Deck 3.6


Deck rating Rating

Defense Defensive potential Godly!
Attack Offensive potential Great!
Versatility Deck versatility Great!
Synergy Deck synergy Godly!

Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Inferno Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Bandit Inferno Dragon Electro Wizard Mega Knight

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Mega Knight

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Bandit Mega Knight

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Ice Golem Miner Bandit Electro Wizard

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Miner Inferno Dragon
Giant Snowball
Zap Bandit Inferno Dragon
Barbarian Barrel Bandit
The Log Bandit
Earthquake
Arrows
Royal Delivery
Fireball Inferno Dragon Electro Wizard
Poison Electro Wizard
Lightning Inferno Dragon Electro Wizard
Rocket Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Poison Mega Knight

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Poison Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Bandit Miner Inferno Dragon Poison Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Bandit Miner

Synergies   6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bandit + Ice Golem Electro Wizard Miner Zap Poison Mega Knight
Ice Golem + Electro Wizard Bandit Zap Miner
Inferno Dragon + Mega Knight
Mega Knight + Zap Miner Bandit Electro Wizard Inferno Dragon
+ Poison Electro Wizard Zap Ice Golem Bandit Mega Knight
+ Miner Zap Bandit
+ Miner Electro Wizard Ice Golem Poison Bandit Mega Knight
+ Miner Ice Golem Zap Bandit Mega Knight

Counters   53 82

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Poison Electro Wizard Zap Ice Golem
Zap Electro Wizard Mega Knight Poison Ice Golem
Poison Electro Wizard Miner Bandit
Ice Golem Miner Poison Inferno Dragon Electro Wizard Mega Knight
Poison Mega Knight Ice Golem Electro Wizard
Poison Zap Ice Golem Electro Wizard
Mega Knight Poison Ice Golem Electro Wizard
Inferno Dragon Electro Wizard
Ice Golem Mega Knight Electro Wizard
Mega Knight Poison
Poison Electro Wizard Zap Inferno Dragon Ice Golem
Poison Zap Mega Knight Ice Golem Miner Bandit Electro Wizard
Mega Knight
Electro Wizard Bandit Inferno Dragon Ice Golem Mega Knight Miner
Bandit Ice Golem Electro Wizard Miner Mega Knight Poison
Mega Knight Electro Wizard Inferno Dragon Bandit
Inferno Dragon Ice Golem Mega Knight Electro Wizard
Mega Knight Electro Wizard Bandit Zap
Electro Wizard Ice Golem Poison Bandit Miner
Poison Electro Wizard
Poison Mega Knight Electro Wizard Zap
Inferno Dragon
Poison
Inferno Dragon Electro Wizard
Electro Wizard Ice Golem Poison Miner
Bandit Poison Miner Ice Golem Electro Wizard Mega Knight
Mega Knight Poison Electro Wizard
Poison Miner
Poison Electro Wizard
Poison Ice Golem Mega Knight
Mega Knight Electro Wizard Zap Poison
Ice Golem Zap Electro Wizard Poison Mega Knight
Mega Knight Electro Wizard Zap
Poison Electro Wizard Ice Golem Mega Knight
Zap Ice Golem Poison Electro Wizard
Poison Electro Wizard Ice Golem Inferno Dragon
Poison Mega Knight Bandit
Bandit Mega Knight Inferno Dragon Miner Electro Wizard Zap Ice Golem
Mega Knight Bandit Zap Electro Wizard Ice Golem
Electro Wizard Poison Bandit Ice Golem Mega Knight
Electro Wizard Inferno Dragon Poison Zap
Bandit Miner Ice Golem Electro Wizard Mega Knight Inferno Dragon
Ice Golem Mega Knight Bandit Electro Wizard
Electro Wizard Poison
Miner Bandit Mega Knight Ice Golem Electro Wizard Inferno Dragon
Ice Golem Inferno Dragon Bandit Electro Wizard Mega Knight
Miner Mega Knight Electro Wizard Ice Golem Poison Inferno Dragon
Inferno Dragon Mega Knight
Inferno Dragon Ice Golem Electro Wizard
Inferno Dragon Electro Wizard
Ice Golem Electro Wizard Mega Knight Bandit
Miner Bandit Electro Wizard Ice Golem Poison Mega Knight
Ice Golem Electro Wizard Mega Knight Bandit Zap Poison
Electro Wizard Poison Inferno Dragon Bandit Mega Knight Zap
Mega Knight Ice Golem Poison Electro Wizard Bandit
Poison Electro Wizard Zap Ice Golem Mega Knight
Poison Zap Ice Golem Bandit Electro Wizard Mega Knight
Zap Electro Wizard Ice Golem Poison
Bandit Ice Golem Electro Wizard Mega Knight
Bandit Mega Knight Poison Ice Golem Electro Wizard
Electro Wizard Mega Knight Zap
Poison Electro Wizard Ice Golem Zap Mega Knight
Zap Electro Wizard Ice Golem Miner Mega Knight
Inferno Dragon Poison Electro Wizard Zap Ice Golem
Mega Knight Inferno Dragon Bandit Ice Golem

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Zap Mega Knight Poison Electro Wizard Ice Golem
Bandit Poison Mega Knight Ice Golem Electro Wizard
Zap Mega Knight Bandit Poison Ice Golem Electro Wizard
Mega Knight Ice Golem Electro Wizard Zap Bandit Poison
Electro Wizard Zap Poison Ice Golem
Ice Golem Zap Electro Wizard Poison
Mega Knight Poison Electro Wizard Bandit Ice Golem
Mega Knight Bandit Electro Wizard Ice Golem Inferno Dragon
Poison Electro Wizard Ice Golem
Mega Knight Bandit Electro Wizard Poison Ice Golem
Poison Ice Golem
Ice Golem Inferno Dragon Electro Wizard
Bandit Mega Knight Electro Wizard
Poison Bandit Electro Wizard Ice Golem Zap
Inferno Dragon
Zap Electro Wizard Miner Ice Golem
Bandit Electro Wizard Mega Knight Ice Golem
Zap
Ice Golem
Poison Mega Knight Electro Wizard Bandit