My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Sparky
Giant Snowball
Cannon Goblin Gang Mega Minion
Zap
Cannon Goblin Gang Sparky
Barbarian Barrel
Cannon Goblin Gang Ice Wizard Sparky
The Log
Cannon Goblin Gang Sparky
Earthquake
Cannon Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Ice Wizard Sparky
Fireball
Cannon Goblin Gang Mega Minion Ice Wizard Sparky
Poison
Cannon Goblin Gang Mega Minion Ice Wizard Sparky
Lightning
Cannon Mega Minion Ice Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Goblin Gang Ice Wizard Mega Minion Tornado Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Cannon Goblin Gang Ice Wizard

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Giant
Mega Minion Sparky Zap Goblin Gang Ice Wizard Tornado
Goblin Gang
Giant Sparky
Ice Wizard
Giant Tornado Zap
Mega Minion
Giant Zap Sparky
Sparky
Giant Tornado Zap Goblin Gang Mega Minion
Tornado
Sparky Zap Giant Ice Wizard
Zap
Giant Mega Minion Sparky Tornado Ice Wizard

Defense Synergies 4 14

Cannon
Zap Goblin Gang Ice Wizard Mega Minion Sparky
Giant
Goblin Gang
Cannon Ice Wizard Sparky Zap
Ice Wizard
Tornado Cannon Goblin Gang Mega Minion Zap
Mega Minion
Zap Cannon Ice Wizard Sparky Tornado
Sparky
Tornado Cannon Goblin Gang Mega Minion Tornado Zap
Tornado
Ice Wizard Sparky Mega Minion Sparky Zap
Zap
Cannon Mega Minion Goblin Gang Ice Wizard Sparky Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Mega Minion Sparky Zap
Sparky Cannon Goblin Gang Ice Wizard Mega Minion Zap
Cannon Goblin Gang Sparky Tornado Ice Wizard Mega Minion
Cannon Sparky Goblin Gang Ice Wizard Mega Minion
Sparky Tornado
Goblin Gang Tornado Cannon Ice Wizard Mega Minion Zap
Mega Minion Tornado Cannon Goblin Gang Ice Wizard Zap
Cannon Sparky Zap
Cannon Sparky Goblin Gang Ice Wizard Tornado
Goblin Gang Tornado Cannon Ice Wizard Sparky
Goblin Gang Ice Wizard Cannon Mega Minion Tornado Zap
Mega Minion Goblin Gang Ice Wizard Tornado Zap
Cannon Sparky Goblin Gang Ice Wizard Zap
Sparky Cannon Goblin Gang Mega Minion Tornado Zap
Sparky Cannon Goblin Gang
Tornado Cannon Goblin Gang Sparky Zap
Sparky Cannon Goblin Gang Tornado
Cannon Goblin Gang Ice Wizard Mega Minion Tornado Zap
Tornado Zap Cannon Ice Wizard Mega Minion
Sparky Cannon Tornado
Goblin Gang Cannon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Sparky Zap
Goblin Gang Mega Minion Zap
Goblin Gang Sparky Zap
Goblin Gang Sparky Tornado Zap
Cannon Goblin Gang Sparky
Goblin Gang Ice Wizard Tornado Zap
Goblin Gang Sparky Ice Wizard Mega Minion
Sparky
Zap Mega Minion Sparky Tornado
Cannon Goblin Gang Mega Minion Sparky
Mega Minion Sparky
Tornado Zap
Cannon Goblin Gang Sparky
Cannon Sparky
Goblin Gang Sparky Mega Minion Tornado Zap
Cannon Ice Wizard Mega Minion Sparky Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Ice Wizard Tornado Zap
Sparky
Sparky
Sparky Zap
Ice Wizard Mega Minion Tornado Zap
Sparky Tornado
Ice Wizard Tornado Zap
Tornado Zap
Goblin Gang Sparky Tornado
Sparky Tornado Zap
Tornado Zap
Sparky
Sparky Zap
Sparky Zap
Sparky
Sparky Tornado
Sparky
Mega Minion Sparky Zap
Tornado Zap
Sparky
Tornado
Sparky Tornado
Zap
Tornado Zap Ice Wizard Sparky
Mega Minion
Ice Wizard Sparky Tornado Zap
Sparky Tornado Zap
Sparky Tornado Zap
Ice Wizard Sparky Tornado Zap
Zap Mega Minion
Mega Minion Sparky
Sparky Zap
Zap Sparky
Sparky
Sparky
Zap Goblin Gang
Ice Wizard Mega Minion Tornado Zap
Goblin Gang Mega Minion Sparky
Zap
Sparky Tornado Zap
Mega Minion Sparky
Zap Goblin Gang Sparky Tornado
Tornado Zap
Sparky Tornado Zap

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