Deck rating Rating

Defense Defensive potential Good
Attack Offensive potential Good
Versatility Deck versatility Great!
Synergy Deck synergy Good

1 problems Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Flying Machine Electro Wizard Mega Knight

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Flying Machine Mega Knight

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Electro Wizard Graveyard

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Graveyard
Giant Snowball Goblins Flying Machine Graveyard
Zap Goblins Flying Machine Graveyard
Barbarian Barrel Goblins Electro Wizard Graveyard
The Log Goblins Graveyard
Earthquake Graveyard
Arrows Goblins Flying Machine Graveyard
Royal Delivery Goblins Flying Machine Electro Wizard Graveyard
Fireball Flying Machine Electro Wizard
Poison Flying Machine Electro Wizard Graveyard
Lightning Ice Golem Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Poison Mega Knight

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Ice Golem Zap Flying Machine Poison Electro Wizard Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Ice Golem Zap Flying Machine

Synergies   5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Flying Machine + Mega Knight Zap
Goblins + Ice Golem Electro Wizard
Graveyard + Poison Ice Golem Zap Electro Wizard
Ice Golem + Graveyard Electro Wizard Goblins Zap
+ Zap Electro Wizard Flying Machine
+ Graveyard Zap
+ Graveyard Electro Wizard Ice Golem Poison Mega Knight Flying Machine
+ Graveyard Ice Golem Zap Goblins Mega Knight

Counters   46 82

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Mega Knight Ice Golem Poison Electro Wizard
Electro Wizard Poison Zap Flying Machine Ice Golem
Electro Wizard Zap Mega Knight Poison Ice Golem
Poison Electro Wizard Flying Machine
Ice Golem Poison Electro Wizard Flying Machine Mega Knight
Electro Wizard Poison Flying Machine
Mega Knight Poison Goblins Electro Wizard Ice Golem
Poison Zap Ice Golem Electro Wizard Goblins
Mega Knight Poison Electro Wizard Ice Golem Goblins
Electro Wizard
Mega Knight Ice Golem Electro Wizard
Mega Knight Poison
Poison Zap Ice Golem Electro Wizard Flying Machine
Poison Goblins Zap Mega Knight Ice Golem Electro Wizard
Mega Knight
Mega Knight Goblins Ice Golem Electro Wizard
Goblins Electro Wizard Ice Golem Poison Mega Knight
Goblins Electro Wizard Mega Knight
Mega Knight Electro Wizard Ice Golem
Mega Knight Goblins Electro Wizard Zap
Poison Electro Wizard Ice Golem Flying Machine
Poison Flying Machine Electro Wizard
Flying Machine Poison
Mega Knight Poison Zap Electro Wizard
Poison
Goblins Electro Wizard
Ice Golem Poison Electro Wizard
Electro Wizard Zap Graveyard Ice Golem Goblins
Electro Wizard Poison Mega Knight Ice Golem
Mega Knight Electro Wizard Poison
Graveyard Poison
Electro Wizard Poison
Poison Ice Golem Mega Knight
Mega Knight Electro Wizard Poison Zap
Mega Knight Ice Golem Poison Zap Electro Wizard
Mega Knight Electro Wizard Goblins Zap
Poison Electro Wizard Goblins Mega Knight Ice Golem Flying Machine
Poison Ice Golem Zap Electro Wizard
Flying Machine Ice Golem Electro Wizard Poison
Mega Knight Flying Machine Poison
Electro Wizard Ice Golem Mega Knight Zap
Zap Goblins Mega Knight Ice Golem Electro Wizard
Poison Electro Wizard Mega Knight Ice Golem
Electro Wizard Poison Zap
Mega Knight Ice Golem Electro Wizard Flying Machine
Ice Golem Mega Knight Electro Wizard
Electro Wizard Flying Machine Poison
Mega Knight Electro Wizard Ice Golem
Ice Golem Mega Knight Electro Wizard
Ice Golem Poison Mega Knight Electro Wizard
Mega Knight
Ice Golem Electro Wizard Graveyard Goblins
Electro Wizard
Goblins Electro Wizard Ice Golem Mega Knight
Electro Wizard Ice Golem Goblins Flying Machine Mega Knight Poison
Goblins Ice Golem Electro Wizard Poison Mega Knight Zap
Electro Wizard Mega Knight Zap Poison
Flying Machine Electro Wizard Poison Ice Golem Mega Knight
Poison Ice Golem Zap Electro Wizard Mega Knight
Poison Mega Knight Flying Machine Zap Electro Wizard Ice Golem
Zap Electro Wizard Ice Golem Flying Machine Poison
Ice Golem Mega Knight Electro Wizard
Goblins Poison Ice Golem Electro Wizard Mega Knight
Electro Wizard Goblins Mega Knight Zap
Ice Golem Poison Goblins Electro Wizard Zap Mega Knight Flying Machine
Zap Electro Wizard Mega Knight Graveyard Ice Golem Goblins
Poison Zap Ice Golem Electro Wizard
Mega Knight Ice Golem

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Zap Mega Knight Poison Electro Wizard Flying Machine Ice Golem
Electro Wizard Ice Golem Goblins Poison Mega Knight
Zap Mega Knight Poison Goblins Ice Golem Electro Wizard
Electro Wizard Ice Golem Zap Mega Knight Flying Machine Goblins Poison
Poison Zap Ice Golem Electro Wizard Flying Machine
Zap Ice Golem Goblins Poison Electro Wizard
Poison Mega Knight Goblins Electro Wizard Ice Golem Flying Machine
Electro Wizard Ice Golem Mega Knight Goblins Flying Machine
Poison Electro Wizard Flying Machine Ice Golem
Poison Ice Golem
Electro Wizard Ice Golem
Mega Knight Electro Wizard
Poison Ice Golem Zap Electro Wizard
Electro Wizard Mega Knight Poison