My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Cannon Cart Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Baby Dragon Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Graveyard
Giant Snowball
Goblins Baby Dragon Graveyard
Zap
Goblins Cannon Cart Graveyard
Barbarian Barrel
Goblins Knight Cannon Cart Electro Wizard Graveyard
The Log
Goblins Cannon Cart Graveyard
Earthquake
Graveyard
Arrows
Goblins Graveyard
Royal Delivery
Goblins Knight Baby Dragon Cannon Cart Electro Wizard Graveyard
Fireball
Baby Dragon Cannon Cart Electro Wizard
Poison
Electro Wizard Graveyard
Lightning
Knight Baby Dragon Cannon Cart Electro Wizard
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Baby Dragon Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Knight Tornado Baby Dragon Poison Electro Wizard Cannon Cart Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Knight Tornado Baby Dragon

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Baby Dragon
Graveyard Knight Tornado Cannon Cart Goblins Poison Electro Wizard
Cannon Cart
Baby Dragon Graveyard Knight Poison Tornado Electro Wizard
Goblins
Baby Dragon
Graveyard
Baby Dragon Knight Poison Electro Wizard Cannon Cart Tornado
Knight
Baby Dragon Graveyard Cannon Cart Poison Electro Wizard
Poison
Graveyard Baby Dragon Cannon Cart Knight Tornado
Tornado
Baby Dragon Cannon Cart Graveyard Poison
Electro Wizard
Graveyard Baby Dragon Cannon Cart Knight

Defense Synergies 1 15

Baby Dragon
Cannon Cart Knight Tornado
Cannon Cart
Baby Dragon Goblins Knight Tornado Electro Wizard
Goblins
Cannon Cart Knight Poison Electro Wizard
Graveyard
Knight
Electro Wizard Baby Dragon Cannon Cart Goblins Poison Tornado
Poison
Goblins Knight Tornado Electro Wizard
Tornado
Baby Dragon Cannon Cart Knight Poison Electro Wizard
Electro Wizard
Knight Cannon Cart Goblins Poison Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Baby Dragon Knight Electro Wizard
Cannon Cart Goblins Knight Electro Wizard
Tornado Cannon Cart Goblins Knight Electro Wizard
Cannon Cart Goblins Knight Electro Wizard
Poison Tornado
Tornado Baby Dragon Cannon Cart Goblins Electro Wizard
Tornado Electro Wizard Baby Dragon Poison
Baby Dragon Cannon Cart Poison Electro Wizard
Goblins Tornado
Knight Tornado Cannon Cart Goblins Electro Wizard
Goblins Poison Electro Wizard Baby Dragon Cannon Cart Knight Tornado
Baby Dragon Poison Tornado Electro Wizard
Cannon Cart Knight Electro Wizard
Baby Dragon Cannon Cart Goblins Poison Tornado Electro Wizard
Cannon Cart Knight Electro Wizard
Tornado Electro Wizard
Cannon Cart Goblins Knight Poison Tornado Electro Wizard
Baby Dragon Cannon Cart Goblins Knight Tornado Electro Wizard
Baby Dragon Poison Tornado Cannon Cart Knight Electro Wizard
Cannon Cart Tornado Electro Wizard
Baby Dragon Cannon Cart Goblins Knight Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Cannon Cart Goblins Electro Wizard
Poison Electro Wizard Baby Dragon Cannon Cart Knight
Cannon Cart Goblins Knight Electro Wizard
Cannon Cart Knight Tornado Electro Wizard
Cannon Cart Knight
Poison Baby Dragon Tornado Electro Wizard
Cannon Cart Goblins Knight Electro Wizard
Cannon Cart Knight
Electro Wizard Baby Dragon Cannon Cart Goblins Knight Poison Tornado
Cannon Cart Knight
Poison Tornado Electro Wizard
Cannon Cart Knight
Baby Dragon Cannon Cart
Electro Wizard Baby Dragon Cannon Cart Goblins Knight Poison Tornado
Poison Baby Dragon Cannon Cart Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon Knight
Poison Baby Dragon Tornado Electro Wizard
Baby Dragon Cannon Cart Poison
Cannon Cart Knight Poison
Poison Baby Dragon
Poison Baby Dragon Tornado
Baby Dragon Poison Tornado
Poison Baby Dragon Tornado
Poison Tornado
Goblins Poison Tornado Electro Wizard
Poison Cannon Cart Knight Tornado Electro Wizard
Poison Baby Dragon Tornado
Poison Baby Dragon Cannon Cart Knight
Baby Dragon Cannon Cart Poison
Baby Dragon Cannon Cart Poison
Baby Dragon Cannon Cart Poison
Baby Dragon Cannon Cart Poison
Poison Tornado
Baby Dragon Poison Electro Wizard
Baby Dragon Poison Tornado
Baby Dragon Poison
Poison Tornado
Tornado
Baby Dragon Cannon Cart Poison
Poison Tornado Baby Dragon
Poison Baby Dragon Tornado Electro Wizard
Baby Dragon Poison Tornado
Poison Baby Dragon Tornado
Poison Baby Dragon Tornado Electro Wizard
Electro Wizard Poison
Poison
Poison Electro Wizard
Poison
Electro Wizard Cannon Cart
Poison Baby Dragon Tornado Electro Wizard
Poison Baby Dragon Cannon Cart Knight Electro Wizard
Baby Dragon Poison
Poison Tornado
Cannon Cart
Baby Dragon Poison Tornado Electro Wizard
Poison Tornado Electro Wizard
Poison Baby Dragon Cannon Cart Tornado Electro Wizard

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