My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Three Musketeers Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Three Musketeers Executioner Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Three Musketeers Inferno Dragon
Giant Snowball
Goblin Gang Mega Minion Battle Ram Three Musketeers Inferno Dragon
Zap
Goblin Gang Battle Ram Three Musketeers Inferno Dragon
Barbarian Barrel
Goblin Gang Battle Ram Three Musketeers Executioner
The Log
Goblin Gang Battle Ram Three Musketeers
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Battle Ram Three Musketeers Executioner Inferno Dragon
Fireball
Goblin Gang Mega Minion Battle Ram Three Musketeers Executioner Inferno Dragon
Poison
Goblin Gang Mega Minion Three Musketeers Executioner
Lightning
Mega Minion Battle Ram Three Musketeers Executioner Inferno Dragon
Rocket
Three Musketeers Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram Executioner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Mega Minion Battle Ram Inferno Dragon Executioner Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Mega Minion Battle Ram

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Battle Ram Three Musketeers Executioner Mega Knight
Goblin Gang
Battle Ram Three Musketeers
Mega Minion
Zap Mega Knight
Battle Ram
Zap Goblin Gang Three Musketeers
Three Musketeers
Zap Goblin Gang Battle Ram
Executioner
Zap Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Mega Minion Executioner

Defense Synergies 2 8

Zap
Mega Minion Mega Knight Goblin Gang Three Musketeers Executioner Inferno Dragon
Goblin Gang
Zap Inferno Dragon
Mega Minion
Zap Mega Knight
Battle Ram
Three Musketeers
Zap
Executioner
Zap Mega Knight
Inferno Dragon
Zap Goblin Gang Mega Knight
Mega Knight
Zap Mega Minion Executioner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Executioner
Inferno Dragon Zap Goblin Gang Mega Minion Three Musketeers Executioner Mega Knight
Goblin Gang Three Musketeers Mega Knight Mega Minion Executioner Inferno Dragon
Three Musketeers Inferno Dragon Goblin Gang Mega Minion Mega Knight
Mega Knight
Goblin Gang Zap Mega Minion Executioner Mega Knight
Mega Minion Three Musketeers Inferno Dragon Zap Goblin Gang Executioner
Zap Mega Knight
Three Musketeers Inferno Dragon Goblin Gang
Goblin Gang Mega Knight
Goblin Gang Executioner Zap Mega Minion Mega Knight
Mega Minion Three Musketeers Executioner Inferno Dragon Zap Goblin Gang
Mega Knight Zap Goblin Gang Three Musketeers
Three Musketeers Executioner Mega Knight Zap Goblin Gang Mega Minion
Inferno Dragon Goblin Gang Three Musketeers Mega Knight
Zap Goblin Gang Three Musketeers Inferno Dragon Mega Knight
Three Musketeers Mega Knight Goblin Gang Executioner
Mega Knight Zap Goblin Gang Mega Minion Three Musketeers Executioner
Zap Executioner Mega Minion Inferno Dragon Mega Knight
Three Musketeers Inferno Dragon
Goblin Gang Mega Knight Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap
Zap Goblin Gang Mega Minion Executioner Inferno Dragon Mega Knight
Goblin Gang Mega Knight Zap
Goblin Gang Mega Knight Zap
Goblin Gang Three Musketeers Executioner Inferno Dragon Mega Knight
Executioner Zap Goblin Gang Three Musketeers
Goblin Gang Mega Minion
Mega Knight Inferno Dragon
Zap Mega Knight Mega Minion Inferno Dragon
Goblin Gang Mega Minion Three Musketeers Inferno Dragon
Inferno Dragon Mega Knight Mega Minion
Mega Knight Zap
Mega Knight Goblin Gang Three Musketeers Executioner
Three Musketeers Executioner Mega Knight
Goblin Gang Zap Mega Minion Three Musketeers Executioner Inferno Dragon
Executioner Mega Knight Zap Mega Minion Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner
Executioner Zap Mega Knight
Executioner Zap Mega Minion
Executioner
Zap Executioner
Zap
Goblin Gang Three Musketeers
Zap
Zap Executioner
Three Musketeers Executioner
Zap
Zap Three Musketeers Executioner
Three Musketeers Executioner Mega Knight
Three Musketeers
Zap Mega Minion Three Musketeers Executioner Mega Knight
Zap Mega Knight
Mega Knight
Zap
Zap Executioner Mega Knight
Mega Minion Inferno Dragon
Zap Executioner
Zap Mega Knight
Zap
Zap Executioner
Zap Mega Minion
Mega Minion
Zap Mega Knight
Zap
Mega Knight
Zap Goblin Gang
Zap Mega Minion Three Musketeers Executioner
Goblin Gang Mega Minion Three Musketeers Executioner Mega Knight
Zap Executioner
Zap
Mega Minion Three Musketeers Executioner Mega Knight
Zap Goblin Gang
Zap Executioner
Zap Executioner Mega Knight

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