My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Three Musketeers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Three Musketeers Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Three Musketeers Miner
Giant Snowball
Goblin Gang Battle Ram Three Musketeers Baby Dragon Miner
Zap
Goblin Gang Battle Ram Three Musketeers
Barbarian Barrel
Goblin Gang Battle Ram Three Musketeers
The Log
Goblin Gang Battle Ram Three Musketeers
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Battle Ram Three Musketeers Baby Dragon P.E.K.K.A Miner
Fireball
Goblin Gang Battle Ram Three Musketeers Baby Dragon
Poison
Goblin Gang Three Musketeers
Lightning
Battle Ram Three Musketeers Baby Dragon
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado Baby Dragon P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Tornado Miner Battle Ram Baby Dragon P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Tornado Miner

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Miner Battle Ram Three Musketeers Baby Dragon P.E.K.K.A
Battle Ram
The Log Goblin Gang Three Musketeers Tornado Baby Dragon P.E.K.K.A
Three Musketeers
Goblin Gang Battle Ram Tornado The Log Miner
Tornado
Baby Dragon P.E.K.K.A Battle Ram Three Musketeers The Log
Baby Dragon
Tornado Goblin Gang Battle Ram P.E.K.K.A Miner
P.E.K.K.A
Tornado Goblin Gang Battle Ram Baby Dragon The Log
The Log
Battle Ram Three Musketeers Tornado P.E.K.K.A Miner
Miner
Goblin Gang Three Musketeers Baby Dragon The Log

Defense Synergies 2 10

Goblin Gang
P.E.K.K.A The Log Miner
Battle Ram
Three Musketeers
Tornado The Log
Tornado
P.E.K.K.A Three Musketeers Baby Dragon The Log
Baby Dragon
Tornado P.E.K.K.A The Log
P.E.K.K.A
Tornado The Log Goblin Gang Baby Dragon
The Log
P.E.K.K.A Goblin Gang Three Musketeers Tornado Baby Dragon Miner
Miner
Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log
P.E.K.K.A Goblin Gang Three Musketeers The Log
Goblin Gang Three Musketeers Tornado P.E.K.K.A
Three Musketeers P.E.K.K.A Goblin Gang
Tornado P.E.K.K.A The Log
Goblin Gang Tornado The Log Baby Dragon
Three Musketeers Tornado Goblin Gang Baby Dragon
Baby Dragon P.E.K.K.A The Log
Three Musketeers P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Miner
Goblin Gang Tornado Baby Dragon The Log
Three Musketeers Goblin Gang Tornado Baby Dragon
P.E.K.K.A Goblin Gang Three Musketeers The Log
Three Musketeers Goblin Gang Tornado Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Three Musketeers
Tornado Goblin Gang Three Musketeers P.E.K.K.A The Log
Three Musketeers Goblin Gang Tornado P.E.K.K.A
Goblin Gang Three Musketeers Tornado Baby Dragon The Log
Tornado Baby Dragon The Log
P.E.K.K.A Three Musketeers Tornado
Goblin Gang Baby Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A
Goblin Gang Baby Dragon The Log Miner
Goblin Gang P.E.K.K.A The Log
Goblin Gang P.E.K.K.A Tornado The Log
P.E.K.K.A Goblin Gang Three Musketeers
Goblin Gang Three Musketeers Tornado Baby Dragon
Goblin Gang P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Tornado Baby Dragon The Log
P.E.K.K.A Goblin Gang Three Musketeers
P.E.K.K.A
P.E.K.K.A Tornado The Log
P.E.K.K.A Goblin Gang Three Musketeers
Three Musketeers Baby Dragon
Goblin Gang Three Musketeers Tornado Baby Dragon P.E.K.K.A The Log
Baby Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Tornado Baby Dragon The Log Miner
Baby Dragon The Log Miner
The Log
Baby Dragon The Log
Tornado Baby Dragon
Tornado Baby Dragon The Log
The Log Tornado Baby Dragon
The Log Miner Tornado
Goblin Gang Three Musketeers Tornado
Miner Tornado The Log
Tornado Baby Dragon
Three Musketeers Baby Dragon The Log Miner
Baby Dragon
Baby Dragon The Log
Three Musketeers Baby Dragon The Log
Three Musketeers Baby Dragon The Log
Three Musketeers Tornado
Three Musketeers Baby Dragon The Log
Tornado Baby Dragon The Log Miner
Baby Dragon The Log
Tornado
Tornado The Log
Baby Dragon The Log
Tornado The Log Baby Dragon
The Log Miner Tornado Baby Dragon
Tornado Baby Dragon The Log Miner
Miner Tornado Baby Dragon The Log
Tornado Baby Dragon
The Log Miner
P.E.K.K.A
The Log
Goblin Gang
Three Musketeers Tornado Baby Dragon
The Log
Miner Goblin Gang Three Musketeers Baby Dragon
The Log Baby Dragon
Tornado
Three Musketeers P.E.K.K.A
Goblin Gang Tornado Baby Dragon The Log
Tornado
Tornado Baby Dragon The Log Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: