My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Three Musketeers Dark Prince Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Three Musketeers Dark Prince Prince
Giant Snowball
Battle Ram Three Musketeers
Zap
Battle Ram Three Musketeers Dark Prince Prince
Barbarian Barrel
Battle Ram Wizard Three Musketeers Dark Prince Ice Wizard
The Log
Battle Ram Three Musketeers Dark Prince Prince
Earthquake
Arrows
Royal Delivery
Battle Ram Wizard Three Musketeers Dark Prince Prince Ice Wizard
Fireball
Battle Ram Wizard Three Musketeers Ice Wizard
Poison
Wizard Three Musketeers Ice Wizard
Lightning
Battle Ram Wizard Three Musketeers Dark Prince Prince Ice Wizard
Rocket
Wizard Three Musketeers Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Dark Prince The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado Dark Prince Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Ice Wizard Battle Ram Dark Prince Wizard Prince Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Tornado Ice Wizard Battle Ram

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
The Log Three Musketeers Tornado
Wizard
Tornado Dark Prince Prince
Three Musketeers
Battle Ram Tornado Dark Prince The Log
Tornado
Wizard Battle Ram Three Musketeers Dark Prince The Log Ice Wizard
Dark Prince
Prince Wizard Three Musketeers Tornado Ice Wizard
Prince
Dark Prince Wizard The Log Ice Wizard
The Log
Battle Ram Three Musketeers Tornado Prince
Ice Wizard
Tornado Dark Prince Prince

Defense Synergies 3 14

Battle Ram
Wizard
Tornado Dark Prince Prince The Log Ice Wizard
Three Musketeers
Tornado The Log
Tornado
Wizard Ice Wizard Three Musketeers Dark Prince Prince The Log
Dark Prince
Wizard Tornado Prince The Log Ice Wizard
Prince
The Log Wizard Tornado Dark Prince Ice Wizard
The Log
Prince Wizard Three Musketeers Tornado Dark Prince Ice Wizard
Ice Wizard
Tornado Wizard Dark Prince Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Three Musketeers Dark Prince Prince The Log Ice Wizard
Three Musketeers Tornado Prince Dark Prince Ice Wizard
Three Musketeers Prince Dark Prince Ice Wizard
Tornado Dark Prince Prince The Log
Tornado The Log Dark Prince Ice Wizard
Three Musketeers Tornado Wizard Ice Wizard
The Log
Three Musketeers Tornado Prince Ice Wizard
Tornado Dark Prince Prince Ice Wizard
Ice Wizard Wizard Tornado Dark Prince The Log
Three Musketeers Wizard Tornado Ice Wizard
Prince Wizard Three Musketeers Dark Prince The Log Ice Wizard
Wizard Three Musketeers Tornado Dark Prince Prince The Log
Three Musketeers Prince
Tornado Three Musketeers Prince The Log
Wizard Three Musketeers Tornado Dark Prince Prince
Wizard Three Musketeers Tornado Dark Prince Prince The Log Ice Wizard
Wizard Tornado The Log Dark Prince Ice Wizard
Three Musketeers Tornado Prince
Wizard Dark Prince Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Prince
Wizard Prince The Log
Dark Prince Prince The Log
Dark Prince Prince Tornado The Log
Three Musketeers Dark Prince Prince
Wizard Three Musketeers Tornado Ice Wizard
Dark Prince Prince Ice Wizard
Dark Prince Prince
Tornado Dark Prince Prince The Log
Three Musketeers
Dark Prince Prince
Tornado Dark Prince Prince The Log
Dark Prince Prince Wizard Three Musketeers
Wizard Three Musketeers
Three Musketeers Tornado Dark Prince Prince The Log
Wizard Dark Prince The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado The Log Ice Wizard
The Log
Dark Prince Prince The Log
Wizard Dark Prince The Log
Wizard Tornado Ice Wizard
Wizard Tornado The Log
The Log Wizard Tornado Ice Wizard
The Log Wizard Tornado
Three Musketeers Tornado Prince
Wizard Tornado Dark Prince Prince The Log
Wizard Tornado
Three Musketeers The Log
Prince The Log
Wizard Three Musketeers The Log
Wizard Three Musketeers The Log
Three Musketeers Tornado
Wizard Three Musketeers Dark Prince Prince The Log
Wizard Tornado The Log
Prince The Log
Wizard Tornado
Tornado Prince The Log
The Log
Tornado The Log Wizard Dark Prince Ice Wizard
The Log Wizard Tornado Ice Wizard
Wizard Tornado Prince The Log
Tornado The Log
Wizard Tornado Ice Wizard
Wizard
Wizard The Log
Prince
Wizard The Log
Dark Prince Prince
Wizard Three Musketeers Tornado Ice Wizard
The Log
Wizard Three Musketeers Dark Prince Prince
The Log Wizard
Tornado
Three Musketeers Dark Prince Prince
Tornado The Log
Tornado
Tornado Dark Prince Prince The Log

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