Deck rating Rating

Defense Defensive potential Good
Attack Offensive potential Great!
Versatility Deck versatility Good
Synergy Deck synergy Godly!

1 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Minion Horde Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Balloon Mega Knight

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Ice Golem Balloon Mega Knight

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Balloon Miner

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Bats Minions Minion Horde Balloon Miner
Giant Snowball Bats Minions Minion Horde Balloon Miner
Zap Bats Minions Minion Horde Balloon
Barbarian Barrel
The Log
Earthquake
Arrows Bats Minions Minion Horde
Royal Delivery Bats Minions Minion Horde Balloon Miner
Fireball Minions Minion Horde Balloon
Poison Bats Minions Minion Horde Balloon
Lightning Ice Golem Balloon
Rocket Minion Horde Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Mega Knight

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Zap Miner Minions Balloon Minion Horde Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem Zap Miner

Synergies   7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Balloon + Ice Golem Minions Zap
Bats + Miner Ice Golem Minions Minion Horde Mega Knight
Minion Horde + Miner Minions Zap Bats
Ice Golem + Balloon Zap Miner Bats
+ Zap Bats Minions Miner
+ Minion Horde Minions Zap Bats Ice Golem Mega Knight
+ Balloon Miner Minion Horde Bats Mega Knight
+ Miner Minion Horde Ice Golem Balloon Mega Knight

Counters   49 79

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Minions Mega Knight Bats Ice Golem
Zap Bats Minion Horde Minions Ice Golem
Mega Knight Zap Ice Golem Minion Horde
Miner
Ice Golem Minion Horde Balloon Bats Minions Mega Knight Miner
Mega Knight Ice Golem Minion Horde Minions
Minion Horde Ice Golem Zap Minions
Mega Knight Ice Golem Minion Horde
Minion Horde Bats Minions
Mega Knight Ice Golem Minions Minion Horde
Mega Knight
Minions Bats Zap Minion Horde Ice Golem
Zap Ice Golem Mega Knight Miner
Mega Knight Minion Horde
Minion Horde Minions Ice Golem Bats Miner Mega Knight
Bats Ice Golem Mega Knight Minion Horde Minions Miner
Minion Horde Mega Knight Minions Bats
Minion Horde Minions Mega Knight Bats Ice Golem
Mega Knight Minion Horde Zap Minions
Ice Golem Miner Balloon
Bats Minion Horde Minions
Balloon Minion Horde Minions
Mega Knight Minion Horde Zap
Bats Minion Horde Minions
Minion Horde Minions Bats
Balloon Miner Ice Golem
Minions Zap Minion Horde Miner Bats Ice Golem
Miner Mega Knight Ice Golem
Mega Knight Minion Horde
Miner
Minions Balloon
Ice Golem Minion Horde Mega Knight
Mega Knight Minion Horde Zap
Mega Knight Ice Golem Minions Zap Bats Minion Horde
Mega Knight Zap Bats Minion Horde Minions
Minions Ice Golem Mega Knight Bats
Zap Ice Golem Minion Horde
Minions Ice Golem Minion Horde
Mega Knight
Minion Horde Zap Mega Knight Ice Golem Miner Minions
Minion Horde Minions Ice Golem Zap Mega Knight
Mega Knight Ice Golem
Minion Horde Minions Zap Bats
Minions Minion Horde Ice Golem Miner Bats Mega Knight
Ice Golem Mega Knight Minions Minion Horde
Minion Horde Minions
Mega Knight Miner Ice Golem
Ice Golem Minion Horde Mega Knight
Minion Horde Mega Knight Balloon Ice Golem Miner Minions
Mega Knight Minion Horde
Ice Golem Minion Horde Minions Bats
Minion Horde Minions Bats
Ice Golem Minions Bats Mega Knight
Miner Minions Mega Knight Bats Ice Golem
Ice Golem Mega Knight Bats Zap Minion Horde Minions
Mega Knight Minions Zap Bats Minion Horde
Mega Knight Ice Golem
Mega Knight Zap Ice Golem Minions
Minions Mega Knight Ice Golem Zap Minion Horde
Minions Minion Horde Zap Bats Ice Golem
Mega Knight Ice Golem Minion Horde Minions
Ice Golem Mega Knight Minion Horde Minions
Zap Mega Knight Minion Horde
Minions Minion Horde Ice Golem Bats Mega Knight Zap
Minions Minion Horde Zap Mega Knight Miner Ice Golem
Minions Minion Horde Zap Ice Golem Bats
Minion Horde Mega Knight Ice Golem Minions Bats

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Zap Mega Knight Minions Ice Golem Bats
Mega Knight Ice Golem Bats
Mega Knight Zap Bats Ice Golem Minions Minion Horde
Zap Mega Knight Ice Golem
Ice Golem Zap Minions Bats Minion Horde
Zap Ice Golem
Mega Knight Ice Golem
Minions Minion Horde Mega Knight Bats Ice Golem Miner
Minions Minion Horde Ice Golem
Minions Balloon Ice Golem
Ice Golem Minion Horde
Mega Knight
Zap Minions Balloon Ice Golem
Mega Knight