My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Dart Goblin Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Elixir Collector Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Dart Goblin Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Three Musketeers
Giant Snowball
Fire Spirit Goblin Gang Dart Goblin Battle Ram Three Musketeers
Zap
Fire Spirit Goblin Gang Dart Goblin Battle Ram Three Musketeers
Barbarian Barrel
Fire Spirit Goblin Gang Dart Goblin Battle Ram Three Musketeers
The Log
Fire Spirit Goblin Gang Dart Goblin Battle Ram Three Musketeers
Earthquake
Goblin Gang Elixir Collector
Arrows
Fire Spirit Goblin Gang Dart Goblin
Royal Delivery
Fire Spirit Goblin Gang Dart Goblin Battle Ram Three Musketeers P.E.K.K.A
Fireball
Goblin Gang Dart Goblin Battle Ram Elixir Collector Three Musketeers
Poison
Goblin Gang Dart Goblin Elixir Collector Three Musketeers
Lightning
Battle Ram Elixir Collector Three Musketeers
Rocket
Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Elixir Collector P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Dart Goblin Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Dart Goblin Battle Ram Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Goblin Gang Dart Goblin

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Battle Ram Three Musketeers
Zap
Battle Ram P.E.K.K.A Fire Spirit Dart Goblin Three Musketeers
Goblin Gang
Dart Goblin Battle Ram Three Musketeers P.E.K.K.A
Dart Goblin
Zap Goblin Gang Battle Ram P.E.K.K.A
Battle Ram
Zap Fire Spirit Goblin Gang Dart Goblin Three Musketeers P.E.K.K.A
Elixir Collector
Three Musketeers
Fire Spirit Zap Goblin Gang Battle Ram
P.E.K.K.A
Fire Spirit Zap Goblin Gang Dart Goblin Battle Ram

Defense Synergies 0 9

Fire Spirit
Zap P.E.K.K.A
Zap
Fire Spirit Goblin Gang Dart Goblin Three Musketeers P.E.K.K.A
Goblin Gang
Zap Dart Goblin P.E.K.K.A
Dart Goblin
Zap Goblin Gang P.E.K.K.A
Battle Ram
Elixir Collector
Three Musketeers
Zap
P.E.K.K.A
Fire Spirit Zap Goblin Gang Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin
P.E.K.K.A Zap Goblin Gang Dart Goblin Three Musketeers
Goblin Gang Three Musketeers P.E.K.K.A Fire Spirit Dart Goblin
Three Musketeers P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A
Goblin Gang Fire Spirit Zap Dart Goblin
Dart Goblin Three Musketeers Fire Spirit Zap Goblin Gang
Zap Dart Goblin P.E.K.K.A
Three Musketeers P.E.K.K.A Goblin Gang
Goblin Gang Fire Spirit Dart Goblin
Goblin Gang Dart Goblin Zap
Three Musketeers Zap Goblin Gang Dart Goblin
P.E.K.K.A Fire Spirit Zap Goblin Gang Three Musketeers
Fire Spirit Three Musketeers Zap Goblin Gang Dart Goblin P.E.K.K.A
P.E.K.K.A Goblin Gang Three Musketeers
Zap Goblin Gang Three Musketeers P.E.K.K.A
Three Musketeers Goblin Gang P.E.K.K.A
Fire Spirit Zap Goblin Gang Dart Goblin Three Musketeers
Zap Fire Spirit Dart Goblin
P.E.K.K.A Dart Goblin Three Musketeers
Goblin Gang Fire Spirit Dart Goblin P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A
Zap Goblin Gang
Goblin Gang P.E.K.K.A Zap
Goblin Gang P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Three Musketeers
Fire Spirit Zap Goblin Gang Dart Goblin Three Musketeers
Goblin Gang P.E.K.K.A Dart Goblin
P.E.K.K.A
Zap P.E.K.K.A
P.E.K.K.A Goblin Gang Dart Goblin Three Musketeers
P.E.K.K.A Dart Goblin
P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Three Musketeers
Dart Goblin Three Musketeers
Goblin Gang Zap Dart Goblin Three Musketeers P.E.K.K.A
Zap Dart Goblin P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin
Dart Goblin
Dart Goblin
Fire Spirit Zap
Fire Spirit Zap Dart Goblin
Fire Spirit Dart Goblin
Fire Spirit Zap Dart Goblin
Zap Dart Goblin
Fire Spirit Goblin Gang Three Musketeers
Zap Dart Goblin
Fire Spirit Zap Dart Goblin
Fire Spirit Dart Goblin Three Musketeers
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Three Musketeers
Dart Goblin Three Musketeers
Three Musketeers
Fire Spirit Zap Dart Goblin Three Musketeers
Fire Spirit Zap Dart Goblin
Zap
Zap Fire Spirit
Zap Dart Goblin
Zap
Zap Dart Goblin
Fire Spirit Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Zap
P.E.K.K.A
Zap Fire Spirit Goblin Gang Dart Goblin
Fire Spirit Zap Dart Goblin Three Musketeers
Goblin Gang Dart Goblin Three Musketeers
Zap Dart Goblin
Zap
Dart Goblin Three Musketeers P.E.K.K.A
Zap Goblin Gang Dart Goblin
Zap Dart Goblin
Zap Dart Goblin

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