Deck 3.8


Deck rating Rating

Defense Defensive potential Godly!
Attack Offensive potential Good
Versatility Deck versatility Godly!
Synergy Deck synergy Good

1 problems 1 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Giant Skeleton Electro Wizard

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Valkyrie Giant Skeleton Electro Wizard

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Bats Giant Skeleton
Giant Snowball Bats
Zap Bats
Barbarian Barrel Valkyrie Wizard Giant Skeleton Electro Wizard
The Log Giant Skeleton
Earthquake
Arrows Bats
Royal Delivery Bats Valkyrie Wizard Giant Skeleton Electro Wizard
Fireball Wizard Electro Wizard
Poison Bats Wizard Electro Wizard
Lightning Valkyrie Wizard Electro Wizard
Rocket Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Tornado The Log

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Tornado Fireball Valkyrie Electro Wizard Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Tornado Fireball

Synergies   4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats + Valkyrie Giant Skeleton
Fireball + Tornado The Log
Giant Skeleton + Tornado Wizard Valkyrie Bats
The Log + Fireball
+ Fireball Wizard Giant Skeleton Electro Wizard Valkyrie
+ Wizard Tornado Giant Skeleton Electro Wizard Bats
+ Tornado Giant Skeleton Valkyrie
+ Tornado Valkyrie

Counters   53 85

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Fireball Bats Electro Wizard Tornado Valkyrie The Log
Electro Wizard Valkyrie Wizard Tornado Bats Fireball The Log
Wizard Valkyrie Electro Wizard Tornado The Log Giant Skeleton Fireball
Fireball The Log Electro Wizard
Wizard Fireball Electro Wizard Giant Skeleton Bats Valkyrie
Wizard Electro Wizard Fireball
Wizard Tornado Giant Skeleton The Log Valkyrie Electro Wizard Fireball
Wizard Fireball Tornado Electro Wizard
Valkyrie Giant Skeleton Fireball Electro Wizard Wizard The Log
Wizard Bats Electro Wizard The Log
Tornado Valkyrie Wizard Giant Skeleton Electro Wizard The Log
Giant Skeleton The Log Wizard Valkyrie
Wizard Bats Fireball Electro Wizard Tornado
The Log Electro Wizard Tornado Valkyrie Wizard Fireball
Wizard Valkyrie
Electro Wizard Bats Tornado Valkyrie
The Log Valkyrie Bats Tornado Electro Wizard Giant Skeleton Fireball
Tornado Electro Wizard The Log Bats
Wizard Valkyrie Bats Electro Wizard
Electro Wizard Valkyrie Tornado Wizard The Log Fireball Giant Skeleton
Electro Wizard The Log Wizard Fireball
Fireball Bats Wizard Electro Wizard Tornado
Fireball
Fireball Tornado Wizard Electro Wizard Giant Skeleton Valkyrie The Log
Bats
Fireball
Tornado Valkyrie Bats Electro Wizard
Fireball Electro Wizard The Log
Electro Wizard Fireball Bats Giant Skeleton
Tornado Fireball Valkyrie Electro Wizard The Log Giant Skeleton Wizard
Wizard Fireball Valkyrie The Log Electro Wizard Tornado
Fireball
Valkyrie Electro Wizard The Log Fireball
Fireball Giant Skeleton Tornado Valkyrie Wizard
Fireball Wizard Tornado Valkyrie The Log Electro Wizard
The Log Wizard Electro Wizard Tornado Fireball Bats Valkyrie
Electro Wizard The Log Tornado Fireball Wizard Bats Valkyrie
Tornado Wizard Valkyrie The Log Electro Wizard Bats
Tornado Fireball Electro Wizard Wizard The Log
Electro Wizard Wizard Tornado
Valkyrie Fireball Wizard
Valkyrie The Log Electro Wizard Tornado
Valkyrie Giant Skeleton Electro Wizard The Log
Valkyrie Electro Wizard Giant Skeleton The Log Tornado Wizard Fireball
Electro Wizard Wizard Tornado Fireball Bats
Bats Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie The Log Electro Wizard
Electro Wizard Fireball Wizard
Giant Skeleton Valkyrie Electro Wizard
Tornado Electro Wizard Giant Skeleton Valkyrie
Electro Wizard Giant Skeleton Valkyrie Wizard
Valkyrie Giant Skeleton
Electro Wizard The Log Tornado Bats
Tornado Electro Wizard Bats
Electro Wizard Tornado The Log Valkyrie Bats
Electro Wizard The Log Fireball Bats Wizard Valkyrie Tornado
Electro Wizard Valkyrie Bats Giant Skeleton
Valkyrie Electro Wizard Bats Wizard
Electro Wizard Wizard Valkyrie Giant Skeleton Tornado
Fireball Electro Wizard Valkyrie The Log Giant Skeleton
Valkyrie Tornado Electro Wizard Fireball Wizard
Electro Wizard Wizard Fireball Bats Tornado
Valkyrie Wizard Electro Wizard Fireball Tornado
Valkyrie The Log Tornado Electro Wizard Fireball
Electro Wizard Wizard The Log Tornado
Electro Wizard Valkyrie Tornado Wizard The Log Bats
Electro Wizard Valkyrie Giant Skeleton
Electro Wizard Tornado Wizard Fireball Bats
Wizard Bats Giant Skeleton Valkyrie

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Wizard Electro Wizard The Log Valkyrie Tornado Fireball Bats
Wizard The Log Bats Electro Wizard
The Log Wizard Electro Wizard Tornado Bats Valkyrie
The Log Electro Wizard Wizard Tornado Valkyrie
Electro Wizard Tornado Bats Wizard Fireball
Tornado The Log Electro Wizard Wizard Valkyrie
Fireball Valkyrie The Log Tornado Electro Wizard Wizard
Valkyrie Bats Wizard Tornado Electro Wizard Giant Skeleton
Wizard Fireball Electro Wizard Tornado
Fireball
Electro Wizard Valkyrie
The Log Wizard Tornado
Tornado Electro Wizard
Fireball The Log Electro Wizard
Fireball Valkyrie Electro Wizard