My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Three Musketeers Prince Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Prince
Giant Snowball
Three Musketeers
Zap
Three Musketeers Prince
Barbarian Barrel
Three Musketeers Executioner
The Log
Three Musketeers Prince
Earthquake
Elixir Collector
Arrows
Royal Delivery
Three Musketeers Prince Executioner P.E.K.K.A
Fireball
Elixir Collector Three Musketeers Executioner
Poison
Elixir Collector Three Musketeers Executioner
Lightning
Elixir Collector Three Musketeers Prince Executioner
Rocket
Elixir Collector Three Musketeers Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Rage Tornado Prince Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tornado Fireball Prince Executioner Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Tornado Fireball Prince

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado
Elixir Collector
Three Musketeers
Rage Tornado
Rage
Three Musketeers Prince
Tornado
Fireball Executioner P.E.K.K.A Three Musketeers
Prince
Rage
Executioner
Tornado P.E.K.K.A
P.E.K.K.A
Tornado Executioner

Defense Synergies 3 3

Fireball
Tornado
Elixir Collector
Three Musketeers
Tornado
Rage
Tornado
Fireball Executioner P.E.K.K.A Three Musketeers Prince
Prince
Tornado Executioner
Executioner
Tornado Prince
P.E.K.K.A
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner
P.E.K.K.A Three Musketeers Prince Executioner
Three Musketeers Tornado Prince P.E.K.K.A Executioner
Three Musketeers Prince P.E.K.K.A
Fireball Tornado Prince P.E.K.K.A
Fireball Tornado Executioner
Three Musketeers Tornado Fireball Executioner
Fireball P.E.K.K.A
Three Musketeers P.E.K.K.A Tornado Prince
Tornado Prince
Executioner Fireball Tornado
Three Musketeers Executioner Fireball Tornado
Prince P.E.K.K.A Fireball Three Musketeers
Fireball Three Musketeers Executioner Tornado Prince P.E.K.K.A
P.E.K.K.A Three Musketeers Prince
Tornado Fireball Three Musketeers Prince P.E.K.K.A
Three Musketeers Fireball Tornado Prince Executioner P.E.K.K.A
Fireball Three Musketeers Tornado Prince Executioner
Tornado Executioner Fireball
P.E.K.K.A Three Musketeers Tornado Prince
Fireball Prince Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Prince P.E.K.K.A
Fireball Prince Executioner
P.E.K.K.A Prince
Prince P.E.K.K.A Fireball Tornado
P.E.K.K.A Three Musketeers Prince Executioner
Fireball Executioner Three Musketeers Tornado
Prince P.E.K.K.A Fireball
P.E.K.K.A Prince
P.E.K.K.A Fireball Tornado Prince
P.E.K.K.A Three Musketeers
P.E.K.K.A Prince
P.E.K.K.A Fireball Tornado Prince
Prince P.E.K.K.A Fireball Three Musketeers Executioner
Fireball Three Musketeers Executioner
Fireball Three Musketeers Tornado Prince Executioner P.E.K.K.A
Executioner Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado Executioner
Fireball
Fireball Prince
Fireball Executioner
Fireball Executioner Tornado
Tornado Executioner
Fireball Tornado Executioner
Fireball Tornado
Fireball Three Musketeers Tornado Prince
Fireball Tornado Prince
Fireball Tornado Executioner
Fireball Three Musketeers Executioner
Fireball
Fireball Prince
Fireball Three Musketeers Executioner
Fireball Three Musketeers Executioner
Fireball Three Musketeers Tornado
Fireball Three Musketeers Prince Executioner
Fireball Tornado
Fireball Prince
Fireball Tornado
Tornado Prince
Fireball
Tornado Fireball Executioner
Fireball Tornado Executioner
Fireball Tornado Prince
Fireball Tornado
Fireball Tornado Executioner
Fireball
Fireball
Fireball
Fireball
P.E.K.K.A Prince
Fireball
Fireball Prince
Fireball Three Musketeers Tornado Executioner
Fireball
Fireball Three Musketeers Prince Executioner
Fireball Executioner
Fireball Tornado
Three Musketeers Prince Executioner P.E.K.K.A
Fireball Tornado
Fireball Tornado Executioner
Fireball Tornado Prince Executioner

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