My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mega Minion Giant Elixir Collector Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Giant
Giant Snowball
Skeletons Minions Mega Minion
Zap
Skeletons Minions
Barbarian Barrel
Skeletons Electro Wizard
The Log
Skeletons
Earthquake
Skeletons Elixir Collector
Arrows
Skeletons Minions
Royal Delivery
Skeletons Minions Mega Minion Electro Wizard
Fireball
Minions Mega Minion Elixir Collector Electro Wizard
Poison
Minions Mega Minion Elixir Collector Electro Wizard
Lightning
Mega Minion Elixir Collector Electro Wizard
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Mega Minion Minions Fireball Electro Wizard Giant Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Mega Minion Minions

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Zap Giant Mega Minion Electro Wizard
Giant
Mega Minion Minions Zap Fireball Electro Wizard
Mega Minion
Giant Zap Fireball
Minions
Giant Zap
Elixir Collector
Skeletons
Zap
Fireball Giant Mega Minion Electro Wizard Minions
Electro Wizard
Zap Fireball Giant

Defense Synergies 3 8

Fireball
Zap Electro Wizard
Giant
Mega Minion
Zap Skeletons Electro Wizard
Minions
Skeletons Zap Electro Wizard
Elixir Collector
Skeletons
Mega Minion Minions Zap Electro Wizard
Zap
Fireball Mega Minion Electro Wizard Minions Skeletons
Electro Wizard
Zap Fireball Mega Minion Minions Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Mega Minion Minions Zap Electro Wizard
Mega Minion Minions Skeletons Zap Electro Wizard
Mega Minion Minions Skeletons Electro Wizard
Mega Minion Minions Skeletons Electro Wizard
Fireball
Fireball Mega Minion Minions Skeletons Zap Electro Wizard
Mega Minion Minions Electro Wizard Fireball Zap
Fireball Zap Electro Wizard
Minions Skeletons
Skeletons Electro Wizard
Minions Electro Wizard Fireball Mega Minion Skeletons Zap
Mega Minion Minions Fireball Zap Electro Wizard
Fireball Minions Skeletons Zap Electro Wizard
Fireball Mega Minion Minions Zap Electro Wizard
Electro Wizard
Fireball Zap Electro Wizard
Fireball Minions Skeletons Electro Wizard
Fireball Mega Minion Minions Zap Electro Wizard
Zap Fireball Mega Minion Minions Electro Wizard
Electro Wizard
Fireball Minions Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Skeletons Zap Electro Wizard
Fireball Electro Wizard Mega Minion Zap
Minions Skeletons Zap Electro Wizard
Fireball Zap Electro Wizard
Skeletons
Fireball Minions Skeletons Zap Electro Wizard
Fireball Mega Minion Minions Skeletons Electro Wizard
Zap Electro Wizard Fireball Mega Minion Minions Skeletons
Mega Minion Skeletons
Mega Minion Minions
Fireball Zap Electro Wizard
Fireball Skeletons
Fireball
Electro Wizard Fireball Mega Minion Minions Skeletons Zap
Minions Fireball Mega Minion Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Fireball Zap
Fireball Mega Minion Minions Zap
Fireball Zap
Fireball Zap
Fireball Minions Electro Wizard
Fireball Zap Electro Wizard
Fireball Zap
Fireball
Fireball Minions
Fireball Zap
Fireball Zap
Fireball
Fireball
Minions
Fireball Mega Minion Zap Electro Wizard
Fireball Zap
Fireball Minions
Fireball
Fireball Zap
Zap Fireball
Mega Minion
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Fireball Zap Electro Wizard
Zap Electro Wizard Fireball Mega Minion Minions
Fireball Mega Minion
Fireball Zap
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fireball Minions
Fireball Mega Minion Zap Electro Wizard
Fireball
Fireball Mega Minion Electro Wizard
Fireball Zap
Fireball Zap
Mega Minion
Zap Fireball Minions Electro Wizard
Fireball Zap Electro Wizard
Fireball Zap Electro Wizard

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