My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Goblin Barrel
Giant Snowball
Three Musketeers Goblin Barrel
Zap
Three Musketeers Goblin Barrel
Barbarian Barrel
Wizard Three Musketeers Goblin Barrel Ice Wizard
The Log
Mini P.E.K.K.A Three Musketeers Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Mini P.E.K.K.A Wizard Three Musketeers Goblin Barrel Ice Wizard
Fireball
Wizard Three Musketeers Goblin Barrel Ice Wizard
Poison
Wizard Three Musketeers Ice Wizard
Lightning
Mini P.E.K.K.A Wizard Three Musketeers Ice Wizard
Rocket
Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Three Musketeers Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Barrel Ice Wizard Fireball Mini P.E.K.K.A Wizard Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Barrel Ice Wizard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mini P.E.K.K.A Goblin Barrel
Fireball
Arrows The Log
Mini P.E.K.K.A
Arrows Wizard The Log Ice Wizard
Wizard
Mini P.E.K.K.A
Three Musketeers
The Log
Goblin Barrel
Arrows Ice Wizard
The Log
Fireball Mini P.E.K.K.A Three Musketeers
Ice Wizard
Mini P.E.K.K.A Goblin Barrel

Defense Synergies 2 11

Arrows
Fireball Mini P.E.K.K.A Ice Wizard
Fireball
The Log Arrows Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
The Log Arrows Fireball Wizard Ice Wizard
Wizard
Mini P.E.K.K.A The Log Ice Wizard
Three Musketeers
The Log
Goblin Barrel
The Log
Fireball Mini P.E.K.K.A Wizard Three Musketeers Ice Wizard
Ice Wizard
Arrows Fireball Mini P.E.K.K.A Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
Mini P.E.K.K.A Three Musketeers The Log Ice Wizard
Mini P.E.K.K.A Three Musketeers Ice Wizard
Mini P.E.K.K.A Three Musketeers Ice Wizard
Arrows Fireball Mini P.E.K.K.A The Log
Arrows Fireball The Log Ice Wizard
Three Musketeers Arrows Fireball Wizard Ice Wizard
Arrows Fireball The Log
Mini P.E.K.K.A Three Musketeers Ice Wizard
Mini P.E.K.K.A Ice Wizard
Ice Wizard Arrows Fireball Wizard The Log
Arrows Three Musketeers Fireball Wizard Ice Wizard
Mini P.E.K.K.A Fireball Wizard Three Musketeers The Log Ice Wizard
Fireball Wizard Three Musketeers Arrows Mini P.E.K.K.A The Log
Mini P.E.K.K.A Three Musketeers
Fireball Mini P.E.K.K.A Three Musketeers The Log
Wizard Three Musketeers Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Wizard Three Musketeers The Log Ice Wizard
Arrows Wizard The Log Fireball Ice Wizard
Mini P.E.K.K.A Three Musketeers
Wizard Arrows Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball
Fireball Arrows Mini P.E.K.K.A Wizard The Log
Mini P.E.K.K.A The Log
Mini P.E.K.K.A Fireball The Log
Mini P.E.K.K.A Three Musketeers
Arrows Fireball Wizard Three Musketeers Ice Wizard
Mini P.E.K.K.A Fireball Ice Wizard
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log
Three Musketeers
Mini P.E.K.K.A
Arrows Fireball The Log
Mini P.E.K.K.A Fireball Wizard Three Musketeers
Wizard Fireball Three Musketeers
Fireball Mini P.E.K.K.A Three Musketeers The Log
Arrows Fireball Mini P.E.K.K.A Wizard The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log
Arrows Fireball The Log Ice Wizard
Arrows Fireball The Log
Arrows Fireball The Log
Fireball Wizard Arrows The Log
Arrows Fireball Wizard Ice Wizard
Arrows Wizard The Log
Arrows Fireball The Log Wizard Ice Wizard
Arrows Fireball The Log Wizard
Fireball Mini P.E.K.K.A Three Musketeers
Arrows Fireball Wizard The Log
Fireball Arrows Wizard
Fireball Three Musketeers The Log
Arrows Fireball
Arrows Fireball The Log
Arrows Fireball Wizard Three Musketeers The Log
Arrows Fireball Wizard Three Musketeers The Log
Arrows Fireball Three Musketeers
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Wizard Three Musketeers The Log
Arrows Fireball Wizard The Log
Fireball The Log
Arrows Fireball Wizard
The Log
Arrows Fireball The Log
Arrows The Log Fireball Wizard Ice Wizard
Arrows Fireball The Log Wizard Ice Wizard
Fireball Arrows Wizard The Log
Fireball Arrows The Log
Arrows Fireball Wizard Ice Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Arrows Fireball Wizard The Log
Arrows Fireball
Arrows Fireball Wizard The Log
Fireball
Fireball Arrows Wizard Three Musketeers Ice Wizard
Arrows The Log Fireball
Fireball Mini P.E.K.K.A Wizard Three Musketeers
Arrows The Log Fireball Wizard
Arrows Fireball
Three Musketeers
Fireball The Log
Fireball
Fireball The Log

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