My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem X-Bow Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem Mini P.E.K.K.A X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Goblins Bats
Zap
Goblins Bats X-Bow
Barbarian Barrel
Goblins X-Bow Ice Wizard
The Log
Goblins Mini P.E.K.K.A X-Bow
Earthquake
X-Bow
Arrows
Goblins Bats
Royal Delivery
Goblins Bats Mini P.E.K.K.A Ice Wizard
Fireball
X-Bow Ice Wizard
Poison
Bats X-Bow Ice Wizard
Lightning
Ice Golem Mini P.E.K.K.A X-Bow Ice Wizard
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Mini P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblins Ice Golem The Log Ice Wizard Fireball Mini P.E.K.K.A X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Goblins Ice Golem The Log

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Mini P.E.K.K.A X-Bow
Fireball
X-Bow The Log
Goblins
Ice Golem X-Bow
Ice Golem
Bats X-Bow Goblins Mini P.E.K.K.A
Ice Wizard
Mini P.E.K.K.A X-Bow
The Log
X-Bow Fireball Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Ice Golem Ice Wizard The Log X-Bow
X-Bow
Fireball Ice Golem The Log Bats Goblins Ice Wizard Mini P.E.K.K.A

Defense Synergies 5 18

Bats
Ice Golem Ice Wizard The Log Mini P.E.K.K.A X-Bow
Fireball
The Log X-Bow Ice Golem Ice Wizard Mini P.E.K.K.A
Goblins
Ice Golem Ice Wizard The Log X-Bow
Ice Golem
X-Bow Bats Fireball Goblins Ice Wizard The Log Mini P.E.K.K.A
Ice Wizard
Bats Fireball Goblins Ice Golem The Log Mini P.E.K.K.A X-Bow
The Log
Fireball Mini P.E.K.K.A X-Bow Bats Goblins Ice Golem Ice Wizard
Mini P.E.K.K.A
The Log Bats Fireball Ice Golem Ice Wizard
X-Bow
Fireball Ice Golem The Log Bats Goblins Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Ice Golem The Log X-Bow
Mini P.E.K.K.A Bats Goblins Ice Wizard The Log X-Bow
Mini P.E.K.K.A Bats Goblins Ice Wizard
Mini P.E.K.K.A Bats Goblins Ice Wizard
Fireball The Log Mini P.E.K.K.A X-Bow
Fireball The Log Bats Goblins Ice Wizard X-Bow
Bats Fireball Ice Wizard X-Bow
Fireball Ice Golem The Log X-Bow
Mini P.E.K.K.A Goblins Ice Wizard X-Bow
Goblins Ice Golem Ice Wizard Mini P.E.K.K.A
Bats Goblins Ice Wizard Fireball Ice Golem The Log X-Bow
Bats Fireball Ice Wizard
Mini P.E.K.K.A Bats Fireball Ice Wizard The Log X-Bow
Fireball Bats Goblins The Log Mini P.E.K.K.A X-Bow
Mini P.E.K.K.A X-Bow
Fireball The Log Mini P.E.K.K.A X-Bow
Bats Fireball Goblins Mini P.E.K.K.A X-Bow
Fireball Bats Goblins Ice Wizard The Log X-Bow
The Log Bats Fireball Ice Golem Ice Wizard
Mini P.E.K.K.A
Bats Fireball Goblins The Log Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Goblins Ice Golem X-Bow
Fireball Ice Golem The Log Mini P.E.K.K.A X-Bow
Bats Goblins Ice Golem The Log Mini P.E.K.K.A
Mini P.E.K.K.A Bats Fireball Ice Golem The Log X-Bow
Mini P.E.K.K.A
Fireball Bats Ice Golem Ice Wizard
Mini P.E.K.K.A Bats Fireball Goblins Ice Golem Ice Wizard
Mini P.E.K.K.A
Bats Fireball Goblins Ice Golem The Log Mini P.E.K.K.A X-Bow
Bats Mini P.E.K.K.A
Fireball The Log
Mini P.E.K.K.A Fireball Ice Golem
Fireball
Bats Fireball Goblins Ice Golem The Log Mini P.E.K.K.A X-Bow
Bats Fireball Ice Golem Ice Wizard The Log Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem The Log X-Bow
Fireball Ice Wizard The Log X-Bow
Fireball The Log X-Bow
Fireball Ice Golem The Log
Fireball The Log
Fireball Bats Ice Golem Ice Wizard
The Log
Fireball The Log X-Bow Ice Golem Ice Wizard
Fireball The Log X-Bow
Bats Fireball Goblins Mini P.E.K.K.A X-Bow
Fireball The Log X-Bow
Fireball
Fireball Ice Golem The Log
Fireball X-Bow
Fireball Ice Golem The Log X-Bow
X-Bow Fireball The Log
Fireball The Log X-Bow
Fireball
Bats Mini P.E.K.K.A
Fireball The Log Mini P.E.K.K.A X-Bow
Fireball The Log X-Bow
Fireball The Log X-Bow
Fireball
The Log X-Bow
Fireball The Log X-Bow
Ice Golem The Log Fireball Ice Wizard
Fireball The Log X-Bow Ice Wizard
Fireball The Log X-Bow
Fireball The Log X-Bow
Bats Fireball Ice Golem Ice Wizard X-Bow
Bats Fireball
Fireball Mini P.E.K.K.A
Fireball The Log X-Bow
Fireball
Fireball The Log
Bats Fireball X-Bow
Fireball Ice Wizard
The Log Fireball
Fireball Mini P.E.K.K.A
The Log Fireball Ice Golem
Fireball
Bats Fireball The Log
Bats Fireball
Fireball The Log X-Bow

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