My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Dart Goblin Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Royal Recruits Battle Ram Elixir Collector Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Recruits Dart Goblin Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Battle Ram Three Musketeers
Giant Snowball
Bats Royal Recruits Dart Goblin Battle Ram Three Musketeers
Zap
Bats Dart Goblin Battle Ram Three Musketeers
Barbarian Barrel
Rascals Royal Recruits Dart Goblin Battle Ram Three Musketeers
The Log
Rascals Royal Recruits Dart Goblin Battle Ram Three Musketeers
Earthquake
Elixir Collector
Arrows
Bats Rascals Royal Recruits Dart Goblin
Royal Delivery
Bats Rascals Royal Recruits Dart Goblin Battle Ram Three Musketeers
Fireball
Rascals Dart Goblin Battle Ram Elixir Collector Three Musketeers
Poison
Bats Rascals Royal Recruits Dart Goblin Elixir Collector Three Musketeers
Lightning
Battle Ram Elixir Collector Three Musketeers
Rocket
Rascals Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Battle Ram Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Dart Goblin Battle Ram Rascals Elixir Collector Royal Recruits Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Dart Goblin Battle Ram

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Rascals Royal Recruits Battle Ram
Rascals
Bats Dart Goblin Battle Ram
Royal Recruits
Bats Dart Goblin Battle Ram
Dart Goblin
Rascals Royal Recruits Battle Ram The Log
Battle Ram
The Log Bats Rascals Royal Recruits Dart Goblin Three Musketeers
Elixir Collector
Three Musketeers
Battle Ram The Log
The Log
Battle Ram Dart Goblin Three Musketeers

Defense Synergies 0 10

Bats
Rascals Royal Recruits Dart Goblin The Log
Rascals
Bats Dart Goblin The Log
Royal Recruits
Bats Dart Goblin The Log
Dart Goblin
Bats Rascals Royal Recruits The Log
Battle Ram
Elixir Collector
Three Musketeers
The Log
The Log
Bats Rascals Royal Recruits Dart Goblin Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Dart Goblin The Log
Bats Rascals Royal Recruits Dart Goblin Three Musketeers The Log
Three Musketeers Bats Rascals Royal Recruits Dart Goblin
Royal Recruits Three Musketeers Bats Rascals Dart Goblin
Royal Recruits The Log
The Log Bats Rascals Dart Goblin
Bats Dart Goblin Three Musketeers Rascals
Rascals Royal Recruits Dart Goblin The Log
Three Musketeers Rascals Royal Recruits
Rascals Royal Recruits Dart Goblin
Bats Dart Goblin Rascals Royal Recruits The Log
Three Musketeers Bats Rascals Dart Goblin
Royal Recruits Bats Rascals Three Musketeers The Log
Three Musketeers Bats Rascals Royal Recruits Dart Goblin The Log
Royal Recruits Rascals Three Musketeers
Rascals Royal Recruits Three Musketeers The Log
Three Musketeers Bats Rascals Royal Recruits
Bats Rascals Royal Recruits Dart Goblin Three Musketeers The Log
The Log Bats Rascals Royal Recruits Dart Goblin
Royal Recruits Dart Goblin Three Musketeers
Rascals Royal Recruits Bats Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Royal Recruits
The Log
Royal Recruits Bats Rascals The Log
Royal Recruits Bats Rascals The Log
Royal Recruits Rascals Three Musketeers
Bats Rascals Dart Goblin Three Musketeers
Rascals Royal Recruits Bats Dart Goblin
Rascals Royal Recruits
Royal Recruits Bats The Log
Royal Recruits Dart Goblin Three Musketeers
Bats Rascals Royal Recruits Dart Goblin
Royal Recruits The Log
Rascals Royal Recruits Three Musketeers
Royal Recruits Rascals Dart Goblin Three Musketeers
Rascals Royal Recruits Bats Dart Goblin Three Musketeers The Log
Bats Rascals Royal Recruits Dart Goblin The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Royal Recruits Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Rascals Royal Recruits Dart Goblin The Log
The Log
Bats Dart Goblin
Dart Goblin The Log
The Log Dart Goblin
The Log Dart Goblin
Bats Three Musketeers
Royal Recruits Dart Goblin The Log
Dart Goblin
Dart Goblin Three Musketeers The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin Three Musketeers The Log
Royal Recruits Dart Goblin Three Musketeers The Log
Three Musketeers
Bats
Dart Goblin Three Musketeers The Log
Dart Goblin The Log
The Log
The Log
Royal Recruits The Log
The Log
The Log Dart Goblin
The Log
Dart Goblin The Log
Bats Dart Goblin
Bats Dart Goblin
Dart Goblin The Log
The Log
Bats Royal Recruits Dart Goblin
Dart Goblin Three Musketeers
The Log
Rascals Dart Goblin Three Musketeers
The Log Dart Goblin
Royal Recruits Dart Goblin Three Musketeers
Bats Rascals Royal Recruits Dart Goblin The Log
Bats Dart Goblin
Royal Recruits Dart Goblin The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: