My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Flying Machine Elixir Collector Three Musketeers Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine Barbarian Barrel Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Three Musketeers
Giant Snowball
Battle Ram Flying Machine Three Musketeers
Zap
Battle Ram Flying Machine Three Musketeers
Barbarian Barrel
Battle Ram Three Musketeers Royal Ghost
The Log
Battle Ram Three Musketeers
Earthquake
Elixir Collector
Arrows
Flying Machine
Royal Delivery
Battle Ram Flying Machine Three Musketeers Royal Ghost
Fireball
Battle Ram Flying Machine Elixir Collector Three Musketeers
Poison
Flying Machine Elixir Collector Three Musketeers
Lightning
Battle Ram Elixir Collector Three Musketeers
Rocket
Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Elixir Collector Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Barbarian Barrel Royal Ghost Fireball Battle Ram Flying Machine Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Barbarian Barrel Royal Ghost Fireball

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mirror Battle Ram
Battle Ram
Fireball Flying Machine Three Musketeers Mirror Barbarian Barrel Royal Ghost
Flying Machine
Battle Ram Three Musketeers Mirror Barbarian Barrel Royal Ghost
Elixir Collector
Three Musketeers
Battle Ram Flying Machine Mirror Barbarian Barrel Royal Ghost
Mirror
Fireball Battle Ram Flying Machine Three Musketeers Barbarian Barrel Royal Ghost
Barbarian Barrel
Battle Ram Flying Machine Three Musketeers Mirror
Royal Ghost
Battle Ram Flying Machine Three Musketeers Mirror

Defense Synergies 3 4

Fireball
Mirror Barbarian Barrel
Battle Ram
Flying Machine
Mirror Barbarian Barrel Royal Ghost
Elixir Collector
Three Musketeers
Barbarian Barrel
Mirror
Fireball Barbarian Barrel Flying Machine
Barbarian Barrel
Fireball Mirror Flying Machine Three Musketeers
Royal Ghost
Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine Barbarian Barrel
Flying Machine Three Musketeers
Three Musketeers
Three Musketeers
Fireball Barbarian Barrel
Fireball Barbarian Barrel Flying Machine Royal Ghost
Three Musketeers Fireball Flying Machine
Fireball Flying Machine Barbarian Barrel
Three Musketeers
Barbarian Barrel Royal Ghost
Fireball Flying Machine Barbarian Barrel Royal Ghost
Three Musketeers Fireball Flying Machine
Fireball Flying Machine Three Musketeers
Fireball Three Musketeers Barbarian Barrel Royal Ghost
Three Musketeers
Fireball Three Musketeers
Three Musketeers Fireball
Fireball Flying Machine Three Musketeers Barbarian Barrel Royal Ghost
Barbarian Barrel Fireball Flying Machine Royal Ghost
Three Musketeers
Royal Ghost Fireball Flying Machine Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Barbarian Barrel Royal Ghost
Fireball Flying Machine Barbarian Barrel Royal Ghost
Fireball Barbarian Barrel
Three Musketeers
Fireball Flying Machine Three Musketeers
Fireball Flying Machine
Fireball Flying Machine Barbarian Barrel
Three Musketeers
Flying Machine
Fireball
Fireball Three Musketeers
Fireball Flying Machine Three Musketeers
Fireball Flying Machine Three Musketeers Barbarian Barrel
Fireball Flying Machine Barbarian Barrel Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Barbarian Barrel Royal Ghost
Fireball Flying Machine Barbarian Barrel Royal Ghost
Fireball Flying Machine Barbarian Barrel
Fireball Flying Machine Barbarian Barrel
Fireball Barbarian Barrel
Fireball Flying Machine
Flying Machine
Fireball Flying Machine Barbarian Barrel
Fireball Flying Machine
Fireball Three Musketeers
Fireball Flying Machine Barbarian Barrel
Fireball Flying Machine
Flying Machine Fireball Three Musketeers Barbarian Barrel
Fireball Flying Machine Barbarian Barrel
Fireball Flying Machine Barbarian Barrel
Fireball Flying Machine Three Musketeers Barbarian Barrel
Fireball Flying Machine Three Musketeers Barbarian Barrel
Fireball Three Musketeers Barbarian Barrel
Fireball Flying Machine Three Musketeers Barbarian Barrel
Fireball Flying Machine Barbarian Barrel
Fireball
Fireball
Fireball Flying Machine Barbarian Barrel
Fireball Barbarian Barrel
Fireball Flying Machine Barbarian Barrel Royal Ghost
Fireball Flying Machine
Fireball Barbarian Barrel
Fireball Flying Machine
Fireball Flying Machine
Fireball
Fireball
Fireball
Fireball
Fireball Flying Machine Barbarian Barrel
Fireball Flying Machine Three Musketeers
Fireball Barbarian Barrel
Fireball Flying Machine Three Musketeers
Fireball Flying Machine
Fireball
Flying Machine Three Musketeers
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine Barbarian Barrel Royal Ghost

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