My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Elixir Collector Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Three Musketeers Skeleton Army Miner
Giant Snowball
Skeletons Bats Three Musketeers Skeleton Army Miner
Zap
Skeletons Bats Three Musketeers Skeleton Army
Barbarian Barrel
Skeletons Three Musketeers Skeleton Army
The Log
Skeletons Three Musketeers Skeleton Army
Earthquake
Skeletons Elixir Collector Skeleton Army
Arrows
Skeletons Bats Skeleton Army
Royal Delivery
Skeletons Bats Three Musketeers Skeleton Army P.E.K.K.A Miner
Fireball
Elixir Collector Three Musketeers Skeleton Army
Poison
Bats Elixir Collector Three Musketeers Skeleton Army
Lightning
Elixir Collector Three Musketeers
Rocket
Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Collector Skeleton Army P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Skeleton Army Miner Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Skeleton Army

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Miner Zap P.E.K.K.A
Zap
P.E.K.K.A Miner Bats Three Musketeers
Elixir Collector
Three Musketeers
Zap Miner
Skeleton Army
P.E.K.K.A
Zap Bats
Miner
Bats Zap Three Musketeers

Defense Synergies 0 9

Skeletons
Bats Zap P.E.K.K.A
Bats
Skeletons Zap P.E.K.K.A
Zap
Skeletons Bats Three Musketeers Skeleton Army P.E.K.K.A Miner
Elixir Collector
Three Musketeers
Zap
Skeleton Army
Zap
P.E.K.K.A
Skeletons Bats Zap
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Skeleton Army P.E.K.K.A Skeletons Bats Zap Three Musketeers
Three Musketeers Skeleton Army P.E.K.K.A Skeletons Bats
Three Musketeers Skeleton Army P.E.K.K.A Skeletons Bats
Skeleton Army P.E.K.K.A
Skeleton Army Skeletons Bats Zap
Bats Three Musketeers Zap
Zap P.E.K.K.A
Three Musketeers P.E.K.K.A Skeletons Skeleton Army
Skeleton Army Skeletons Miner
Bats Skeleton Army Skeletons Zap
Three Musketeers Bats Zap
Skeleton Army P.E.K.K.A Skeletons Bats Zap Three Musketeers
Three Musketeers Skeleton Army Bats Zap P.E.K.K.A
Skeleton Army P.E.K.K.A Three Musketeers
Skeleton Army Zap Three Musketeers P.E.K.K.A
Three Musketeers Skeletons Bats Skeleton Army P.E.K.K.A
Bats Zap Three Musketeers Skeleton Army
Zap Bats
P.E.K.K.A Three Musketeers
Skeleton Army Bats P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Zap P.E.K.K.A
Zap Miner
Skeleton Army P.E.K.K.A Skeletons Bats Zap
Skeleton Army P.E.K.K.A Bats Zap
P.E.K.K.A Skeletons Three Musketeers Skeleton Army
Skeletons Bats Zap Three Musketeers
Skeleton Army P.E.K.K.A Skeletons Bats
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Skeletons Bats Skeleton Army
P.E.K.K.A Skeletons Three Musketeers Skeleton Army
P.E.K.K.A Bats
Skeleton Army P.E.K.K.A Zap
Skeleton Army P.E.K.K.A Skeletons Three Musketeers
Three Musketeers Skeleton Army
Skeleton Army Skeletons Bats Zap Three Musketeers P.E.K.K.A
Bats Zap P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Miner
Miner
Zap
Bats Zap
Zap
Miner Zap
Bats Three Musketeers
Miner Zap
Zap
Three Musketeers Miner
Zap
Zap Three Musketeers
Three Musketeers
Three Musketeers
Bats
Zap Three Musketeers
Zap Miner
Zap
Zap
Miner Zap
Zap Miner
Miner Zap
Bats Zap
Zap Bats
Zap Miner
Zap
P.E.K.K.A
Zap Bats Skeleton Army
Zap Three Musketeers
Miner Three Musketeers
Zap
Zap
Three Musketeers P.E.K.K.A
Zap Bats
Bats Zap
Zap Miner

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