My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Rascals Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Rascals Three Musketeers Dark Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Three Musketeers Dark Prince
Giant Snowball
Bats Archers Three Musketeers Lumberjack
Zap
Bats Archers Three Musketeers Dark Prince
Barbarian Barrel
Archers Rascals Three Musketeers Dark Prince Lumberjack
The Log
Archers Rascals Three Musketeers Dark Prince Lumberjack
Earthquake
Archers
Arrows
Bats Archers Rascals
Royal Delivery
Bats Archers Rascals Three Musketeers Dark Prince Lumberjack
Fireball
Archers Rascals Three Musketeers Lumberjack
Poison
Bats Archers Rascals Three Musketeers
Lightning
Three Musketeers Dark Prince Lumberjack
Rocket
Rascals Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Tornado Dark Prince Lumberjack Rascals Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Tornado

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Rascals Dark Prince Lumberjack
Zap
Tornado Bats Archers Three Musketeers Dark Prince Lumberjack
Archers
Zap Dark Prince Lumberjack
Rascals
Bats Dark Prince Lumberjack
Three Musketeers
Zap Tornado Dark Prince
Tornado
Zap Three Musketeers Dark Prince
Dark Prince
Bats Zap Archers Rascals Three Musketeers Tornado Lumberjack
Lumberjack
Bats Zap Archers Rascals Dark Prince

Defense Synergies 0 17

Bats
Zap Rascals Dark Prince Lumberjack
Zap
Bats Archers Rascals Three Musketeers Tornado Dark Prince Lumberjack
Archers
Zap Rascals Tornado Dark Prince Lumberjack
Rascals
Bats Zap Archers Tornado
Three Musketeers
Zap Tornado
Tornado
Zap Archers Rascals Three Musketeers Dark Prince
Dark Prince
Bats Zap Archers Tornado
Lumberjack
Bats Zap Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Lumberjack Bats Zap Rascals Three Musketeers Dark Prince
Three Musketeers Tornado Lumberjack Bats Archers Rascals Dark Prince
Three Musketeers Lumberjack Bats Rascals Dark Prince
Tornado Dark Prince Lumberjack
Tornado Bats Zap Archers Rascals Dark Prince Lumberjack
Bats Three Musketeers Tornado Zap Archers Rascals
Zap Rascals
Three Musketeers Rascals Tornado Lumberjack
Tornado Archers Rascals Dark Prince Lumberjack
Bats Archers Zap Rascals Tornado Dark Prince Lumberjack
Three Musketeers Bats Zap Archers Rascals Tornado
Lumberjack Bats Zap Rascals Three Musketeers Dark Prince
Three Musketeers Bats Zap Rascals Tornado Dark Prince Lumberjack
Rascals Three Musketeers Lumberjack
Tornado Zap Rascals Three Musketeers Lumberjack
Three Musketeers Bats Rascals Tornado Dark Prince Lumberjack
Bats Zap Archers Rascals Three Musketeers Tornado Dark Prince Lumberjack
Zap Tornado Bats Archers Rascals Dark Prince Lumberjack
Three Musketeers Tornado Lumberjack
Rascals Dark Prince Bats Archers Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Lumberjack Zap Archers Dark Prince
Zap Archers Lumberjack
Lumberjack Bats Zap Rascals Dark Prince
Dark Prince Lumberjack Bats Zap Rascals Tornado
Rascals Three Musketeers Dark Prince Lumberjack
Bats Zap Archers Rascals Three Musketeers Tornado
Rascals Dark Prince Bats Archers Lumberjack
Rascals Dark Prince Lumberjack
Zap Bats Tornado Dark Prince
Three Musketeers
Bats Rascals Dark Prince Lumberjack
Zap Tornado Dark Prince
Rascals Dark Prince Three Musketeers Lumberjack
Archers Rascals Three Musketeers
Rascals Bats Zap Archers Three Musketeers Tornado Dark Prince Lumberjack
Bats Zap Archers Rascals Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals
Zap Tornado
Rascals Dark Prince
Zap Dark Prince
Bats Zap Tornado
Archers Tornado
Zap Tornado
Zap Tornado
Bats Three Musketeers Tornado Lumberjack
Zap Tornado Dark Prince
Zap Archers Tornado
Three Musketeers
Zap
Zap Three Musketeers
Three Musketeers
Three Musketeers Tornado
Bats
Zap Archers Three Musketeers Dark Prince
Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Dark Prince
Zap Tornado
Zap Tornado
Zap Tornado
Bats Zap Archers Tornado
Zap Bats
Zap
Zap
Zap Bats Archers Dark Prince
Zap Archers Three Musketeers Tornado
Rascals Three Musketeers Dark Prince Lumberjack
Zap
Zap Tornado
Three Musketeers Dark Prince
Zap Bats Rascals Tornado
Bats Zap Tornado
Zap Tornado Dark Prince

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