My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers
Giant Snowball
Barbarians Three Musketeers
Zap
Three Musketeers
Barbarian Barrel
Barbarians Wizard Three Musketeers
The Log
Barbarians Three Musketeers
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Wizard Three Musketeers P.E.K.K.A
Fireball
Barbarians Wizard Three Musketeers
Poison
Barbarians Wizard Three Musketeers
Lightning
Wizard Three Musketeers
Rocket
Barbarians Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tornado Fireball Barbarians Wizard P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Tornado Fireball

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado P.E.K.K.A Three Musketeers The Log
Barbarians
Fireball
Zap Tornado The Log
Wizard
Tornado P.E.K.K.A
Three Musketeers
Zap Tornado The Log
Tornado
Zap Fireball Wizard P.E.K.K.A Three Musketeers The Log
P.E.K.K.A
Zap Tornado Wizard The Log
The Log
Zap Fireball Three Musketeers Tornado P.E.K.K.A

Defense Synergies 6 10

Zap
Fireball Barbarians Three Musketeers Tornado P.E.K.K.A The Log
Barbarians
Zap
Fireball
Zap Tornado The Log
Wizard
Tornado P.E.K.K.A The Log
Three Musketeers
Zap Tornado The Log
Tornado
Fireball Wizard P.E.K.K.A Zap Three Musketeers The Log
P.E.K.K.A
Tornado The Log Zap Wizard
The Log
Fireball P.E.K.K.A Zap Wizard Three Musketeers Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard The Log
Barbarians P.E.K.K.A Zap Three Musketeers The Log
Barbarians Three Musketeers Tornado P.E.K.K.A
Barbarians Three Musketeers P.E.K.K.A
Barbarians Fireball Tornado P.E.K.K.A The Log
Fireball Tornado The Log Zap
Three Musketeers Tornado Zap Fireball Wizard
Zap Barbarians Fireball P.E.K.K.A The Log
Barbarians Three Musketeers P.E.K.K.A Tornado
Tornado Barbarians
Barbarians Zap Fireball Wizard Tornado The Log
Three Musketeers Zap Fireball Wizard Tornado
Barbarians P.E.K.K.A Zap Fireball Wizard Three Musketeers The Log
Fireball Wizard Three Musketeers Zap Barbarians Tornado P.E.K.K.A The Log
Barbarians P.E.K.K.A Three Musketeers
Barbarians Tornado Zap Fireball Three Musketeers P.E.K.K.A The Log
Barbarians Wizard Three Musketeers Fireball Tornado P.E.K.K.A
Fireball Zap Barbarians Wizard Three Musketeers Tornado The Log
Zap Wizard Tornado The Log Barbarians Fireball
Barbarians P.E.K.K.A Three Musketeers Tornado
Wizard Barbarians Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball P.E.K.K.A
Fireball Zap Wizard The Log
Barbarians P.E.K.K.A Zap The Log
P.E.K.K.A Zap Barbarians Fireball Tornado The Log
Barbarians P.E.K.K.A Three Musketeers
Fireball Wizard Zap Three Musketeers Tornado
P.E.K.K.A Barbarians Fireball
P.E.K.K.A Barbarians
Zap P.E.K.K.A Barbarians Fireball Tornado The Log
P.E.K.K.A Barbarians Three Musketeers
P.E.K.K.A Barbarians
P.E.K.K.A Zap Barbarians Fireball Tornado The Log
Barbarians P.E.K.K.A Fireball Wizard Three Musketeers
Wizard Barbarians Fireball Three Musketeers
Barbarians Zap Fireball Three Musketeers Tornado P.E.K.K.A The Log
Zap Barbarians Fireball Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap Tornado The Log
Fireball The Log
Barbarians Fireball The Log
Fireball Wizard Zap The Log
Fireball Wizard Zap Tornado
Wizard Tornado The Log
Fireball The Log Zap Wizard Tornado
Fireball The Log Zap Wizard Tornado
Fireball Three Musketeers Tornado
Zap Fireball Wizard Tornado The Log
Fireball Zap Wizard Tornado
Fireball Three Musketeers The Log
Fireball
Zap Fireball The Log
Zap Fireball Wizard Three Musketeers The Log
Fireball Wizard Three Musketeers The Log
Fireball Three Musketeers Tornado
Zap Fireball Wizard Three Musketeers The Log
Zap Fireball Wizard Tornado The Log
Fireball The Log
Fireball Wizard Tornado
Tornado The Log
Zap Barbarians Fireball The Log
Zap Tornado The Log Fireball Wizard
Fireball The Log Zap Wizard Tornado
Fireball Zap Wizard Tornado The Log
Fireball Zap Tornado The Log
Zap Fireball Wizard Tornado
Zap Fireball Wizard
Fireball
Zap Fireball Wizard The Log
Zap Fireball
P.E.K.K.A
Fireball Wizard The Log
Zap Barbarians Fireball
Fireball Zap Wizard Three Musketeers Tornado
The Log Fireball
Fireball Wizard Three Musketeers
The Log Zap Fireball Wizard
Zap Fireball Tornado
Three Musketeers P.E.K.K.A
Zap Fireball Tornado The Log
Zap Fireball Tornado
Zap Fireball Tornado The Log

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