My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Elixir Collector Baby Dragon Golem Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Mega Minion Baby Dragon Lumberjack
Zap
Bats
Barbarian Barrel
Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Elixir Collector
Arrows
Bats
Royal Delivery
Bats Mega Minion Baby Dragon Electro Wizard Lumberjack
Fireball
Mega Minion Elixir Collector Baby Dragon Electro Wizard Lumberjack
Poison
Bats Mega Minion Elixir Collector Electro Wizard
Lightning
Mega Minion Elixir Collector Baby Dragon Electro Wizard Lumberjack
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Elixir Collector Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Mega Minion Baby Dragon Lumberjack Electro Wizard Lightning Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Mega Minion Baby Dragon Lumberjack

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Baby Dragon
Golem Bats Lightning Lumberjack Mega Minion Electro Wizard
Bats
Baby Dragon Golem Lumberjack Mega Minion
Golem
Baby Dragon Lightning Mega Minion Bats Lumberjack Electro Wizard
Lightning
Golem Baby Dragon
Lumberjack
Baby Dragon Bats Golem Electro Wizard
Mega Minion
Golem Baby Dragon Bats
Elixir Collector
Electro Wizard
Baby Dragon Golem Lumberjack

Defense Synergies 0 8

Baby Dragon
Bats Lumberjack Mega Minion
Bats
Baby Dragon Lumberjack Electro Wizard
Golem
Lightning
Lumberjack
Baby Dragon Bats Mega Minion Electro Wizard
Mega Minion
Baby Dragon Lumberjack Electro Wizard
Elixir Collector
Electro Wizard
Bats Lumberjack Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Baby Dragon Mega Minion Electro Wizard
Lumberjack Bats Mega Minion Electro Wizard
Lumberjack Bats Lightning Mega Minion Electro Wizard
Lumberjack Bats Mega Minion Electro Wizard
Lightning Lumberjack
Baby Dragon Bats Lumberjack Mega Minion Electro Wizard
Bats Lightning Mega Minion Electro Wizard Baby Dragon
Lightning Baby Dragon Electro Wizard
Lumberjack
Lumberjack Electro Wizard
Bats Electro Wizard Baby Dragon Lumberjack Mega Minion
Mega Minion Baby Dragon Bats Electro Wizard
Lumberjack Bats Lightning Electro Wizard
Baby Dragon Bats Lumberjack Mega Minion Electro Wizard
Lumberjack Electro Wizard
Lightning Lumberjack Electro Wizard
Bats Lumberjack Electro Wizard
Baby Dragon Bats Lumberjack Mega Minion Electro Wizard
Baby Dragon Bats Lumberjack Mega Minion Electro Wizard
Lumberjack Electro Wizard
Baby Dragon Bats Lumberjack Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Electro Wizard
Electro Wizard Baby Dragon Lightning Lumberjack Mega Minion
Lumberjack Bats Lightning Electro Wizard
Lightning Lumberjack Bats Electro Wizard
Lumberjack
Baby Dragon Bats Electro Wizard
Bats Lightning Lumberjack Mega Minion Electro Wizard
Lumberjack
Lightning Electro Wizard Baby Dragon Bats Mega Minion
Mega Minion
Bats Lumberjack Mega Minion
Lightning Electro Wizard
Lightning Lumberjack
Baby Dragon
Electro Wizard Baby Dragon Bats Lightning Lumberjack Mega Minion
Bats Baby Dragon Mega Minion Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon
Baby Dragon Electro Wizard
Lightning Baby Dragon
Lightning
Baby Dragon
Baby Dragon Bats Mega Minion
Baby Dragon
Baby Dragon Lightning
Lightning
Lightning Bats Lumberjack Electro Wizard
Lightning Electro Wizard
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning
Bats Lightning
Lightning Baby Dragon Mega Minion Electro Wizard
Lightning Baby Dragon
Lightning Baby Dragon
Lightning
Lightning
Lightning Baby Dragon
Baby Dragon
Mega Minion
Baby Dragon Lightning Electro Wizard
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon Bats Electro Wizard
Lightning Electro Wizard Bats Mega Minion
Lightning Mega Minion
Lightning
Lightning Electro Wizard
Lightning
Lightning Electro Wizard Bats
Lightning Baby Dragon Mega Minion Electro Wizard
Lightning Baby Dragon Lumberjack Mega Minion Electro Wizard
Baby Dragon Lightning
Lightning
Mega Minion
Baby Dragon Bats Lightning Electro Wizard
Bats Lightning Electro Wizard
Lightning Baby Dragon Electro Wizard

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