My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Barbarian Hut X-Bow Ice Wizard Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Goblin Hut
Zap
Goblin Hut X-Bow Bandit
Barbarian Barrel
Goblin Hut Barbarian Hut X-Bow Ice Wizard Bandit Electro Wizard
The Log
Goblin Hut Barbarian Hut X-Bow Bandit
Earthquake
Goblin Hut Barbarian Hut X-Bow
Arrows
Goblin Hut
Royal Delivery
Goblin Hut Ice Wizard Bandit Electro Wizard
Fireball
Goblin Hut Barbarian Hut X-Bow Ice Wizard Bandit Electro Wizard
Poison
Goblin Hut Barbarian Hut X-Bow Ice Wizard Electro Wizard
Lightning
Goblin Hut Barbarian Hut X-Bow Ice Wizard Bandit Electro Wizard
Rocket
Goblin Hut Barbarian Hut X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Bandit Ice Wizard Fireball Electro Wizard Goblin Hut Barbarian Hut X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Bandit Ice Wizard Fireball

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bandit
Barbarian Hut Goblin Hut Ice Wizard The Log X-Bow Electro Wizard
Barbarian Hut
Bandit Goblin Hut Ice Wizard X-Bow
Fireball
X-Bow The Log Electro Wizard
Goblin Hut
Bandit Barbarian Hut Ice Wizard The Log X-Bow
Ice Wizard
Bandit Barbarian Hut Goblin Hut X-Bow
The Log
X-Bow Bandit Fireball Goblin Hut
X-Bow
Fireball The Log Bandit Barbarian Hut Goblin Hut Ice Wizard
Electro Wizard
Bandit Fireball

Defense Synergies 3 22

Bandit
Fireball Goblin Hut Ice Wizard The Log X-Bow Electro Wizard
Barbarian Hut
Fireball Goblin Hut Ice Wizard The Log X-Bow Electro Wizard
Fireball
The Log X-Bow Bandit Barbarian Hut Goblin Hut Ice Wizard Electro Wizard
Goblin Hut
Bandit Barbarian Hut Fireball Ice Wizard X-Bow Electro Wizard
Ice Wizard
Bandit Barbarian Hut Fireball Goblin Hut The Log X-Bow
The Log
Fireball X-Bow Bandit Barbarian Hut Ice Wizard Electro Wizard
X-Bow
Fireball The Log Bandit Barbarian Hut Goblin Hut Ice Wizard Electro Wizard
Electro Wizard
Bandit Barbarian Hut Fireball Goblin Hut The Log X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Fireball Goblin Hut The Log X-Bow Electro Wizard
Barbarian Hut Bandit Goblin Hut Ice Wizard The Log X-Bow Electro Wizard
Barbarian Hut Goblin Hut Bandit Ice Wizard Electro Wizard
Barbarian Hut Goblin Hut Bandit Ice Wizard Electro Wizard
Fireball The Log X-Bow
Fireball The Log Bandit Ice Wizard X-Bow Electro Wizard
Electro Wizard Barbarian Hut Fireball Goblin Hut Ice Wizard X-Bow
Barbarian Hut Bandit Fireball The Log X-Bow Electro Wizard
Barbarian Hut Goblin Hut Ice Wizard X-Bow
Bandit Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Bandit Fireball Goblin Hut The Log X-Bow
Barbarian Hut Fireball Goblin Hut Ice Wizard Electro Wizard
Barbarian Hut Goblin Hut Bandit Fireball Ice Wizard The Log X-Bow Electro Wizard
Barbarian Hut Fireball Goblin Hut The Log X-Bow Electro Wizard
Barbarian Hut Bandit Goblin Hut X-Bow Electro Wizard
Barbarian Hut Bandit Fireball Goblin Hut The Log X-Bow Electro Wizard
Barbarian Hut Fireball Goblin Hut X-Bow Electro Wizard
Fireball Bandit Barbarian Hut Goblin Hut Ice Wizard The Log X-Bow Electro Wizard
The Log Bandit Barbarian Hut Fireball Goblin Hut Ice Wizard Electro Wizard
Barbarian Hut Goblin Hut Electro Wizard
Bandit Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Bandit Fireball Goblin Hut X-Bow Electro Wizard
Bandit Fireball Electro Wizard The Log X-Bow
Bandit Barbarian Hut Goblin Hut The Log Electro Wizard
Bandit Barbarian Hut Fireball The Log X-Bow Electro Wizard
Barbarian Hut Bandit Goblin Hut
Fireball Goblin Hut Ice Wizard Electro Wizard
Bandit Barbarian Hut Fireball Goblin Hut Ice Wizard Electro Wizard
Barbarian Hut
Electro Wizard Bandit Barbarian Hut Fireball Goblin Hut The Log X-Bow
Barbarian Hut Goblin Hut
Goblin Hut
Fireball The Log Electro Wizard
Bandit Barbarian Hut Fireball
Barbarian Hut Fireball
Goblin Hut Electro Wizard Barbarian Hut Fireball The Log X-Bow
Barbarian Hut Fireball Goblin Hut Ice Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit Barbarian Hut The Log X-Bow
Fireball Bandit Ice Wizard The Log X-Bow Electro Wizard
Bandit Barbarian Hut Fireball Goblin Hut The Log X-Bow
Barbarian Hut Fireball The Log
Fireball The Log
Fireball Ice Wizard
The Log
Fireball The Log X-Bow Barbarian Hut Ice Wizard
Fireball The Log Bandit X-Bow
Fireball X-Bow Electro Wizard
Bandit Fireball The Log X-Bow Electro Wizard
Fireball
Bandit Barbarian Hut Fireball Goblin Hut The Log
Bandit Fireball X-Bow
Barbarian Hut Fireball Goblin Hut The Log X-Bow
X-Bow Bandit Barbarian Hut Fireball Goblin Hut The Log
Bandit Barbarian Hut Fireball Goblin Hut The Log X-Bow
Fireball
Bandit Fireball The Log X-Bow Electro Wizard
Fireball The Log X-Bow
Fireball The Log X-Bow
Fireball
The Log X-Bow
Barbarian Hut Fireball The Log X-Bow
The Log Fireball Ice Wizard
Fireball The Log X-Bow Bandit Ice Wizard Electro Wizard
Fireball Bandit The Log X-Bow
Fireball Bandit The Log X-Bow
Fireball Ice Wizard X-Bow Electro Wizard
Electro Wizard Fireball Goblin Hut
Fireball
Bandit Fireball The Log X-Bow
Fireball Electro Wizard
Fireball The Log
Electro Wizard Bandit Barbarian Hut Fireball Goblin Hut X-Bow
Fireball Ice Wizard Electro Wizard
The Log Fireball
Fireball Electro Wizard
The Log Fireball
Fireball
Fireball The Log Electro Wizard
Fireball Electro Wizard
Bandit Fireball The Log X-Bow Electro Wizard

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