Deck 3.6


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Great!
Versatility Deck versatility Good
Synergy Deck synergy Godly!

1 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Minion Horde Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Mega Knight

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner Mega Knight

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Balloon Mega Knight

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Ice Golem Balloon Miner

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Bats Minions Minion Horde Balloon Miner
Giant Snowball Bats Minions Minion Horde
Zap Bats Minions Minion Horde Balloon
Barbarian Barrel
The Log
Earthquake
Arrows Bats Minions Minion Horde
Royal Delivery Bats Minion Horde
Fireball Minions Minion Horde Balloon
Poison Bats Minions Minion Horde
Lightning Balloon
Rocket Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Mega Knight

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Zap Miner Minions Balloon Minion Horde Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem Zap Miner

Synergies   7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Balloon + Ice Golem Minions Zap
Bats + Miner Ice Golem Minions Minion Horde Mega Knight
Minion Horde + Miner Minions Zap Bats
Ice Golem + Balloon Zap Miner Bats
+ Zap Bats Minions Miner
+ Minion Horde Minions Zap Bats Ice Golem Mega Knight
+ Balloon Miner Minion Horde Bats Mega Knight
+ Miner Minion Horde Ice Golem Balloon Mega Knight

Counters   50 79

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Ice Golem Zap Minions Minion Horde Bats
Mega Knight Zap Minion Horde Ice Golem
Miner
Minion Horde Ice Golem Balloon Minions Miner Bats Mega Knight
Mega Knight Minion Horde Ice Golem Minions
Minion Horde Zap Ice Golem Minions
Mega Knight Ice Golem Minion Horde
Minion Horde Minions Bats
Ice Golem Mega Knight Minions Minion Horde
Mega Knight
Bats Ice Golem Minions Zap Minion Horde
Miner Zap Mega Knight Ice Golem
Minion Horde Mega Knight
Minion Horde Ice Golem Mega Knight Minions Bats Miner
Ice Golem Bats Minions Mega Knight Miner Minion Horde
Minion Horde Mega Knight Minions Bats
Minion Horde Minions Ice Golem Bats Mega Knight
Mega Knight Minion Horde Minions Zap
Ice Golem Balloon Miner
Minions Minion Horde Bats
Mega Knight Minion Horde Zap
Minions Bats Minion Horde
Minion Horde Minions Bats
Ice Golem Balloon Miner
Miner Ice Golem Mega Knight
Mega Knight Minion Horde
Miner
Minions Balloon
Mega Knight Ice Golem Minion Horde
Mega Knight Minion Horde Zap
Zap Minions Ice Golem Mega Knight Minion Horde Bats
Mega Knight Minion Horde Bats Zap Minions
Minions Bats Mega Knight Ice Golem
Zap Ice Golem Minion Horde
Minions Minion Horde Ice Golem
Mega Knight
Minion Horde Zap Mega Knight Minions Ice Golem Miner
Minion Horde Zap Mega Knight Minions Ice Golem
Ice Golem Mega Knight
Minion Horde Minions Zap Bats
Minion Horde Minions Ice Golem Mega Knight Bats Miner
Mega Knight Ice Golem Minion Horde Minions
Minion Horde Minions
Ice Golem Miner Mega Knight
Minion Horde Ice Golem Mega Knight
Minion Horde Ice Golem Mega Knight Miner Minions Balloon
Minion Horde Mega Knight
Minions Ice Golem Minion Horde Bats
Minion Horde Bats Minions
Ice Golem Minions Mega Knight Bats
Miner Mega Knight Minions Ice Golem Bats
Ice Golem Minion Horde Minions Mega Knight Bats Zap
Minion Horde Zap Bats Mega Knight Minions
Ice Golem Mega Knight
Zap Ice Golem Mega Knight Minions
Mega Knight Minions Ice Golem Minion Horde Zap
Zap Minions Minion Horde Ice Golem Bats
Minions Mega Knight Minion Horde Ice Golem
Ice Golem Minion Horde Mega Knight Minions
Mega Knight Minion Horde Zap
Ice Golem Minion Horde Minions Zap Bats Mega Knight
Zap Minions Minion Horde Miner Ice Golem Mega Knight
Minion Horde Minions Zap Ice Golem Bats
Minion Horde Bats Mega Knight Ice Golem Minions

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Mega Knight Zap Ice Golem Bats Minions
Mega Knight Bats Ice Golem
Mega Knight Zap Minion Horde Ice Golem Bats Minions
Mega Knight Zap Ice Golem
Ice Golem Zap Minion Horde Minions Bats
Ice Golem Zap
Mega Knight Ice Golem
Minions Minion Horde Bats Mega Knight Ice Golem
Minions Minion Horde Ice Golem
Mega Knight Minions Ice Golem Bats
Ice Golem Balloon Minions
Ice Golem Minion Horde
Mega Knight
Zap Ice Golem Balloon Minions
Minion Horde Minions Balloon
Zap Minions Minion Horde Miner Bats Ice Golem
Ice Golem Bats Minions Mega Knight
Zap
Ice Golem
Mega Knight