My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Skeleton Army Prince Graveyard
Giant Snowball
Three Musketeers Skeleton Army Graveyard
Zap
Three Musketeers Skeleton Army Prince Graveyard
Barbarian Barrel
Wizard Three Musketeers Skeleton Army Graveyard
The Log
Three Musketeers Skeleton Army Prince Graveyard
Earthquake
Skeleton Army Graveyard
Arrows
Skeleton Army Graveyard
Royal Delivery
Wizard Three Musketeers Skeleton Army Prince P.E.K.K.A Graveyard
Fireball
Wizard Three Musketeers Skeleton Army
Poison
Wizard Three Musketeers Skeleton Army Graveyard
Lightning
Wizard Three Musketeers Prince
Rocket
Wizard Three Musketeers Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Freeze Wizard Prince Graveyard P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Skeleton Army Freeze Wizard

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince P.E.K.K.A Graveyard Three Musketeers Freeze
Wizard
Prince P.E.K.K.A
Three Musketeers
Zap Graveyard
Skeleton Army
Freeze
Graveyard Zap
Prince
Zap Wizard Graveyard
P.E.K.K.A
Zap Wizard Graveyard
Graveyard
Zap Freeze Three Musketeers Prince P.E.K.K.A

Defense Synergies 0 10

Zap
Three Musketeers Skeleton Army Prince P.E.K.K.A
Wizard
Skeleton Army Freeze Prince P.E.K.K.A
Three Musketeers
Zap
Skeleton Army
Zap Wizard Freeze Prince
Freeze
Wizard Skeleton Army
Prince
Zap Wizard Skeleton Army
P.E.K.K.A
Zap Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Skeleton Army P.E.K.K.A Zap Three Musketeers Prince
Three Musketeers Skeleton Army Prince P.E.K.K.A Freeze
Three Musketeers Skeleton Army Prince P.E.K.K.A
Skeleton Army Prince P.E.K.K.A
Skeleton Army Freeze Zap
Three Musketeers Zap Wizard Freeze
Zap P.E.K.K.A
Three Musketeers P.E.K.K.A Skeleton Army Prince
Skeleton Army Prince
Skeleton Army Zap Wizard Freeze
Three Musketeers Zap Wizard
Skeleton Army Prince P.E.K.K.A Zap Wizard Three Musketeers Freeze
Wizard Three Musketeers Skeleton Army Zap Freeze Prince P.E.K.K.A
Skeleton Army P.E.K.K.A Three Musketeers Prince
Skeleton Army Zap Three Musketeers Freeze Prince P.E.K.K.A
Wizard Three Musketeers Skeleton Army Prince P.E.K.K.A
Zap Wizard Three Musketeers Skeleton Army Prince
Zap Wizard Freeze
P.E.K.K.A Three Musketeers Prince
Wizard Skeleton Army Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Prince P.E.K.K.A
Zap Wizard Prince
Skeleton Army P.E.K.K.A Zap Prince
Skeleton Army Prince P.E.K.K.A Zap
P.E.K.K.A Three Musketeers Skeleton Army Prince
Wizard Zap Three Musketeers Freeze
Skeleton Army Prince P.E.K.K.A
P.E.K.K.A Skeleton Army Prince
Zap Freeze P.E.K.K.A Skeleton Army Prince
P.E.K.K.A Three Musketeers Skeleton Army
P.E.K.K.A Prince
Skeleton Army P.E.K.K.A Zap Prince
Skeleton Army Prince P.E.K.K.A Wizard Three Musketeers
Wizard Three Musketeers Skeleton Army
Skeleton Army Zap Three Musketeers Freeze Prince P.E.K.K.A
Zap Wizard Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap
Freeze Prince
Wizard Zap
Wizard Zap Freeze
Wizard
Zap Wizard Freeze
Zap Wizard
Three Musketeers Prince
Zap Wizard Prince
Zap Wizard
Three Musketeers
Freeze
Zap Prince
Zap Wizard Three Musketeers
Wizard Three Musketeers
Three Musketeers Freeze
Zap Wizard Three Musketeers Prince
Zap Wizard
Prince
Wizard
Prince
Zap
Zap Freeze Wizard
Zap Wizard
Zap Wizard Prince
Zap
Zap Wizard
Zap Wizard Freeze
Zap Wizard
Zap Freeze
P.E.K.K.A Prince
Wizard
Zap Skeleton Army Freeze Prince
Zap Wizard Three Musketeers
Freeze
Wizard Three Musketeers Prince
Zap Wizard
Zap
Three Musketeers Prince P.E.K.K.A
Zap Freeze
Zap
Zap Freeze Prince

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