My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Furnace Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Elite Barbarians Three Musketeers
Giant Snowball
Minion Horde Furnace Three Musketeers
Zap
Minion Horde Royal Giant Furnace Three Musketeers
Barbarian Barrel
Elite Barbarians Furnace Three Musketeers
The Log
Royal Giant Elite Barbarians Furnace Three Musketeers
Earthquake
Furnace
Arrows
Minion Horde Furnace
Royal Delivery
Minion Horde Elite Barbarians Three Musketeers
Fireball
Minion Horde Elite Barbarians Furnace Three Musketeers
Poison
Minion Horde Furnace Three Musketeers
Lightning
Elite Barbarians Furnace Three Musketeers
Rocket
Minion Horde Elite Barbarians Furnace Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Furnace Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Fireball Furnace Minion Horde Royal Giant Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Rage Fireball Furnace

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Minion Horde Royal Giant Furnace Three Musketeers
Minion Horde
Rage Zap Royal Giant
Royal Giant
Fireball Furnace Zap Minion Horde Elite Barbarians
Elite Barbarians
Zap Rage Royal Giant Fireball Furnace Three Musketeers
Fireball
Zap Royal Giant Elite Barbarians
Furnace
Royal Giant Zap Elite Barbarians
Three Musketeers
Zap Elite Barbarians Rage
Rage
Minion Horde Elite Barbarians Three Musketeers

Defense Synergies 1 4

Zap
Fireball Minion Horde Elite Barbarians Furnace Three Musketeers
Minion Horde
Zap
Royal Giant
Elite Barbarians
Zap
Fireball
Zap
Furnace
Zap
Three Musketeers
Zap
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball
Minion Horde Elite Barbarians Zap Furnace Three Musketeers
Minion Horde Furnace Three Musketeers Elite Barbarians
Minion Horde Elite Barbarians Three Musketeers Furnace
Elite Barbarians Fireball
Fireball Zap Furnace
Minion Horde Furnace Three Musketeers Zap Fireball
Zap Fireball
Minion Horde Three Musketeers Elite Barbarians Furnace
Elite Barbarians Minion Horde
Minion Horde Zap Fireball Furnace
Minion Horde Three Musketeers Zap Fireball Furnace
Minion Horde Furnace Zap Elite Barbarians Fireball Three Musketeers
Fireball Three Musketeers Zap Minion Horde Furnace
Elite Barbarians Minion Horde Furnace Three Musketeers
Minion Horde Zap Elite Barbarians Fireball Furnace Three Musketeers
Minion Horde Three Musketeers Elite Barbarians Fireball Furnace
Fireball Zap Minion Horde Elite Barbarians Furnace Three Musketeers
Zap Furnace Fireball
Elite Barbarians Three Musketeers
Minion Horde Elite Barbarians Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Furnace
Fireball Zap Elite Barbarians
Zap Minion Horde Elite Barbarians Furnace
Zap Minion Horde Elite Barbarians Fireball
Minion Horde Elite Barbarians Three Musketeers
Fireball Furnace Zap Minion Horde Three Musketeers
Minion Horde Elite Barbarians Fireball Furnace
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians Fireball
Minion Horde Three Musketeers
Minion Horde Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Minion Horde Fireball Three Musketeers
Minion Horde Fireball Furnace Three Musketeers
Elite Barbarians Zap Minion Horde Fireball Furnace Three Musketeers
Zap Minion Horde Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Zap
Minion Horde Fireball
Fireball
Fireball Zap Minion Horde Furnace
Fireball Zap Minion Horde Furnace
Minion Horde Furnace
Fireball Zap
Fireball Zap
Minion Horde Elite Barbarians Fireball Three Musketeers
Zap Minion Horde Fireball
Fireball Zap
Elite Barbarians Fireball Three Musketeers
Minion Horde Fireball
Zap Elite Barbarians Fireball Furnace
Zap Minion Horde Fireball Furnace Three Musketeers
Minion Horde Fireball Furnace Three Musketeers
Fireball Three Musketeers
Minion Horde
Zap Fireball Three Musketeers
Zap Fireball
Minion Horde Fireball
Fireball
Zap Minion Horde Fireball
Zap Fireball Furnace
Minion Horde
Fireball Zap
Fireball Zap
Fireball Zap
Elite Barbarians Zap Minion Horde Fireball Furnace
Zap Minion Horde Fireball
Minion Horde Elite Barbarians Fireball
Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde
Fireball
Zap Minion Horde Fireball
Fireball Zap Three Musketeers
Fireball
Fireball Minion Horde Three Musketeers
Zap Fireball
Zap Fireball
Minion Horde Elite Barbarians Three Musketeers
Zap Minion Horde Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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