard
Valkyrie Tornado The Log Electro Wizard
Valkyrie The Log Electro Wizard Giant Skeleton
Valkyrie Electro Wizard Giant Skeleton Fireball Wizard The Log Tornado
Wizard Electro Wizard Tornado Fireball Bats
Bats Giant Skeleton Electro Wizard
Valkyrie Giant Skeleton The Log Electro Wizard
Fireball Electro Wizard Wizard
Valkyrie Electro Wizard Giant Skeleton
Electro Wizard Valkyrie Tornado Giant Skeleton
Giant Skeleton Wizard Valkyrie Electro Wizard
Valkyrie Giant Skeleton
The Log Tornado Bats Electro Wizard
Tornado Electro Wizard Bats
Tornado Electro Wizard Bats Valkyrie The Log
Electro Wizard Fireball The Log Tornado Valkyrie Bats Wizard
Electro Wizard Giant Skeleton Valkyrie Bats
Valkyrie Bats Wizard Electro Wizard
Giant Skeleton Tornado Wizard Valkyrie Electro Wizard
Fireball The Log Electro Wizard Valkyrie Giant Skeleton
Wizard Fireball Tornado Valkyrie Electro Wizard
Electro Wizard Fireball Tornado Wizard Bats
Valkyrie Fireball Tornado Wizard Electro Wizard
Valkyrie Fireball The Log Tornado Electro Wizard
Electro Wizard Tornado Wizard The Log
Valkyrie Electro Wizard The Log Wizard Bats Tornado
Electro Wizard Giant Skeleton Valkyrie
Wizard Bats Tornado Electro Wizard Fireball
Bats Wizard Giant Skeleton Valkyrie

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

The Log Valkyrie Wizard Electro Wizard Tornado Bats Fireball
The Log Wizard Electro Wizard Bats
Wizard The Log Valkyrie Bats Tornado Electro Wizard
Electro Wizard Wizard The Log Tornado Valkyrie
Electro Wizard Tornado Bats Wizard Fireball
The Log Tornado Valkyrie Wizard Electro Wizard
Fireball Valkyrie Tornado The Log Wizard Electro Wizard
Electro Wizard Bats Valkyrie Tornado
Wizard Fireball Electro Wizard Tornado
Fireball The Log Bats Valkyrie Electro Wizard Tornado
Fireball
Electro Wizard Valkyrie
Electro Wizard Tornado
The Log Fireball Electro Wizard
Electro Wizard Fireball Giant Skeleton Bats
Bats Giant Skeleton Valkyrie Electro Wizard
Tornado The Log Fireball
Valkyrie Fireball Electro Wizard

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