My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Three Musketeers Miner
Giant Snowball
Bats Goblin Gang Hog Rider Three Musketeers Miner
Zap
Bats Goblin Gang Three Musketeers
Barbarian Barrel
Goblin Gang Three Musketeers
The Log
Goblin Gang Hog Rider Three Musketeers
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Hog Rider Three Musketeers Miner
Fireball
Goblin Gang Hog Rider Three Musketeers
Poison
Bats Goblin Gang Three Musketeers
Lightning
Three Musketeers
Rocket
Hog Rider Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Giant Snowball The Log Goblin Gang Miner Hog Rider Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Zap Giant Snowball The Log

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Miner Zap
Zap
Hog Rider Miner Bats Giant Snowball Three Musketeers The Log
Giant Snowball
Hog Rider Zap Three Musketeers The Log Miner
Goblin Gang
Hog Rider Miner Three Musketeers
Hog Rider
Bats Zap Giant Snowball Goblin Gang The Log Three Musketeers
Three Musketeers
Zap Giant Snowball Goblin Gang Hog Rider The Log Miner
The Log
Hog Rider Zap Giant Snowball Three Musketeers Miner
Miner
Bats Zap Goblin Gang Giant Snowball Three Musketeers The Log

Defense Synergies 1 15

Bats
Zap Giant Snowball The Log
Zap
Bats Giant Snowball Goblin Gang Three Musketeers The Log Miner
Giant Snowball
Goblin Gang Bats Zap Three Musketeers The Log Miner
Goblin Gang
Giant Snowball Zap The Log Miner
Hog Rider
Three Musketeers
Zap Giant Snowball The Log
The Log
Bats Zap Giant Snowball Goblin Gang Three Musketeers Miner
Miner
Zap Giant Snowball Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Bats Zap Goblin Gang Three Musketeers The Log
Goblin Gang Three Musketeers Bats Giant Snowball
Three Musketeers Bats Goblin Gang
The Log
Goblin Gang The Log Bats Zap Giant Snowball
Bats Giant Snowball Three Musketeers Zap Goblin Gang
Zap The Log
Three Musketeers Goblin Gang
Goblin Gang Giant Snowball Miner
Bats Goblin Gang Zap Giant Snowball The Log
Three Musketeers Bats Zap Giant Snowball Goblin Gang
Bats Zap Giant Snowball Goblin Gang Three Musketeers The Log
Three Musketeers Bats Zap Giant Snowball Goblin Gang The Log
Goblin Gang Three Musketeers
Zap Giant Snowball Goblin Gang Three Musketeers The Log
Three Musketeers Bats Goblin Gang
Bats Zap Giant Snowball Goblin Gang Three Musketeers The Log
Zap Giant Snowball The Log Bats
Three Musketeers
Goblin Gang Bats Giant Snowball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Giant Snowball
Zap Giant Snowball Goblin Gang The Log Miner
Goblin Gang Bats Zap The Log
Goblin Gang Bats Zap The Log
Goblin Gang Three Musketeers
Bats Zap Giant Snowball Goblin Gang Three Musketeers
Goblin Gang Bats
Zap Bats Giant Snowball The Log
Goblin Gang Three Musketeers
Bats
Zap Giant Snowball The Log
Goblin Gang Three Musketeers
Three Musketeers
Goblin Gang Bats Zap Three Musketeers The Log
Bats Zap Giant Snowball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Giant Snowball The Log Miner
The Log Miner
The Log
Zap Giant Snowball The Log
Bats Zap Giant Snowball
The Log
The Log Zap Giant Snowball
The Log Miner Zap Giant Snowball
Bats Giant Snowball Goblin Gang Three Musketeers
Miner Zap The Log
Zap Giant Snowball
Giant Snowball Three Musketeers The Log Miner
Zap Giant Snowball The Log
Zap Giant Snowball Three Musketeers The Log
Three Musketeers The Log
Giant Snowball Three Musketeers
Bats
Zap Giant Snowball Three Musketeers The Log
Zap Giant Snowball The Log Miner
The Log
Giant Snowball
The Log
Zap Giant Snowball The Log
Zap Giant Snowball The Log
The Log Miner Zap Giant Snowball
Zap Giant Snowball The Log Miner
Miner Zap The Log
Bats Zap Giant Snowball
Zap Bats Giant Snowball
Giant Snowball
Zap Giant Snowball The Log Miner
Zap Giant Snowball
Giant Snowball The Log
Zap Bats Goblin Gang
Zap Giant Snowball Three Musketeers
The Log
Miner Goblin Gang Three Musketeers
The Log Zap Giant Snowball
Zap Giant Snowball
Three Musketeers
Zap Bats Giant Snowball Goblin Gang The Log
Bats Zap Giant Snowball
Zap Giant Snowball The Log Miner

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