My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner Bandit
Giant Snowball
Bats Miner
Zap
Bats Bandit
Barbarian Barrel
Bandit Electro Wizard
The Log
Bandit
Earthquake
Arrows
Bats
Royal Delivery
Bats P.E.K.K.A Miner Bandit Electro Wizard
Fireball
Bandit Electro Wizard
Poison
Bats Electro Wizard
Lightning
Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison P.E.K.K.A Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Bandit Miner Poison Electro Wizard Mega Knight P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Bandit Miner

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bandit
Bats Mega Knight Miner Zap Electro Wizard
Bats
Mega Knight Miner Bandit P.E.K.K.A Zap
Mega Knight
Bats Bandit Miner Poison Zap Electro Wizard
Miner
Bats Poison Zap Bandit Mega Knight Electro Wizard
P.E.K.K.A
Poison Zap Electro Wizard Bats
Poison
Miner P.E.K.K.A Mega Knight Zap
Zap
Miner P.E.K.K.A Electro Wizard Bandit Bats Mega Knight Poison
Electro Wizard
P.E.K.K.A Zap Bandit Mega Knight Miner

Defense Synergies 2 16

Bandit
Bats Mega Knight Zap Electro Wizard
Bats
Bandit Mega Knight P.E.K.K.A Zap Electro Wizard
Mega Knight
Zap Bandit Bats Miner Poison Electro Wizard
Miner
Mega Knight Zap
P.E.K.K.A
Bats Zap Electro Wizard
Poison
Mega Knight Zap Electro Wizard
Zap
Mega Knight Electro Wizard Bandit Bats Miner P.E.K.K.A Poison
Electro Wizard
Zap Bandit Bats Mega Knight P.E.K.K.A Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
P.E.K.K.A Bandit Bats Mega Knight Zap Electro Wizard
Mega Knight P.E.K.K.A Bandit Bats Electro Wizard
P.E.K.K.A Bandit Bats Mega Knight Electro Wizard
Mega Knight P.E.K.K.A Poison
Bandit Bats Mega Knight Zap Electro Wizard
Bats Electro Wizard Poison Zap
Bandit Mega Knight P.E.K.K.A Poison Zap Electro Wizard
P.E.K.K.A
Bandit Mega Knight Miner Electro Wizard
Bats Poison Electro Wizard Bandit Mega Knight Zap
Bats Poison Zap Electro Wizard
Mega Knight P.E.K.K.A Bandit Bats Zap Electro Wizard
Mega Knight Bats P.E.K.K.A Poison Zap Electro Wizard
P.E.K.K.A Bandit Mega Knight Electro Wizard
Bandit Mega Knight P.E.K.K.A Zap Electro Wizard
Mega Knight Bats P.E.K.K.A Poison Electro Wizard
Mega Knight Bandit Bats Zap Electro Wizard
Poison Zap Bandit Bats Mega Knight Electro Wizard
P.E.K.K.A Electro Wizard
Mega Knight Bandit Bats P.E.K.K.A Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Bandit P.E.K.K.A Zap Electro Wizard
Bandit Poison Electro Wizard Mega Knight Miner Zap
Bandit Mega Knight P.E.K.K.A Bats Zap Electro Wizard
Mega Knight P.E.K.K.A Bandit Bats Zap Electro Wizard
P.E.K.K.A Bandit Mega Knight
Poison Bats Zap Electro Wizard
P.E.K.K.A Bandit Bats Electro Wizard
Mega Knight P.E.K.K.A
Mega Knight P.E.K.K.A Zap Electro Wizard Bandit Bats Poison
P.E.K.K.A
Mega Knight P.E.K.K.A Bats
Mega Knight P.E.K.K.A Poison Zap Electro Wizard
Mega Knight P.E.K.K.A Bandit
Mega Knight
Electro Wizard Bats P.E.K.K.A Poison Zap
Bats Mega Knight Poison P.E.K.K.A Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Bandit
Poison Bandit Miner Zap Electro Wizard
Bandit Miner Poison
Poison
Poison Mega Knight Zap
Poison Bats Zap
Poison
Poison Zap
Miner Poison Bandit Zap
Bats Poison Electro Wizard
Miner Poison Bandit Zap Electro Wizard
Poison Zap
Poison Bandit Miner
Bandit Poison
Poison Zap
Bandit Poison Zap
Bandit Mega Knight Poison
Poison
Bats
Bandit Mega Knight Poison Zap Electro Wizard
Mega Knight Miner Poison Zap
Mega Knight Poison
Poison
Poison Zap
Poison Zap Mega Knight
Miner Poison Bandit Zap Electro Wizard
Bandit Mega Knight Miner Poison Zap
Miner Poison Bandit Zap
Poison Bats Zap Electro Wizard
Zap Electro Wizard Bats Poison
Poison Bandit Mega Knight Miner Zap
Zap Poison Electro Wizard
P.E.K.K.A Mega Knight
Poison
Zap Electro Wizard Bandit Bats
Poison Zap Electro Wizard
Miner Poison Mega Knight Electro Wizard
Poison Zap
Poison Zap
Mega Knight P.E.K.K.A
Zap Bats Poison Electro Wizard
Bats Poison Zap Electro Wizard
Poison Bandit Mega Knight Miner Zap Electro Wizard

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