My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Ice Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Ice Golem Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Hog Rider
Zap
Goblins
Barbarian Barrel
Ice Spirit Goblins Ice Wizard
The Log
Ice Spirit Goblins Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Ice Spirit Goblins
Royal Delivery
Ice Spirit Goblins Mini P.E.K.K.A Hog Rider Ice Wizard
Fireball
Hog Rider Ice Wizard
Poison
Ice Wizard
Lightning
Ice Golem Mini P.E.K.K.A Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Golem Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Golem The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Mini P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Ice Golem The Log Ice Wizard Hog Rider Mini P.E.K.K.A Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Goblins Ice Golem The Log

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Ice Golem Ice Spirit
Hog Rider
Goblins Ice Golem Ice Spirit Lightning The Log Mini P.E.K.K.A
Ice Golem
Hog Rider Goblins Mini P.E.K.K.A
Ice Spirit
Hog Rider Goblins Mini P.E.K.K.A
Ice Wizard
Mini P.E.K.K.A
Lightning
Hog Rider Mini P.E.K.K.A
The Log
Hog Rider Mini P.E.K.K.A
Mini P.E.K.K.A
Hog Rider Ice Golem Ice Spirit Ice Wizard Lightning The Log

Defense Synergies 2 13

Goblins
Ice Golem Ice Spirit Ice Wizard The Log
Hog Rider
Ice Golem
Goblins Ice Spirit Ice Wizard The Log Mini P.E.K.K.A
Ice Spirit
Mini P.E.K.K.A Goblins Ice Golem Ice Wizard The Log
Ice Wizard
Goblins Ice Golem Ice Spirit The Log Mini P.E.K.K.A
Lightning
The Log
The Log
Mini P.E.K.K.A Goblins Ice Golem Ice Spirit Ice Wizard Lightning
Mini P.E.K.K.A
Ice Spirit The Log Ice Golem Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Ice Golem The Log
Mini P.E.K.K.A Goblins Ice Spirit Ice Wizard The Log
Mini P.E.K.K.A Goblins Ice Wizard Lightning
Mini P.E.K.K.A Goblins Ice Wizard
Lightning The Log Mini P.E.K.K.A
The Log Goblins Ice Wizard
Lightning Ice Spirit Ice Wizard
Lightning Ice Golem The Log
Mini P.E.K.K.A Goblins Ice Wizard
Goblins Ice Golem Ice Spirit Ice Wizard Mini P.E.K.K.A
Goblins Ice Wizard Ice Golem The Log
Ice Wizard
Mini P.E.K.K.A Ice Spirit Ice Wizard Lightning The Log
Goblins Ice Spirit The Log Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Lightning The Log Mini P.E.K.K.A
Goblins Mini P.E.K.K.A
Ice Spirit Goblins Ice Wizard The Log
The Log Ice Golem Ice Spirit Ice Wizard
Mini P.E.K.K.A
Goblins The Log Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Ice Golem
Ice Golem Lightning The Log Mini P.E.K.K.A
Goblins Ice Golem Ice Spirit Lightning The Log Mini P.E.K.K.A
Lightning Mini P.E.K.K.A Ice Golem The Log
Mini P.E.K.K.A
Ice Golem Ice Spirit Ice Wizard
Mini P.E.K.K.A Goblins Ice Golem Ice Wizard Lightning
Mini P.E.K.K.A
Lightning Goblins Ice Golem Ice Spirit The Log Mini P.E.K.K.A
Mini P.E.K.K.A
Lightning The Log
Lightning Mini P.E.K.K.A Ice Golem
Goblins Ice Golem Ice Spirit Lightning The Log Mini P.E.K.K.A
Ice Golem Ice Wizard The Log Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Ice Golem The Log
Ice Wizard The Log
Lightning The Log
Lightning Ice Golem The Log
The Log
Ice Golem Ice Spirit Ice Wizard
The Log
The Log Ice Golem Ice Spirit Ice Wizard Lightning
The Log Lightning
Lightning Goblins Mini P.E.K.K.A
Lightning The Log
Lightning
Lightning Ice Golem The Log
Lightning
Lightning Ice Golem The Log
Lightning The Log
Lightning The Log
Lightning
Lightning Mini P.E.K.K.A
Lightning The Log Mini P.E.K.K.A
Lightning The Log
Lightning The Log
Lightning
Lightning The Log
Lightning The Log
Ice Golem The Log Ice Spirit Ice Wizard
The Log Ice Wizard Lightning
Lightning The Log
Lightning The Log
Lightning Ice Golem Ice Wizard
Lightning Ice Spirit
Lightning Mini P.E.K.K.A
Lightning The Log
Lightning Ice Spirit
Lightning The Log
Lightning Ice Spirit
Lightning Ice Wizard
The Log
Lightning Mini P.E.K.K.A
The Log Ice Golem Lightning
Lightning
Ice Spirit Lightning The Log
Lightning
Lightning The Log

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