My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Rascals Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Elixir Collector Three Musketeers Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Rascals Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Three Musketeers Miner Bandit
Giant Snowball
Goblin Gang Minion Horde Three Musketeers Miner
Zap
Goblin Gang Minion Horde Three Musketeers Bandit
Barbarian Barrel
Goblin Gang Rascals Three Musketeers Bandit
The Log
Goblin Gang Rascals Three Musketeers Bandit
Earthquake
Goblin Gang Elixir Collector
Arrows
Goblin Gang Minion Horde Rascals
Royal Delivery
Goblin Gang Minion Horde Rascals Three Musketeers Miner Bandit
Fireball
Goblin Gang Minion Horde Rascals Elixir Collector Three Musketeers Bandit
Poison
Goblin Gang Minion Horde Rascals Elixir Collector Three Musketeers
Lightning
Elixir Collector Three Musketeers Bandit
Rocket
Minion Horde Rascals Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Miner Bandit Minion Horde Rascals Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Miner Bandit

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Miner Three Musketeers Bandit
Minion Horde
Miner Rascals
Rascals
Minion Horde Miner Bandit
Elixir Collector
Three Musketeers
Goblin Gang The Log Miner Bandit
The Log
Three Musketeers Miner Bandit
Miner
Goblin Gang Minion Horde Rascals Three Musketeers The Log Bandit
Bandit
Goblin Gang Rascals Three Musketeers The Log Miner

Defense Synergies 0 10

Goblin Gang
Rascals The Log Miner Bandit
Minion Horde
The Log
Rascals
Goblin Gang The Log
Elixir Collector
Three Musketeers
The Log Bandit
The Log
Goblin Gang Minion Horde Rascals Three Musketeers Miner Bandit
Miner
Goblin Gang The Log
Bandit
Goblin Gang Three Musketeers The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde The Log
Minion Horde Goblin Gang Rascals Three Musketeers The Log Bandit
Goblin Gang Minion Horde Three Musketeers Rascals Bandit
Minion Horde Three Musketeers Goblin Gang Rascals Bandit
The Log
Goblin Gang The Log Rascals Bandit
Minion Horde Three Musketeers Goblin Gang Rascals
Rascals The Log Bandit
Minion Horde Three Musketeers Goblin Gang Rascals
Goblin Gang Minion Horde Rascals Miner Bandit
Goblin Gang Minion Horde Rascals The Log Bandit
Minion Horde Three Musketeers Goblin Gang Rascals
Minion Horde Goblin Gang Rascals Three Musketeers The Log Bandit
Three Musketeers Goblin Gang Minion Horde Rascals The Log
Goblin Gang Minion Horde Rascals Three Musketeers Bandit
Minion Horde Goblin Gang Rascals Three Musketeers The Log Bandit
Minion Horde Three Musketeers Goblin Gang Rascals
Goblin Gang Minion Horde Rascals Three Musketeers The Log Bandit
The Log Rascals Bandit
Three Musketeers
Goblin Gang Rascals Minion Horde The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Bandit
Bandit Goblin Gang The Log Miner
Goblin Gang Bandit Minion Horde Rascals The Log
Goblin Gang Minion Horde Rascals The Log Bandit
Goblin Gang Minion Horde Rascals Three Musketeers Bandit
Goblin Gang Minion Horde Rascals Three Musketeers
Goblin Gang Rascals Minion Horde Bandit
Minion Horde Rascals
Minion Horde The Log Bandit
Goblin Gang Minion Horde Three Musketeers
Minion Horde Rascals
The Log
Rascals Goblin Gang Minion Horde Three Musketeers Bandit
Minion Horde Rascals Three Musketeers
Goblin Gang Rascals Minion Horde Three Musketeers The Log
Minion Horde Rascals The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rascals The Log Bandit
The Log Miner Bandit
Minion Horde The Log Miner Bandit
Rascals The Log
Minion Horde The Log
Minion Horde
Minion Horde The Log
The Log
The Log Miner Bandit
Goblin Gang Minion Horde Three Musketeers
Miner Minion Horde The Log Bandit
Three Musketeers The Log Miner Bandit
Minion Horde Bandit
The Log
Minion Horde Three Musketeers The Log Bandit
Minion Horde Three Musketeers The Log Bandit
Three Musketeers
Minion Horde
Three Musketeers The Log Bandit
The Log Miner
Minion Horde The Log
The Log
Minion Horde The Log
The Log
Minion Horde
The Log Miner Bandit
The Log Miner Bandit
Miner The Log Bandit
Minion Horde
Minion Horde
Minion Horde
Minion Horde The Log Miner Bandit
Minion Horde
Minion Horde
The Log
Minion Horde Goblin Gang Bandit
Three Musketeers
The Log
Miner Goblin Gang Minion Horde Rascals Three Musketeers
The Log
Minion Horde Three Musketeers
Goblin Gang Minion Horde Rascals The Log
The Log Miner Bandit

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