My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Battle Ram Three Musketeers Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Three Musketeers Guards
Giant Snowball
Bats Mega Minion Battle Ram Three Musketeers Guards Lumberjack
Zap
Bats Battle Ram Three Musketeers Guards
Barbarian Barrel
Battle Ram Three Musketeers Guards Royal Ghost Lumberjack
The Log
Battle Ram Three Musketeers Guards Lumberjack
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Mega Minion Battle Ram Three Musketeers Guards Royal Ghost Lumberjack
Fireball
Mega Minion Battle Ram Three Musketeers Lumberjack
Poison
Bats Mega Minion Three Musketeers Guards
Lightning
Mega Minion Battle Ram Three Musketeers Lumberjack
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Battle Ram Guards Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Mega Minion Guards Royal Ghost Battle Ram Lumberjack Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Mega Minion Guards

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mega Minion Battle Ram Lumberjack
Zap
Mega Minion Battle Ram Bats Three Musketeers Guards Royal Ghost Lumberjack
Mega Minion
Zap Bats
Battle Ram
Zap Bats Three Musketeers Royal Ghost Lumberjack
Three Musketeers
Zap Battle Ram Guards Royal Ghost
Guards
Zap Three Musketeers Lumberjack
Royal Ghost
Zap Battle Ram Three Musketeers Lumberjack
Lumberjack
Bats Zap Battle Ram Guards Royal Ghost

Defense Synergies 1 9

Bats
Zap Lumberjack
Zap
Mega Minion Bats Three Musketeers Guards Royal Ghost Lumberjack
Mega Minion
Zap Guards Lumberjack
Battle Ram
Three Musketeers
Zap
Guards
Zap Mega Minion Lumberjack
Royal Ghost
Zap
Lumberjack
Bats Zap Mega Minion Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion
Lumberjack Bats Zap Mega Minion Three Musketeers
Three Musketeers Lumberjack Bats Mega Minion
Three Musketeers Lumberjack Bats Mega Minion Guards
Lumberjack
Bats Zap Mega Minion Guards Royal Ghost Lumberjack
Bats Mega Minion Three Musketeers Zap
Zap
Three Musketeers Lumberjack
Guards Royal Ghost Lumberjack
Bats Guards Zap Mega Minion Royal Ghost Lumberjack
Mega Minion Three Musketeers Bats Zap
Lumberjack Bats Zap Three Musketeers Guards
Three Musketeers Bats Zap Mega Minion Guards Royal Ghost Lumberjack
Three Musketeers Lumberjack
Zap Three Musketeers Lumberjack
Three Musketeers Bats Lumberjack
Bats Zap Mega Minion Three Musketeers Guards Royal Ghost Lumberjack
Zap Bats Mega Minion Guards Royal Ghost Lumberjack
Three Musketeers Lumberjack
Royal Ghost Bats Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap Royal Ghost
Zap Mega Minion Royal Ghost Lumberjack
Guards Lumberjack Bats Zap
Guards Lumberjack Bats Zap
Three Musketeers Guards Lumberjack
Bats Zap Three Musketeers
Guards Bats Mega Minion Lumberjack
Lumberjack
Zap Bats Mega Minion
Mega Minion Three Musketeers Guards
Bats Mega Minion Guards Lumberjack
Zap Guards
Three Musketeers Guards Lumberjack
Three Musketeers
Guards Bats Zap Mega Minion Three Musketeers Lumberjack
Bats Zap Mega Minion Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Royal Ghost
Zap Royal Ghost
Guards
Zap
Bats Zap Mega Minion
Zap
Zap
Bats Three Musketeers Guards Lumberjack
Zap
Zap
Three Musketeers
Zap
Zap Three Musketeers
Three Musketeers
Three Musketeers
Bats
Zap Mega Minion Three Musketeers
Zap
Zap
Zap
Mega Minion
Zap Royal Ghost
Zap
Zap
Bats Zap
Zap Bats Mega Minion Guards
Mega Minion
Zap
Zap
Zap Bats Guards
Zap Mega Minion Three Musketeers
Mega Minion Three Musketeers Lumberjack
Zap
Zap
Mega Minion Three Musketeers
Zap Bats Guards
Bats Zap
Zap Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: