Deck 3.4


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Good
Versatility Deck versatility Great!
Synergy Deck synergy Godly!

Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Electro Wizard Mega Knight

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Mega Knight

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider Mega Knight

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Ice Golem Hog Rider Electro Wizard

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Bats Hog Rider
Giant Snowball Bats Hog Rider
Zap Goblins Bats
Barbarian Barrel Goblins
The Log Goblins
Earthquake
Arrows Goblins Bats
Royal Delivery Bats
Fireball Electro Wizard
Poison Bats Electro Wizard
Lightning Electro Wizard
Rocket Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Fireball Mega Knight

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblins Ice Golem Zap Fireball Hog Rider Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Goblins Ice Golem Zap

Synergies   7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats + Hog Rider Ice Golem Mega Knight
Fireball + Zap Hog Rider Mega Knight
Goblins + Hog Rider Ice Golem Electro Wizard
Hog Rider + Goblins Zap Ice Golem Fireball Bats Electro Wizard Mega Knight
+ Hog Rider Electro Wizard Goblins Zap Bats
+ Hog Rider Zap Bats Fireball Electro Wizard
+ Fireball Hog Rider Electro Wizard Ice Golem Mega Knight
+ Ice Golem Zap Hog Rider Goblins Mega Knight

Counters   45 83

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Electro Wizard Bats Ice Golem Zap Fireball
Zap Electro Wizard Mega Knight Fireball Ice Golem
Fireball Electro Wizard
Ice Golem Fireball Mega Knight Bats Hog Rider Electro Wizard
Mega Knight Electro Wizard Fireball Goblins Ice Golem
Fireball Zap Ice Golem Goblins Electro Wizard
Mega Knight Goblins Ice Golem Electro Wizard Fireball
Bats Electro Wizard
Mega Knight Ice Golem Electro Wizard
Mega Knight
Electro Wizard Bats Zap Fireball Ice Golem
Fireball Ice Golem Mega Knight Zap Goblins Electro Wizard
Mega Knight
Bats Electro Wizard Mega Knight Ice Golem Goblins
Fireball Mega Knight Electro Wizard Goblins Ice Golem Bats
Goblins Bats Mega Knight Electro Wizard
Electro Wizard Mega Knight Bats Ice Golem
Electro Wizard Goblins Mega Knight Zap Fireball
Ice Golem Electro Wizard Fireball Hog Rider
Fireball Bats Electro Wizard
Fireball Mega Knight Zap Electro Wizard
Bats
Fireball
Electro Wizard Bats Goblins
Fireball Electro Wizard Ice Golem
Electro Wizard Mega Knight Fireball Ice Golem
Mega Knight Fireball Electro Wizard
Fireball
Fireball Electro Wizard
Fireball Ice Golem Mega Knight
Mega Knight Fireball Zap Electro Wizard
Ice Golem Electro Wizard Zap Mega Knight Bats Fireball
Mega Knight Fireball Electro Wizard Goblins Zap Bats
Mega Knight Bats Electro Wizard Goblins Ice Golem
Zap Ice Golem Fireball Electro Wizard
Ice Golem Electro Wizard
Fireball Mega Knight
Mega Knight Zap Ice Golem Electro Wizard
Electro Wizard Mega Knight Ice Golem Goblins Zap
Electro Wizard Mega Knight Fireball Ice Golem
Electro Wizard Fireball Bats Zap
Mega Knight Electro Wizard Ice Golem Bats
Mega Knight Ice Golem Electro Wizard
Electro Wizard Fireball
Electro Wizard Mega Knight Ice Golem
Ice Golem Mega Knight Electro Wizard
Electro Wizard Ice Golem Hog Rider Mega Knight
Mega Knight
Ice Golem Electro Wizard Goblins Bats
Electro Wizard Bats
Goblins Electro Wizard Ice Golem Mega Knight Bats
Electro Wizard Fireball Goblins Ice Golem Mega Knight Bats
Goblins Ice Golem Electro Wizard Mega Knight Zap Bats
Bats Electro Wizard Zap Mega Knight
Ice Golem Electro Wizard Mega Knight
Fireball Ice Golem Zap Mega Knight Electro Wizard
Ice Golem Fireball Mega Knight Zap Electro Wizard
Zap Electro Wizard Bats Ice Golem Fireball
Ice Golem Mega Knight Electro Wizard Fireball
Mega Knight Goblins Fireball Ice Golem Electro Wizard
Electro Wizard Zap Mega Knight Goblins
Electro Wizard Goblins Ice Golem Mega Knight Bats Zap
Electro Wizard Zap Mega Knight Goblins Ice Golem
Zap Fireball Ice Golem Bats Electro Wizard
Ice Golem Mega Knight Bats

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Electro Wizard Zap Mega Knight Ice Golem Bats Fireball
Goblins Electro Wizard Ice Golem Mega Knight Bats
Mega Knight Zap Bats Goblins Ice Golem Electro Wizard
Electro Wizard Zap Ice Golem Mega Knight Goblins
Electro Wizard Zap Ice Golem Bats Fireball
Zap Ice Golem Goblins Electro Wizard
Mega Knight Fireball Ice Golem Goblins Electro Wizard
Mega Knight Ice Golem Electro Wizard Bats
Fireball Electro Wizard Ice Golem
Fireball Mega Knight Ice Golem Bats Electro Wizard
Fireball Ice Golem
Electro Wizard Ice Golem
Fireball Zap
Electro Wizard Mega Knight
Fireball Zap Ice Golem Electro Wizard
Electro Wizard Zap Bats Fireball Goblins Ice Golem
Bats Ice Golem Mega Knight Electro Wizard Goblins
Fireball Zap
Ice Golem
Electro Wizard Mega Knight Fireball