My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Mega Minion Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Mega Minion Elixir Collector Three Musketeers Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Three Musketeers Guards
Giant Snowball
Fire Spirit Spear Goblins Mega Minion Three Musketeers Guards
Zap
Fire Spirit Spear Goblins Three Musketeers Guards
Barbarian Barrel
Fire Spirit Spear Goblins Three Musketeers Guards
The Log
Fire Spirit Spear Goblins Three Musketeers Guards
Earthquake
Spear Goblins Elixir Collector Guards
Arrows
Fire Spirit Spear Goblins Guards
Royal Delivery
Fire Spirit Spear Goblins Mega Minion Three Musketeers Guards
Fireball
Mega Minion Elixir Collector Three Musketeers
Poison
Spear Goblins Mega Minion Elixir Collector Three Musketeers Guards
Lightning
Mega Minion Elixir Collector Three Musketeers
Rocket
Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Mega Minion Elixir Collector Rage Guards Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Rage Mega Minion Guards Elixir Collector Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins Rage Mega Minion

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mega Minion Three Musketeers Golem
Spear Goblins
Golem
Mega Minion
Golem Fire Spirit
Elixir Collector
Three Musketeers
Fire Spirit Rage Guards
Rage
Three Musketeers
Guards
Three Musketeers
Golem
Mega Minion Fire Spirit Spear Goblins

Defense Synergies 0 4

Fire Spirit
Spear Goblins
Spear Goblins
Fire Spirit Mega Minion Guards
Mega Minion
Spear Goblins Guards
Elixir Collector
Three Musketeers
Rage
Guards
Spear Goblins Mega Minion
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mega Minion
Mega Minion Three Musketeers
Three Musketeers Fire Spirit Mega Minion
Three Musketeers Mega Minion Guards
Fire Spirit Spear Goblins Mega Minion Guards
Mega Minion Three Musketeers Fire Spirit Spear Goblins
Three Musketeers
Guards Fire Spirit Spear Goblins
Guards Spear Goblins Mega Minion
Mega Minion Three Musketeers Spear Goblins
Fire Spirit Three Musketeers Guards
Fire Spirit Three Musketeers Mega Minion Guards
Three Musketeers
Three Musketeers
Three Musketeers
Fire Spirit Spear Goblins Mega Minion Three Musketeers Guards
Fire Spirit Spear Goblins Mega Minion Guards
Three Musketeers
Fire Spirit Spear Goblins Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins
Mega Minion
Guards Spear Goblins
Guards
Three Musketeers Guards
Fire Spirit Three Musketeers
Guards Spear Goblins Mega Minion
Spear Goblins Mega Minion
Mega Minion Three Musketeers Guards
Mega Minion Guards
Guards
Three Musketeers Guards
Three Musketeers
Guards Spear Goblins Mega Minion Three Musketeers
Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Guards
Fire Spirit
Fire Spirit Spear Goblins Mega Minion
Fire Spirit
Fire Spirit
Fire Spirit Three Musketeers Guards
Fire Spirit
Fire Spirit Three Musketeers
Spear Goblins Three Musketeers
Three Musketeers
Three Musketeers
Fire Spirit Mega Minion Three Musketeers
Fire Spirit
Fire Spirit
Mega Minion
Fire Spirit
Mega Minion Guards
Mega Minion
Fire Spirit Spear Goblins Guards
Fire Spirit Mega Minion Three Musketeers
Mega Minion Three Musketeers
Mega Minion Three Musketeers
Guards

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