My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Miner
Giant Snowball
Fire Spirit Three Musketeers Miner
Zap
Fire Spirit Three Musketeers
Barbarian Barrel
Fire Spirit Tesla Wizard Three Musketeers
The Log
Fire Spirit Three Musketeers
Earthquake
Tesla
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Wizard Three Musketeers P.E.K.K.A Miner
Fireball
Tesla Wizard Three Musketeers
Poison
Wizard Three Musketeers
Lightning
Tesla Wizard Three Musketeers
Rocket
Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Tornado Miner Tesla Wizard P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Tornado Miner

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Miner Zap Three Musketeers
Zap
Tornado P.E.K.K.A Miner Fire Spirit Three Musketeers
Tesla
Wizard
Tornado P.E.K.K.A Miner
Three Musketeers
Fire Spirit Zap Tornado Miner
Tornado
Zap Wizard P.E.K.K.A Three Musketeers
P.E.K.K.A
Fire Spirit Zap Tornado Wizard
Miner
Fire Spirit Zap Wizard Three Musketeers

Defense Synergies 2 12

Fire Spirit
Zap Tornado P.E.K.K.A
Zap
Fire Spirit Tesla Three Musketeers Tornado P.E.K.K.A Miner
Tesla
Zap Wizard Tornado
Wizard
Tornado Tesla P.E.K.K.A
Three Musketeers
Zap Tornado
Tornado
Wizard P.E.K.K.A Fire Spirit Zap Tesla Three Musketeers
P.E.K.K.A
Tornado Fire Spirit Zap Wizard
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Wizard
P.E.K.K.A Zap Tesla Three Musketeers
Tesla Three Musketeers Tornado P.E.K.K.A Fire Spirit
Tesla Three Musketeers P.E.K.K.A
Tornado P.E.K.K.A
Tornado Fire Spirit Zap Tesla
Tesla Three Musketeers Tornado Fire Spirit Zap Wizard
Zap Tesla P.E.K.K.A
Tesla Three Musketeers P.E.K.K.A Tornado
Tornado Fire Spirit Tesla Miner
Zap Tesla Wizard Tornado
Tesla Three Musketeers Zap Wizard Tornado
Tesla P.E.K.K.A Fire Spirit Zap Wizard Three Musketeers
Fire Spirit Wizard Three Musketeers Zap Tesla Tornado P.E.K.K.A
P.E.K.K.A Tesla Three Musketeers
Tornado Zap Tesla Three Musketeers P.E.K.K.A
Tesla Wizard Three Musketeers Tornado P.E.K.K.A
Fire Spirit Tesla Zap Wizard Three Musketeers Tornado
Zap Wizard Tornado Fire Spirit Tesla
P.E.K.K.A Tesla Three Musketeers Tornado
Wizard Fire Spirit Tesla P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla P.E.K.K.A
Zap Tesla Wizard Miner
P.E.K.K.A Zap
P.E.K.K.A Zap Tesla Tornado
P.E.K.K.A Tesla Three Musketeers
Fire Spirit Wizard Zap Tesla Three Musketeers Tornado
P.E.K.K.A Tesla
P.E.K.K.A Tesla
Zap P.E.K.K.A Tornado
P.E.K.K.A Tesla Three Musketeers
P.E.K.K.A Tesla
P.E.K.K.A Zap Tornado
P.E.K.K.A Tesla Wizard Three Musketeers
Wizard Tesla Three Musketeers
Tesla Zap Three Musketeers Tornado P.E.K.K.A
Zap Tesla Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Miner
Miner
Wizard Fire Spirit Zap
Wizard Fire Spirit Zap Tornado
Fire Spirit Wizard Tornado
Fire Spirit Zap Wizard Tornado
Miner Zap Wizard Tornado
Fire Spirit Three Musketeers Tornado
Miner Zap Wizard Tornado
Fire Spirit Zap Wizard Tornado
Fire Spirit Three Musketeers Miner
Zap
Zap Wizard Three Musketeers
Wizard Three Musketeers
Three Musketeers Tornado
Fire Spirit Zap Wizard Three Musketeers
Fire Spirit Zap Wizard Tornado Miner
Wizard Tornado
Tornado
Zap
Zap Tornado Fire Spirit Wizard
Miner Zap Wizard Tornado
Zap Wizard Tornado Miner
Miner Zap Tornado
Fire Spirit Zap Wizard Tornado
Zap Wizard
Zap Wizard Miner
Zap
P.E.K.K.A
Wizard
Zap Fire Spirit
Fire Spirit Zap Wizard Three Musketeers Tornado
Miner Wizard Three Musketeers
Zap Wizard
Zap Tornado
Three Musketeers P.E.K.K.A
Zap Tornado
Zap Tornado
Zap Tornado Miner

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