My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers P.E.K.K.A Night Witch Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Clone Night Witch Sparky
Giant Snowball
Three Musketeers Clone Night Witch
Zap
Three Musketeers Clone Night Witch Sparky
Barbarian Barrel
Three Musketeers Clone Night Witch Sparky
The Log
Three Musketeers Clone Sparky
Earthquake
Clone
Arrows
Clone Night Witch
Royal Delivery
Three Musketeers Clone P.E.K.K.A Night Witch Sparky
Fireball
Three Musketeers Clone Night Witch Sparky
Poison
Three Musketeers Clone Night Witch Sparky
Lightning
Three Musketeers Night Witch Sparky
Rocket
Three Musketeers Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Clone P.E.K.K.A Night Witch Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Clone Night Witch Rocket Sparky P.E.K.K.A Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 The Log Clone Night Witch Rocket

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rocket
Three Musketeers
Clone The Log
Clone
Night Witch Three Musketeers Sparky
P.E.K.K.A
The Log Night Witch
The Log
Three Musketeers P.E.K.K.A Sparky Mega Knight
Night Witch
Clone P.E.K.K.A Mega Knight
Sparky
Clone The Log
Mega Knight
The Log Night Witch

Defense Synergies 1 6

Rocket
The Log
Three Musketeers
The Log
Clone
P.E.K.K.A
The Log
The Log
P.E.K.K.A Rocket Three Musketeers Night Witch Sparky Mega Knight
Night Witch
The Log Mega Knight
Sparky
The Log
Mega Knight
The Log Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket The Log Sparky
P.E.K.K.A Sparky Three Musketeers The Log Night Witch Mega Knight
Rocket Three Musketeers P.E.K.K.A Sparky Mega Knight Night Witch
Three Musketeers P.E.K.K.A Night Witch Sparky Mega Knight
Rocket P.E.K.K.A The Log Sparky Mega Knight
The Log Night Witch Mega Knight
Rocket Three Musketeers Night Witch
Rocket P.E.K.K.A The Log Sparky Mega Knight
Three Musketeers P.E.K.K.A Sparky Night Witch
Night Witch Sparky Mega Knight
The Log Night Witch Mega Knight
Three Musketeers Night Witch
P.E.K.K.A Night Witch Sparky Mega Knight Rocket Three Musketeers The Log
Rocket Three Musketeers Sparky Mega Knight P.E.K.K.A The Log Night Witch
P.E.K.K.A Sparky Three Musketeers Mega Knight
Rocket Three Musketeers P.E.K.K.A The Log Sparky Mega Knight
Three Musketeers Sparky Mega Knight P.E.K.K.A Night Witch
Mega Knight Three Musketeers The Log Night Witch
The Log Mega Knight
P.E.K.K.A Sparky Three Musketeers
Mega Knight P.E.K.K.A The Log Night Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A Sparky
Rocket The Log Mega Knight
P.E.K.K.A Mega Knight Rocket The Log Sparky
Rocket P.E.K.K.A Mega Knight The Log Night Witch Sparky
P.E.K.K.A Three Musketeers Night Witch Sparky Mega Knight
Rocket Three Musketeers
Rocket P.E.K.K.A Sparky Night Witch
P.E.K.K.A Mega Knight Sparky
Rocket P.E.K.K.A Mega Knight The Log Sparky
P.E.K.K.A Three Musketeers Sparky
P.E.K.K.A Mega Knight Sparky
Rocket P.E.K.K.A Mega Knight The Log
Rocket P.E.K.K.A Mega Knight Three Musketeers Night Witch Sparky
Three Musketeers Sparky Mega Knight
Sparky Rocket Three Musketeers P.E.K.K.A The Log Night Witch
Mega Knight P.E.K.K.A The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log Sparky
The Log
Rocket The Log Sparky
Rocket The Log Sparky
Rocket The Log Sparky Mega Knight
Rocket
The Log Sparky
The Log
The Log
Rocket Three Musketeers Night Witch Sparky
Rocket The Log Sparky
Rocket
Rocket Three Musketeers The Log Sparky
Rocket
The Log Sparky
Rocket Three Musketeers The Log Sparky
Rocket Three Musketeers The Log Sparky Mega Knight
Rocket Three Musketeers Sparky
Rocket Night Witch Sparky
Rocket Three Musketeers The Log Sparky Mega Knight
Rocket The Log Mega Knight
Rocket The Log Night Witch Sparky Mega Knight
Rocket
Rocket The Log Sparky
Rocket The Log
The Log Sparky Mega Knight
The Log Sparky
The Log Sparky Mega Knight
Rocket The Log Sparky
Night Witch Sparky
Rocket
Night Witch Sparky
Rocket The Log Night Witch Sparky Mega Knight
Rocket Sparky
P.E.K.K.A Sparky Mega Knight
Rocket The Log Sparky
Rocket Night Witch
Rocket Three Musketeers
The Log
Rocket Three Musketeers Sparky Mega Knight
The Log
Rocket Sparky
Three Musketeers P.E.K.K.A Sparky Mega Knight
Rocket The Log Sparky
Rocket
Rocket The Log Sparky Mega Knight

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